Cossacks 3

Cossacks 3

OCMOD4
Showing 1-10 of 159 entries
< 1  2  3 ... 16 >
Update: 21 Feb, 2020 @ 12:48am

Version 1.434

Four cavalry formation sizes:
40, 80, 120, 160.

Update: 20 Feb, 2020 @ 4:12am

Version 1.43

17th C muskets buffed.
Cavalry 90 formation changed to 80.

Rebalance Prussia (slight nerf).
Rebalance Grenadiers - National grenadier differences slightly reduced.

Update: 18 Feb, 2020 @ 4:16pm

Version 1.42

17th C cold steel not right.

Rebalance Prussia (slight nerf).
Rebalance Grenadiers - National grenadier differences slightly reduced.

Update: 17 Feb, 2020 @ 2:25pm

Version 1.41

Rebalance Prussia (slight nerf).
Rebalance Grenadiers - National grenadier differences slightly reduced.

Update: 13 Feb, 2020 @ 11:22pm

Version 1.4

Non-formation musket-only units runaway more sensibly from melee units.
18th C upgrade is quicker.

Update: 13 Feb, 2020 @ 2:34am

Version 1.30c

Rebalance of towers.
Towers cost more to build and upgrade.
Temple, church or cathedral limited to one (1).
Denmark Grenadiers produce slightly faster.

Update: 10 Feb, 2020 @ 12:48pm

Version 1.30b

Fine rebalance of artillery and towers.
Both costs and capabilities changed.
Artillery and towers cost more.
Towers buffed but still not good value for gold.
Mortars hp strength and shield buffed..

Update: 9 Feb, 2020 @ 8:55pm

Version 1.30a

Correct blackscreen bug.
Cannons more expensive and expensive cannons now 4 times more.
Cavalry also more expensive in gold cost.

Update: 9 Feb, 2020 @ 8:44pm

Version 1.30

Cannons more expensive and expensive cannons now 4 times more.
Cavalry also more expensive in gold cost.

Update: 9 Feb, 2020 @ 2:38pm

Version 1.29

Expensive cannons setting only doubles the cost of cannon,
but it also doubles the cost of towers.
Expensive mercs setting only doubles the cost of mercs.
But mercs are very weak in this mod.