A Hat in Time

A Hat in Time

Express Owls In: Gold Leaf Galaxy
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Update: 30 Dec, 2017 @ 7:20pm

v2.1.2 Changes:
- Fixed a collision bug where one of the Ice Crates wouldn't blow up despite throwing a cooked Apple Bomb at it
- Re-positioned a few pons for guidance purposes

Update: 27 Dec, 2017 @ 12:22am

v2.1.1: Fixed a major issue where Checkpoints would not work due to paths not being re-built!

Update: 18 Dec, 2017 @ 9:42pm

Update v2.1.0 to Express Owls In: Gold Leaf Galaxy has been released. Here are the following changes:

Bug Fixes:

- (attempted) to fix a major issue where the purple dweller texture would not load for some players
- Fixed a visual bug causing buttons to not release if the player looks away or is too far from them after initially pressing it.
- Deleted the sun as it rendered very inconsistently accross all players. It would either flicker a lot or never appear

New Things:

- An Express Owl at the end of Act 3 now asks if you wanna sit next to him
- Added an extra line to the bomb's warning message (see "Balance/Design Tweaks") below

Balance/Design Tweaks:

- The Bomb at the beginning of the level has been moved to a less obvious spot as it was acting more as a cheap beginner's trap than a fun side-activity. Sorry about that!
- Furthermore, the bomb's warning message has been printed red and given an extra line.
- Added an extra heart and repositioned them in the Mad Crow boss fight to make things less stressful / tedious
- Added a couple of platforms next to a line of collectibles where the second cannon is
- Removed two Crow enemies next to the first set of spawning platforms as they were unneeded obstacles
- Moved the first Apple Bomb off a ledge as most players would try to walk on the rope while carrying it (which was never programmed in A Hat in Time)
- Repositioned the first set of spawning platforms and added an arrow to convey more clearly that the player has to wall-jump upward.
- Moved the Credits sign post

Things I would like to add in the future:

- Support for the eventual release of New Game+
- Support for the eventual release of Online and Local Coop
- A quality of life feature where you can't collect Heart Pons with full health (this should honestly be in the base game)
- More potential side-activites / comet events
- Actual built lighting once a bug is fixed in the editor
- Applying any exclusive features the editor eventually adds if necessary

Known Bugs and Issues I'm having trouble fixing:

- After death, the fourth Crow Agent at the end of Act 3 would despawn, regardless if you talked to the first Crow Agent. This is because the entire level resets if Hat Kid dies
- Material physics are not applied after cooking the map
- Leaves under Apple Bombs turn black after cooking the mod
- Some optimization issues due to HD textures; I'll cut down file size at some point

Update: 14 Dec, 2017 @ 12:16pm

A minor update for Express Owls In: Gold Leaf Galaxy has been released. Changes made:

- Increased the hitbox size of the Mad Crow boss to prevent an exploit where you could very quickly hit him twice in a row
- Fixed an issue where the bomb could not be interacted with after using it
- Fixed an issue where an Owl did not spawn properly after completing an act while the bomb is active

Things I would like to add in the future:

- Support for the eventual release of New Game+
- Support for the eventual release of Online and Local Coop
- More potential side-activites / comet events
- Actual built lighting once a bug is fixed in the editor
- Applying any exclusive features the editor eventually adds if necessary

Current Known Bugs and Issues I'm having trouble fixing:

- After death, the fourth Crow Agent at the end of Act 3 would despawn, regardless if you talked to the first Crow Agent. This is because the entire level resets if Hat Kid dies
- Material physics are not applied after cooking the map
- Leaves under Cherry Bombs turn black after cooking the mod
- The sun flickers a lot for some players
- Some optimization issues due to HD textures; I'll cut down file size at some point

Update: 2 Dec, 2017 @ 3:39pm

A minor update for Express Owls in: Gold Leaf Galaxy has been released. Changes:
- Applied an HD texture to areas that weren't applied in v2.0.0
- Deleted a few unused textures to cut down on file size

Update: 2 Dec, 2017 @ 2:26pm

Update v2.0.0 for Express Owls in: Gold Leaf Galaxy has been released!

New Things:

- NEW COMET EVENT: BOMB RUN. You can now choose to activate the Conductor's bomb! Be warned; just like the base game, it detonates in just two minutes! Only the fastest will survive, so equip a Sprint Hat and get going!

(Note: THERE ARE NO REWARDS FOR BEATING THE CLOCK! This is for replay value purposes ONLY and serves as a fun side-activity!)

- The base level's original textures have recieved a MASSIVE upgrade in resolution! Using fanmade HD counterparts, image sizes should now jump up from 256x256 upwards to 4098x4098! This change significantly improves visual clarity, especially for high-end machines!

