Garry's Mod

Garry's Mod

Halo SPV3 SNPCs
Showing 11-20 of 20 entries
< 1  >
Update: 10 May, 2020 @ 8:03pm

  • Redid shielding code on elites and flood elites
    -Shields show up as Total health (HUDs will show such as VJ Base hud)
    -Impact FX
    -Now have delay, and will wait until 6 seconds after the last instance of damage to recharge
    -Shields will recharge even when not broken
    -Seek cover upon shield break
  • Rebalanced other units that didn't get a balance update such as Hunters and Jackals
  • Changed Hunters don't take damage unless they're hit in specific parts or take explosive damage
  • Removed reloading for Plasma rifle and Plasma pistol
  • Added improved projectile code (Ability to hit moving targets and better able to hit the enemy center of mass)
  • Fixed SNPCs dropping items
  • Buffed AR Stats (NPC only)
  • Made Carriers "launch" in a more consistent manner (Not being launched several hundred feet into the air from close explosions for example)
  • Fixed bug causing Regen'd Elite shields to be lower than intended

Update: 7 May, 2020 @ 4:03pm

  • Changed code
  • Fixed animation and firing issues (They will now work again in general)!
  • Added/Fixed Death animations
  • Added Flood Runners can drop infection forms
  • Added ODST combat forms can drop infection forms
  • Added inaccuracy to all SNPCs and they can fire at lower targets better (Such as infection forms)
  • Added SNPCs now fire in bursts instead of constantly, and higher ranked SNPCs will fire more per burst
  • Rebalanced all SNPCs
  • Infection forms now transform SNPCs into their respective combat forms depending upon vj_spv3_floodOption
  • Added SPV3 Option menu to change Health, Shield, Damage, Infection form multiplier, and more (Listed below)
  • Seven new console commands
    -vj_spv3_healthmodifier (Multiplies health of SNPCs by number)
    -vj_spv3_shieldmodifier (Multiplies shield of SNPCs by number)
    -vj_spv3_damagemodifier (Multiplies damage of SNPCs by number)
    -vj_spv3_infModifier (Multiplies dropped infection form count from carriers and others)
    -vj_spv3_floodOption (Determines what can be transformed into combat forms)
    -vj_spv3_bonusInfForms (Determines whether or not Runner and ODST combat forms explode into infection forms)
    -vj_spv3_ffretal (Determines whether Marines and ODSTs will fight back against friendly fire)
  • Fixed Infection Forms being stuck in each other (Including carrier explosion)
  • Infection forms no longer collide with any other flood to prevent blocking paths
  • Lowered jump velocity of Infection Forms
  • Carrier explosion propels out infection forms
  • Carriers now properly deal explosion damage upon death
  • Carriers can now be propeled by explosions (including each other)

Update: 8 Jul, 2018 @ 10:36pm

Fixed purple shader issue in latest patch

Update: 5 Jul, 2018 @ 10:18pm

None Provided

Update: 31 Dec, 2017 @ 1:06am

- Jackal point defense gauntlet shield now no longer registers damage to the Jackal
- MA5B Assault Rifle firing sound and muzzle flash fixed
- Final update

Update: 30 Dec, 2017 @ 3:56am

- Added Marines and ODSTs (Spawn Icons WIP)
- Adjusted damage and hitbox scaling
- Updated hitboxes and textures for Hunters

Update: 28 Dec, 2017 @ 5:05pm

- Adjusted broken shielding special effects

Update: 18 Dec, 2017 @ 1:21am

None Provided

Update: 29 Nov, 2017 @ 5:46pm

- Spawn icons added in

Update: 13 Nov, 2017 @ 2:12pm