Sid Meier's Civilization VI

Sid Meier's Civilization VI

UN Earth Maps with TSL [RF+GS+NFP+LP]
Showing 11-20 of 48 entries
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Update: 1 Mar, 2022 @ 3:34am

1. Fixed tundra generation.
2. Bugfix Anshan CS TSL.
3. Ice shelf gen update.

Update: 10 Jan, 2022 @ 9:31am

Terrascaping 2.0 for better balance and aesthetics:
1. Use of radial variance fractal for terrain banding.
2. Geographically accurate terrain representation.

Update: 28 Apr, 2021 @ 9:15am

1. Configured City States for the TSL maps. Now easy to use.
2. Bugfix TSL Ancient World map config.

Update: 27 Apr, 2021 @ 11:28am

1. Added TSL for Portugal & Mogadishu from Portugal DLC pack
2. Fez TSL correction.

Update: 21 Feb, 2021 @ 1:19am

Added TSL for Babylon, Vietnam and Kublai Khan

Update: 2 Jan, 2021 @ 5:15am

1. Revised True Start Assignment. More robust. Less errors.
2. Fix for Singapore TSL on Standard Rules and R&F.

Update: 31 Dec, 2020 @ 1:37pm

1. TSL Ancient World (for all rulesets - base, R&F, GS).
2. True start logic asserts and throws errors for better info via Lua.log.

Update: 30 Dec, 2020 @ 1:57pm

1. Add TSL New World.

Update: 30 Dec, 2020 @ 12:41am

1. Added TSL Oceania map for GS.

Update: 29 Dec, 2020 @ 2:22pm

1. GS climate system support (notably river flooding).
2. Disable TSL temporarily until it can be re-worked for GS+NFP civs.
3. Trimmed Ancient World map (of water) for game stability.