Caves of Qud

Caves of Qud

Improved Mutations
Showing 11-20 of 96 entries
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Update: 21 Dec, 2023 @ 6:59pm

- Updated multiple arms attack chance calculations to fit new coding standards.

Update: 20 Nov, 2023 @ 9:29am

- Fixed bad ordering of extra arms

Update: 17 Nov, 2023 @ 10:24am

- Updated to fit coding standards

Update: 6 Sep, 2023 @ 5:06pm

- Fixed bug that caused excluded multiple arm mutations to show up when buying a mutation.

Update: 19 Aug, 2023 @ 11:18am

- Managed to remove the original "Multiple Arms" mutation

Update: 5 Aug, 2023 @ 12:55pm

- Removed all the degenerate shit from the Anthropomorphism mod
- Removed reliance on unreliable Harmony injection
- Updated Burrowing Claws to fit new coding standards
- Updated to fit new xml standards so the mutations list actually shows up

Update: 18 Jun, 2023 @ 11:09am

- Update to fix compatibility with latest version

Update: 9 Jun, 2023 @ 5:55am

- Quills mutation moved to "Improved Quills" mod

Update: 8 Jun, 2023 @ 7:51am

- Made Multiple Legs give you a lower body
- Added Carapace and Quills improvements that add the natural armor to extraneous bodies
- Added changes to Thick Fur, Animal Legs, Muzzle, and Fluffy Tail from the Anthropomorphism mod that can be toggled on or off
- MASSIVE behind-the-scenes update to coding conventions as well as a lot of comments added
- Added pictures for numerous new mutations (Thanks Crowo ;)
- This mod now conflicts with the "Live and Think" mod, at least for the moment

Update: 16 May, 2023 @ 12:09pm

- Fixed a bug that caused skulk to fail to fully apply to mutants (thanks to glass zebra for this one)
- Small changes to fit new coding conventions