Total War: WARHAMMER II

Total War: WARHAMMER II

[DISCONTINUED] Cataph's Kraka Drak 2 SFO compatibility mod
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Update: 12 Feb, 2018 @ 5:33am

Update: 15 Dec, 2017 @ 6:16am

Update: 29 Nov, 2017 @ 3:11pm

- Cataph is a doo doo head

Update: 20 Nov, 2017 @ 8:15am

- Finetuned some unit stats

Update: 19 Nov, 2017 @ 12:13pm

- Quick hotfix

Update: 19 Nov, 2017 @ 11:52am

Some major changes here to be more inline with SFO.

Wardlord:
- Recruitment & upkeep cost increase
- Increased leadership slightly

Orgi:
- Better ranged weapon
- Recruitment & upkeep cost increase

Huskarls:
- Concerted "Bonus VS" damage to base damage

Thorgard Cromson:
- Changed 1 handed axe & shield to 2 handed axe + throwing axes
(intention to making him a deadly duellist to justify his cost and lacking melee stats)
- Increased his HP, melee attack, charge bonus and weapon damage to be competitive with other Dorf LL's
- Increased missile ward save to compensate a little the removal of his shield

Grom Bakraz:
- Slightly increased melee attack, defense, charge bonus, HP and damage
- Recruitment & upkeep cost increase
- Recruitment time increased from 1 to 2
- Switched from anti-large to anti-infantry to differienate from normal Slayers
(this unit is now in essence a elite unit and made more competitive with default Dorf Slayers)

Stormbeards:
- Slight melee attack increase

Crimson Bane:
- Increased melee attack slighty, but also lowered melee defense

Raiders of the Lost Urk:
- Increased armour, melee attack, HP, magic ward save
- Increased AP damage, decreased base damage

Drakeguard & Huskarls:
- Increased Bonus VS Large slightly

Spikegunners:
- Decreased charge bonus
- Increased melee attack & defense to miner levels
- Increased unit cost slightly to compensate for stat increase

Update: 17 Nov, 2017 @ 5:10pm

- Fixed recruitment and upkeep costs
- Public release

Update: 17 Nov, 2017 @ 4:25pm

- Initial release