XCOM 2
Long War Leader Pack WOTC
Showing 1-6 of 6 entries
Update: 22 May, 2018 @ 12:19am

Update 6

Rewrote the mid-campaign staff slot code for more robust compatibility with other mods that add slots to the GTS.

Update: 20 May, 2018 @ 10:48am

Update 5

Changed the gamestate component listeners for Collector, Focus Fire, and Scavenger to the new WOTC method of tactical transience.

Update: 22 Nov, 2017 @ 8:17pm

Update 4

Fixes Squad Select to correctly disable soldiers who are not eligible for missions.

Update: 20 Nov, 2017 @ 9:54pm

Update 3

Fixed UIPersonnel_SoldierListItem used at squad select not displaying bonds correctly. Currently not compatible with mods that change it, such as Detailed Soldier Lists. Will work on a way to make them compatible, but for now it's necessary so that you can't bring more than 1 officer on a mission.

Fixed compatibility with Classless:MINT. Turns out a thing I spent a long time figuring out how to fix was completely unnecessary, because Firaxis implemented a much better and simpler way to do it in WOTC, which I was in fact using.... but then I also did the unnecessary fix.

Long story short: I have no idea what I'm doing.

Update: 19 Nov, 2017 @ 12:32pm

Update 2

Replaces the screen listener for the Armory main menu with a Highlander event listener, instead. This fixes compatibility with Highlander mods that add items to the Armory main menu. Without this fix, the game would enter an infinite loop and eventually cause your entire computer to crash.

When you click on the staff slot icon from the main Avenger screen (i.e. not zoomed in on the GTS) it resets the training callback if the dialog is popped up too soon. I delayed the dialog popup until after the GTS has finished loading, so now clicking Confirm on that dialog will properly open the soldier screen, instead of opening a dropdown menu. Functionality for clicking on the staff slot when already zoomed in on the GTS is unchanged.

Update: 16 Nov, 2017 @ 10:48pm

Update 1

Initial upload