Left 4 Dead 2

Left 4 Dead 2

Rayman1103's Mutation Mod
Showing 11-20 of 25 entries
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Update: 11 May, 2017 @ 5:48pm

The changes include the following:

- Fixed several Mutations that use SaveTable() when the map transitions, it should no longer retain data from the previous map when you vote to restart or change campaign.

- Updated the HUD for many Mutations that use it. It should now prevent errors when trying to search for a survivor who hasn't spawned in yet.

- Added "Altered Genetics" officially, SI only that change their type when spawned. So a Boomer might count as a Spitter when killed and drop goo, etc.

- Removed the Prototype list from the menu, it was accidentally added in the previous update.

- Updated all VIP Escort modes:

The Survivor no longer loses his name and turns into a duplicate Bill if all survivors are incapped when the map restarts.
Made the VIP spawn with a medkit at the start of the first map only. No medkits will be given if the map doesn't allow medkits or if you've made it to the next map.

- Updated all United We Stand modes:

(United We Stand Realism): Added the missing mission files so the official L4D1 campaigns will work as intended now.
Made the L4D1 survivors spawn with a medkit for coop modes at the start of the first map only. No medkits will be given if you've made it to the next map.
Added a failsafe to force the Cvar "sb_l4d1_survivor_behavior" to 0 if it isn't already set. This prevents the L4D1 bots from running away on their own.
Fixed an issue with Zoey's item data getting lost if the map restarts due to all survivors being incapped.
Removed the extra weapons and items Zoey drops when the map restarts.
Added talker responses for the L4D2 survivors during the plane crash at Dead Air's finale.
Fixed the "PlayerFriendlyFire" responses for the L4D1 survivors. They will no longer voice those lines when taking fire damage.

Update: 19 Apr, 2017 @ 12:07pm

The changes include the following:

- Fixed an issue in the ZSL Campaign Mutations that caused the survivors to not warp to the ending saferoom after failing all 3 attempts.

- Changed the finales of the ZSL Campaign Mutations that are Survival events. A Tank now spawns after every 60 seconds to speed up the finales.

- Made a change to Gun Game in Survivor Vs Survivor, if a player dies from self-damage they will now lose a point and go back to their previous weapon.

- Fixed a minor issue in Wave, if you hire Zoey the developer console will no longer display error messages when she kills infected.

- Added "United We Stand Realism", same as United We Stand Co-op except with Realism rules enabled.

- Updated all United We Stand modes:

(United We Stand): Changed some settings for Survival. It will now begin easier and become harder over time as more infected will appear, rather than starting off hard.
Fixed the L4D1 survivors not being given their proper items or revive status from the previous map, when the current map restarts.
Added the current clip of the L4D1 survivors pistols across map transitions, this way they're not always full in the next map. And checks if they're dual wielding them.
Added additional talker responses for Zoey. Her responses should now be complete. Also added some responses for the other survivors.
Added in "PlayerFriendlyFire" responses for the L4D1 bots when they take friendly fire damage. For some reason they would never voice those lines before.

Update: 15 Feb, 2017 @ 2:59pm

The changes include the following:

- Fixed Psycho Survivor and the rest of the Survivor Vs Survivor modes to make them playable again.

- Updated "Psycho Survivor", made the Psycho's weapon invisible.

- Updated "United We Stand" and "United We Stand Co-op":

(United We Stand Co-op): Changed the max Common Infected count from 60 to 40.
(United We Stand Co-op): Changed the Special Infected initial spawn delay from 20-30 seconds to 30-45 seconds.
Fixed an issue that caused a duplicate Zoey from spawning upon map restart.
Fixed an issue where survivors were missing after a map transition. Note: You will no longer see the L4D1 bots stats on the level transition loading screen.
Removed the crates that covered Bill's corpse in The Passing map 3.
Added additional talker responses for Zoey, along with a couple for Bill, Francis and Louis. More responses will come later.

- Updated regular "VIP Escort", removed the feature where the VIP would get attacked by a horde every 30 seconds.

- Updated "VIP Escort: Contagious" and "VIP Escort: Virus Free", fixed an issue where the VIP's infected state appeared as "Dead :(" upon starting a map for the first time.

- Updated the ZSL Mutations for both Campaign and Survival. Fixed an issue during overtime where the dead survivors glow outline remained in effect.

- Updated "Witch Hunt", removed the random chance for the Witch to sit or wander.

Update: 29 Jan, 2017 @ 10:14am

The changes include the following:

- (VSLib) Updated with version 4.0 of VSLib. If you use my Admin System mod you'll have to download the latest update to ensure Mutations function properly.

- Made some changes to the Custom Mutations flyout menus. The menus should also support being navigated via a controller.

- Added VIP Escort Mutations, in these modes you have to prevent the VIP from dying. Thanks to "loyalists" and "Rex The Impaler" for the VIP's model.

- Added "Witchcraft", this mode contains only Witches that attack a random survivor upon spawn.

- Added a lot more misc Mutations which you will find in the menus.

- Revamped the ZSL Mutations for both Campaign and Survival. Scoring has been added to the HUD, and most known bugs should now be resolved.

- Fixed Gun Game for Survivor Vs Survivor.

- Updated "Tank Attack", there's now a random chance the Tank's model will change when spawning. If a map contains a custom Tank model, there can be 3 different Tank models.

- Updated "Disinfected", infected that are killed after being hit by a vomit jar will now give the survivor who threw the bile credit for the kill.

- Updated "Wave", added in the ability to hire the L4D1 survivors to assist you on L4D2 survivor maps only. This is a test and may be removed depending on feedback.

- Updated "United We Stand" and "United We Stand Co-op", made the L4D1 survivors regular bots by switching their team. Zoey is added as a fake bot due to her crashing.

