Stellaris

Stellaris

[Out of Date] Stellar Resources
Showing 1-6 of 6 entries
Update: 26 Feb, 2018 @ 2:49pm

All resources are now less common.

Adjusted Tachyonic Particles so that they should always spawn on Pulsars.

Tachyonic Particles now increase FTL speed by 25% (up from 10%), and reduce jump charge time by 15%.

Adjusted Tiberium so that Tiberium worlds should always spawn with a type of tiberium.

Plutonium "weapon_type_explosive_weapon_damage_mult" bonus changed to "weapon_type_energy_weapon_damage_mult".

Dwarf Planets made more common.

Titanium armor bonus increased to 10%.

Will likely be making a change at some point in the future where certain resources will no longer grant energy, minerals, or research. They will still grant their normal modifier bonuses, but any energy, minerals, or research that they previously provided will be acquired through planetary buildings that will consume them (i.e. a Helium-3 Refinery might consume 10 units of H-3 and grant 20 energy). Resource rarity might be rolled back to the original values (or somewhere close) when I do this since many of the buildings will consume multiple copies of each resource.

Update: 8 Dec, 2017 @ 10:24pm

Updated for 1.9. No changes.

Update: 21 Nov, 2017 @ 5:39pm

Added 15 new resources.

  • Iron
  • Copper
  • Aluminum
  • Helium-3
  • Silver
  • Tungsten
  • Plutonium
  • Zinc
  • Gold
  • Uranium
  • Cobalt
  • Platinum
  • Titanium
  • Thorium
  • Antimatter

Added 4 new technologies.
  • Intra-system Mining (starting tech)
  • Planetoid Mining
  • Improved Planetoid Mining
  • Advanced Planetoid Mining

Added a new planet type: Dwarf Planet. They are three times as likely to spawn the new resources (excluding (Helium-3 and Antimatter).

Nerfed Tiberium Resources
  • Green Tiberium: Minerals from 8 to 6
  • Blue Tiberium: Minerals from 16 to 8
  • Liquid Tiberium: Energy from 16 to 12
Made Green Tiberium more common: Weight from 100 to 150



Update: 18 Nov, 2017 @ 5:15pm

Tiberium Worlds - New uncolonizeable planet type that all three forms of Tiberium will spawn on. They will always spawn some type of Tiberium. Uses the green toxic planet textures hue-shifted to a brighter green color.

Liquid Tiberium - Adds a 10% bonus to energy production, along with a 16 energy deposit.

A few tweaks to Tiberium spawn rate since they now have their own planet type.

Tiberium Harvesting technology renamed to Tiberium Refining

Tiberium Refining now additionally requires the "Mineral Processing" technology.

Advanced Tiberium Refining now requires "Deep Core Mining" instead of "Mineral Isolation".



Update: 15 Nov, 2017 @ 7:46pm

A few minor tweaks before the mod was made public.

Update: 15 Nov, 2017 @ 7:26pm

Initial release.