Caves of Qud

Caves of Qud

Improved Mutations
Showing 61-70 of 96 entries
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Update: 28 Jan, 2019 @ 5:00pm

-HOPEFULLY fixes Horns.

Update: 28 Jan, 2019 @ 4:54pm

-Disabled Improved Horns to prevent it eating your saves... AGAIN!!!

Update: 25 Jan, 2019 @ 6:18pm

-Stopped Horns from breaking saves... again.
-Updated Spinnerets to be more versatile and realistic
-Behind-the-scenes compatibility changes

Update: 21 Jan, 2019 @ 4:01pm

-Added more multiple arm mutations
-Added Three-Headed and Four-Headed mutations

Update: 27 Dec, 2018 @ 5:31pm

-Fixed Horns so that it stopped eating savefiles
-Fixed Triple-Jointed so that the strength malus actually worked
-Various fixes to Mutation Removal
-Made sure equipment isn't broken by the addition of natural armor

Update: 23 Dec, 2018 @ 2:25pm

-IT'S BACK BABIES!!!
-Split "Multiple Arms" into 3 separate mutations with varying numbers of arms
-Messed around with lateralities on "HydraHeads"

Update: 21 Sep, 2018 @ 10:34am

-Reactivated Horns (hopefully it doesn't eat saves constantly)

Update: 2 Sep, 2018 @ 12:24pm

- Temporarily de-activated the Improved "Horns" mutation since it was eating numerous save files.

Update: 28 Aug, 2018 @ 3:55am

-Unbroke the inventory screen.

Update: 28 Aug, 2018 @ 3:46am

-Another hotfix to prevent horned creatures from eating savefiles.