Known Issues: Zoey's name will change to "Survivor" when defibbed or rescued from a closet. And her talker responses are incomplete.

Note 1: The L4D1 survivors should work for everyone without crashes. If for some reason the game does crash, it may depend on what your operating system is.
Note 2: The L4D1 survivor maps are now usable for these Mutations. There will be two of each survivor present.

- Updated "Witch Hunt" with the following changes:

Witches now have a random chance to spawn sitting or wandering around the map.
Witches are now being spawned automatically by the Director.

Update: 17 Nov, 2015 @ 11:31am

The changes include the following:

- (VSLib) Updated with version 3.0 of VSLib. If you use my Admin System mod you'll have to download the latest update to ensure Mutations function properly.

- Changed the way you launch Custom Mutations. It now uses the Change Mutation flyout so you can access additional options.

Note: If you use my Singleplayer Enabler mod, you will now be able to launch 4-player coop Mutations in Singleplayer!

- Updated code for various Mutations to optimize them and decrease filesize.

- Anti Special Squad, Death Clock, Left 4 Gun Game, and ZSL Weekly Mutations now each share their own base file.

- Moved Mutations that weren't created by me in a new list called "Guest Mutations".

- Added "Plague of the Dead 2", it's the same as Plague of the Dead but with Realism.

- Added "Wave", gameplay is similar to Killing Floor. You earn cash by killing infected, and spend it at the Trader. (Beta)

Note: Wave is currently in Beta. Any feedback would be appreciated.

- Re-Added "Witch Hunt", due to popular demand. This time you can launch the Mutation from a lobby and invite friends!

- Specific Mutation changes listed below:


United We Stand Co-op

- L4D1 survivors now spawn and work properly on The Passing.

- Added crates to cover Bill's dead body on The Passing map 3.

- Fixed bug where the L4D1 survivors would keep the laser sight they just picked up from the current map during restarts.


United We Stand

- Francis and Zoey now spawn on The Passing map 1.


Survivor Swap

- Added crates to cover Bill's dead body on The Passing map 3.


All Left 4 Gun Game Mutations

- Weapons no longer switch while carrying a gascan. They will only switch when you drop the gascan. This change was made to make Scavenge finales easier.

- Weapons no longer switch while using a medkit. They will only switch once the healing process ends.

Update: 20 Mar, 2015 @ 11:45am

The changes include the following:

- (VSLib) Updated many functions. If you use my Admin System mod you'll have to download the latest update to ensure Mutations function properly.

- Added "Special Surprise", only Common Infected spawn. When you kill one there's a random chance an SI may spawn where it died.

- Added "Kablooey", only Pipe Bombs against the Infected.

- Added "Special Ignition", only Molotovs against Special Infected.

- Added "Left 4 Gun Game: Infestation", same as Infestation but with Left 4 Gun Game rules.

- Added "Left 4 Gun Game: Special Surprise", same as Special Surprise but with Left 4 Gun Game rules.

- Added "Left 4 Gun Game: Swarm", same as Swarm but with Left 4 Gun Game rules.

- Added "Left 4 Gun Game: The Last Of Us", same as The Last Of Us but with Left 4 Gun Game rules.

- Added "Left 4 Gun Game: The Very End of You", same as The Very End of You but with Left 4 Gun Game rules.

- Added "Left 4 Gun Game: Tank Attack", same as Tank Attack but with Left 4 Gun Game rules.

- Updated "Survivor Swap", fixed issues with the intro conversation not starting for Dead Center and some issues with The Passing's finale.

- Updated "United We Stand", the L4D1 bots will now spawn properly on custom maps.

- Updated all Left 4 Gun Game Mutations except for the original, the survivors now have regenerating health.

- Updated a few other Mutations with various tweaks.

Update: 3 Nov, 2014 @ 12:15pm

The changes include the following:

- (VSLib) Updated files to prevent issues with the Admin System mod.

- Added "Deadshot!", only Common Infected appear. The Survivors have weapons with less ammo.

- Added "Extermination", tons of Common Infected attack the Survivors. Works best with this Alien Xenomorph mod from GameMaps http://www.gamemaps.com/details/7341

- Updated "Wrecking Crew", each Survivor now receives a random melee weapon.

Update: 11 Jul, 2014 @ 3:28pm

- Updated "Gun Game" with the following changes:

Fixed being trapped in the saferoom / starting area.
Prevented dead players from dropping weapons on the ground.
Added dual pistols to the list of weapons.
Changed the final weapon (baseball bat) to a machete.
Removed all map pickups (gascans, propane tanks, etc).
Made it so if a player dies from fall damage, they go back to their previous weapon.

Update: 4 Jul, 2014 @ 1:54pm

Quick patch to disable bots in the new Gun Game Mutation.

Update: 4 Jul, 2014 @ 1:30pm

The changes include the following:

- (VSLib) Fixed an issue where players with backslashes in their name would break the script.

- Updated the mainmenu.res file, you will no longer be sent back to the Campaign mode icon on the main-menu. (Special thanks to Urik)

- Fixed some Mutations which might break if used with my Admin System mod. Mainly those that alter pipe bomb or infected claw damage.

- Added "Gun Game", a Survivor VS Survivor mode where the objective is to be the first player to earn a kill with each weapon.

- Added "United We Stand Co-op", L4D1 survivors spawn and follow the L4D2 survivors around. Note: Only works in L4D2 survivor maps.

- Updated all Mutations that force spawn Tanks. Changed the way the Tanks were spawned, which means the finales now work properly.

Tank Attack: You now have to start the finale in order to trigger the rescue timer. (All other Tank Mutations auto-start the finale when you leave the saferoom)

- Updated "The Last of Us", the finale now properly creates panic events while waiting on the 5 minute timer to activate the rescue vehicle.