Unturned

Unturned

Ural Mountains LN
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Update: 27 Apr, 2018 @ 10:36am

V. 0.88

- Added Alyona NPC
- Adjusted the Beast of the Marsh stats and loot
- Fixed some grooved terrain near the bog
- Added Taganay (hidden location), and the "White-haired girl"
- Improved the entrance of one of the hidden locations
- Added another creature from the local legends to some of the coldest areas
- More optimisations have been made
- Changed one of the small lakes to be clean water
- Finished the Boat Rental
- Finished the windmill near Horse Ranch
- Fixed some grooved terrain near Irbit
- Finished the small residence near Ranch
- Finished the train station near Kalya
- Finished the residence near Quarry
- Increased item spawns at Gorod Morgan hotel slightly
- Removed the test pine near landslide
- Fixed terrain poking through south tunnel and east tunnel
- Fixed grooved terrain at quarry
- Improved some of the outer regions of the map

Update: 23 Apr, 2018 @ 3:55pm

V. 0.87

- Changed Lake Shaytanka node to Shaytanka Bog
- Removed one of the underground waterfalls to aid FPS
- Improved the area around Horse Ranch/Lighthouse
- Lighthouse is now fully playable
- Improved Maslovo Tracks
- Removed floating vehicles at Kalya train station
- Improved another one of the hidden caves
- Improved one of the silos and a few other minor locations
- Added the missing road near Shaytanka Bog
- Moved misplaced ladder at Bolkov Castle
- Improved the materials and details many places
- Increased loot in Severouralsk mall a little
- More poly reductions have been made in the Severouralsk area
- Reduced the number of lights and torches in Severouralsk to aid FPS
- Removed one of the power pylons in south Severouralsk to aid FPS
- Reduced clouds generally to aid FPS
- Added some of the mutating zombie types and NPCs (Thanks to Steve Konig)

Update: 14 Apr, 2018 @ 4:58am

V. 0.86

- Added several quest related notes
- Added the "bog´s" true name, Lake Shaytanka, as well as the "beast of the lake"
- Adjusted Governor Eduard´s dialogue to suit the latest events
- Added "Governor Guard" and "Governor Guard High" NPCs
- Fixed a floating zombie at the southern Severouralsk road block
- Moved one of the bridges and adjusted the surrounding scenery near Harbour (part of the FPS improvements)
- Improved the central nav zones
- Adjusted some table IDs so the new arctic gear now spawns
- Improved the materials many places
- Improved the vegetation many places
- Improved some of the minor, unmarked locations
- Improved Mineral Survey
- Added coaster heli crash
- Fixed misplaced mili spawn at Kholat
- Improved Monastery

Update: 2 Apr, 2018 @ 2:40am

V. 0.85

- Added map ref to MiRION at Plum Farm fishing spot, thanks for all your teamwork, bro
- Improved Plum farm and the surrounding area
- Adjusted several spawns
- Improved the vegetation many places
- Improved the materials many places
- Added more roadside details
- Improved "Sara"
- Improved Irbit Cathedral ruins
- Added many new small locations, including greek heli-crash with native greek loot
- Added Kholat (Dyatlov pass reference with fitting loot)
- The Monastery is now fully playable
- Removed some floating objects
- The residence near Sara is now fully playable
- Improved the chart

Update: 13 Mar, 2018 @ 1:19pm

V. 0.8

- Adjusted the NPCs to recent events
- Improved FPS (more poly reductions, less particles)
- Fixed LQ cave entrance
- Fixed small terrain hole north severouralsk railway tunnel
- Added Prizrachnyy saray, A.K.A. "Sara" with new Boss (location based on "Hunt: Showdown" boss fights)
- Improved the Monastery
- Improved Irbit Cathedral ruins and the burial chambers
- Improved Maslovo Tracks
- Adjusted loot at URC
- Improved Horse Ranch
- Adjusted some nodes
- Fixed terrain poking through sloped road at Bayanovka
- Fixed some floating zombies
- Improved the sea floor across the map
- Fixed bad door height on one of the cave tunnels
- Closed off one more of the cave tunnels in preparation for further development
- Fixed seafloor under boat rental
- Fixed hole at Ancient wall
- Added more clean/dirty water sources
- Added more berry patches

Update: 7 Mar, 2018 @ 11:47am

V. 0.79

- Adjusted and improved many parts of Severouralsk, as part of the ongoing optimisations (poly reductions, less trees, smaller zombie nav zones) made in the central region of the map, you should see somewhat better FPS, and we are continuing to optimise.
- Improved many location details
- Fixed path at the new sinkhole location
- Improved the vegetation many places
- Fixed some floating zombies around Harbour
- Added more ladders around Harbour
- Improved Koltsovo Airport
- Fixed wrong snow object at Gorod Morgan
- Fixed open face on railway bridge south of Severouralsk
- Adjusted loot many places
- Added a native Greece spawn
- Added "Doctor Johannes" trading medic NPC at the survivor camp at Harbour
- Improved Landscape Hole Volume usage

Update: 17 Feb, 2018 @ 8:09am

V. 0.77 Beta

For this major update, I will not list every change as I normally do. I will merely say that countless changes have happened, locations added, FPS improvements, etc. Play the map and you will see :)

We look forward to all your useful feedback as usual during Beta development!

Update: 24 Dec, 2017 @ 2:46am

V. 0.7

- Opened up two more of the blast mine tunnels
- Removed Tunnel cave node
- Improved several scenes in Severouralsk
- Bayanovka is now fully playable
- Reduced effect radius at Bayanovka church
- Olen Farm is now fully playable
- Added new custom content including SKS Rifle
- Lowered road heights several places for better vehicle performance when crossing edges
- Improved foliage several places
- Improved many locations
- Moved all location nodes into clearer areas to avoid mod/feast/vehicle feast issues
- Added railway trench/warehouse near the Airport (Work in progress)
- Adjusted some vehicle spawns and airdrop nodes

Update: 9 Dec, 2017 @ 8:17am

V. 0.5

- Fixed some floating trees and pebbles
- Plum farm is now fully playable
- Improved the bridge by the airport
- More of the cave systems are being added
- Bolkov Castle is now fully playable
- Improved the big bridge south of Severouralsk
- Adjusted some objects in the Industrial and Harbour areas
- Fixed some torn terrain by Airport bridge
- More of the smaller locations around the map are now fully playable
- Fixed a glitchy spot in Severnyy cave
- Added the first animal spawns
- Added the first airdrop nodes
- Added Blimp spawn at the airport (be aware, until Nelson updates the Blimp coding, it cannot go over "legacy height", about 325 meters altitude)
- The Research Center is now fully playable!
- Moved Wardens Key
- Improved the trees and foliage many places

Update: 28 Nov, 2017 @ 8:00am

V. 0.4

- Istok´s view is now fully playable!
- Added custom KAR rifle
- Added custom U-10 DMR rifle
- Increased high tier loot around the middle of the map a little
- Improved the loot distribution in Severouralsk
- Survivor camp added at Harbour (functional, but work in progress)
- Harbour is now fully playable!
- Industrial is now fully playable!
- Istok´s view is now fully playable!
- Adjusted and improved many minor points
- Added barricade scene at Severnyy
- Improved the cave at Severnyy
- Adjusted weather (slightly milder)
- Adjusted lighting
- Fixed and improved foliage many places
- Fixed some terrain issues
- Fixed some doors going into the ground
- Many additions to the zombie clothing