Sid Meier's Civilization VI

Sid Meier's Civilization VI

UN Earth Maps with TSL [RF+GS+NFP+LP]
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Update: 16 Jun, 2018 @ 6:16pm

Enlargened the Arctic ice shelf slightly to prevent north polar circumnavigation on some map seeds.

Update: 11 Jun, 2018 @ 2:50am

1. More great lakes. (Civ VI default).
2. Removed Vilnius cos it regularly moves when blocked by Europeans on TSL.

Update: 3 Jun, 2018 @ 7:21am

1. Very slight tweak to ice shelf density - to prevent navigation via the poles.

Update: 20 May, 2018 @ 5:41am

Tweaked/adjusted map data for arctic Russian islands.

Update: 20 May, 2018 @ 4:44am

Denser northern Arctic ice. Less antarctic ice (making Antarctica possibly accessible).

Update: 15 May, 2018 @ 11:58am

1. Removed Antioch cos of block with Jerusalem. (Please don't troll me!)
2. Rename mod as a "Maps Pack".

Update: 2 Apr, 2018 @ 11:15am

1. Fixed Scotland TSL (from spawning in the sea).
2. Removed Yervan (and other CSs blocked by civ TSLs).

Update: 29 Mar, 2018 @ 11:30am

Partitioned The Ancient World & Oceania into two maps.

Update: 29 Mar, 2018 @ 5:50am

1. Tidy up TSL start logic.
2. Add Ancient World & Oceania map with TSL.

Update: 17 Mar, 2018 @ 6:12am

Consolidate TSL assignment functions and generate an error if the main/human player can't be placed; log civs that couldn't be placed.