Garry's Mod

Garry's Mod

ttt_doomsday_restaurant v4.2
Showing 11-20 of 28 entries
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Update: 1 May, 2021 @ 11:37am

Few small additions, got rid of old version to streamline

Update: 21 Apr, 2021 @ 2:07pm

Textures Fixed for real this time, as well as some more additions/fixes

Update: 20 Apr, 2021 @ 8:15pm

Fixed Critical Filepath error

Update: 20 Apr, 2021 @ 8:04pm

Added icon, Fixed textures

Update: 20 Apr, 2021 @ 2:53pm

New T trap, Bug fixes

Update: 18 Apr, 2021 @ 8:29pm

Lighting, Rework, QOL, T trap fixes, Bugs, Balancing

V2 has been update with some long standing fixes such as enhanced lighting, fixes to the T traps not taking credits, as well as a few fixes here and there, as well as make it more known about when the C4 will blow the map up. As well as all of these changes,



V3 has the following: (Please note, it is currently in beta, and bug/glitches/balance issue may occur)

1. Added traitor tester
2. Added battery system to open t tester and bunker
3. Reworked the bunker
4. Reworked both stairwells
5. Removed vent going to bunker and roof
6. Removed extended portion of the building in the garbage area + added more detail
7. Changed textures throughout the map to add more consistency
8. Changed the truck T trap from a sliding door to a breakable
9. Changed C4 placement
10. Changed C4 timer from 45 sec to 30 sec
11. Fixed the ragdoll in the bathroom T trap
12. Renamed battery to battery1
13. Added filters to all battery stations
14. Decreased size of door trim in bunker
15. Changed bunker doors from func_movelinear to func_door
16. Changed scan bar from 90 units to 88 units to move
17. Fixed textures on knife door + foreman door
18. Change knife door to disallow physgun
19. Change vent covers to disallow physgun
20. 0 0 ceiling textures in basement
21. Added two boxes beside basement pillar
22. Added high voltage decal to battery stations
23. Added "GenericOutdoor" soundscape beside loading bays
24. Added two crates inside container
25. Redesigned all bunker doors
26. Adjust c4 trigger in elevator
27. Added T trap in tester
28. Changed water trap to 170 units high
29. Changed bunker elevator speed from 60 to 100 units
30. Added burger making machine
31. Added infinite banana spawn
32. Changed the pitch of env_sun to -45
33. Changed the color of env_sun and light_env to 255 221 170 160
34. Fixed warehouse vent wall
35. Made t tester and battery bench func_detail
36. Added housing for tester lights
37. Reworked windows in foreman office and dinning room
38. Skylights breaks on pressure


The way the bunker/map exploding sequence happens has been entirley reworked/balanced. It is now much harder to do such, but is very obvious when it occurs so the Innos that are left have ample time to get to the bunker.
There is also currently 1 new T trap, with one more planned, 1 new secret with 2 more planned.

Update: 24 Sep, 2018 @ 6:47pm

reeeee

Update: 24 Sep, 2018 @ 6:09pm

Added/finalized roof , added and fixed t traps

Update: 25 Aug, 2018 @ 5:46pm

Added/testing new back area and updated/improved map optimizaiton

Update: 20 Aug, 2018 @ 7:56am

More fixes