Special thanks goes to CDAMJC and the Dolphin Forums for creating & releasing them! (Note that these changes may either be reduced or reverted should any major technical issues arrise)

- The Elvis Crow boss fight now has a little more variety. The platforms you have to climb in order to damage him now change in layout after the first hit!
- NPCs now react accordingly when you activate the bomb
- Added a new music track for the Bomb Run Comet Event, complete with a sped-up version during the final 40 seconds.
- Textboxes for all Crow Agents have been changed, realizing that they all use the "Uncanny" textbox type in the base game
- Added one more textbox to the first sign letting players know that they'll return to the HUB after collecting the 4th Time Piece

Balance/Design Tweaks:

- One ticket for the 2nd Time Piece now has a platform under it. This is so players can jump back up the hill if need be.
- There are now three Flaming Crows in front of the second giant cannon, and have been re-positioned
- Flaming Crows now see/hear you from an even farther distance
- Removed one of the Three Mad Crows surrounding the first button, and re-positioned the remaining two at a less predictable area
- The first sign listing each Act now lets you know that the 4th Time Piece will return you back to the HUB (see "New Things" above)
- Repositioned a Yarn Ball so that it's easier to spot
- Slightly increased Group Pawn's time by one second, alleviating the amount of minor mistakes a player can make before failing
- Adjusted a few automatic camera points preventing it from spinning around if you're too fast, leaving it locked, etc.
- Added three more automatic camera triggers to make life easier
- Slightly lowered one of the crates in Act 3
- Widened a jump in Act 3
- Changed the positioning of the Elvis Crow Boss' Flame Throwers slightly
- Slightly increased the level's brightness again

Current Known Bugs and Issues I'm having trouble fixing:

- After death, the fourth Crow Agent at the end of Act 3 would despawn, regardless if you talked to the first Crow Agent. This is because the entire level resets if Hat Kid dies
- Leaves under Cherry Bombs turn black after cooking the mod
- The sun flickers a lot for some players

Things I would like to add in the future:

- Support for the eventual release of New Game+
- Support for the eventual release of Online and Local Coop
- More potential side-activites / comet events
- More dynamic NPCs that change or get added when completing acts
- Actual built lighting once a bug is fixed in the editor
- Applying any exclusive features the editor eventually adds if necessary

Update: 25 Nov, 2017 @ 1:42am

An update to Express Owls In: Gold Leaf Galaxy has been released!

v1.1.0 Patch Notes:

New Things:
- Reflections on glossy objects now look far better!
- Slightly increased the level's overall brightness
- Changed the Elvis Crow boss fight's cinematic. It now pans to a low-angle shot
- One NPC now moves to the level's start and says something else upon completing the first act. More dialogue changes like these may come in the future
- You can now return to the HUB after collecting the 4th Time Piece

Bug Fixes:
- Resolvesd a big issue where, when revisiting the first boss fight's arena after defeating him, cannons would fire at you non-stop and at infinite range.
- Fixed a problem where players wouldn't return to the HUB after collecting the 4th Time Piece (see "New Things" above)
- Patched a shortcut where you could skip the third act simply by wall-jumping against the gold statue. While there are still advanced ways to shortcut, this method proved rather easy.
- Fixed a problem where one NPC would still panic despite cannons not firing. See "New Things" for details
- Corrected an issue where the boss' music still played after defeating him
- (Attempted) to fix buttons not releasing after pressing them. Note that this bug may still occur. See "Known Bugs" for details

Difficulty/Design Tweaks:
- The sign listing each act on top of Hat Kid's Spaceship now gives a better hint on how to clear the 4th act
- A certain secret sign now has a more comprehensible hint
- Adjusted the overall amount of Pons while removing others to make collecting feel less like a grind
- Moved a Heart Pon from the first button to the front of the second giant cannon
- Elvis Crow Boss: Slightly increased the firerate for each cannon. This is to make the fight a little more tense for expert players
- All Flame Throwers now rotate at the same speed. Some have adjusted cycles as well
- Fire Crows start attacking from a slightly longer distance

Misc. Changes:
- Added one more auto-camera trigger to make life a bit easier

Known Bugs:
- Buttons sometimes fail to release again after pressing them. Despite appearing pressed, they can still be pushed.

Believe it or not this bug is INCREDIBLY difficult for me to fix. If you know how to use Kismet in the Modding Tools, PLEASE message me so we can find a solution!

Things I would like to add in the future:
- Actual built lighting
- More dynamic NPCs that change when you complete acts
- More optional events for increased replay value

Update: 23 Nov, 2017 @ 8:44pm

Misc Changes:
- Making sure one Yarn did not disappear during previous update.

Update: 23 Nov, 2017 @ 7:24pm

Bug Fixes:
- Corrected a minor dialogue error where an NPC would repeat the first line twice and not play the second.

Known bugs:
- Buttons sometimes don't release again after pressing them

Update: 23 Nov, 2017 @ 5:58pm

Bug Fixes:
- Dialogue not loading SHOULD be resolved
- Attempted to correct the moving egg and Hat Kid's spaceship not rendering for some players
- Yarn Balls should now disappear after collecting them, even after death
- Fixed an issue where the wall behind the moving egg did not have collision

New things:
- The 4th Time Piece should now take you back to the HUB

Known bugs:
- Buttons sometimes don't release again after pressing them