XCOM 2
[WotC] Vanilla Balance Overhaul
Showing 21-30 of 75 entries
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Update: 20 Aug, 2018 @ 5:30am

Hotfix

Update: 20 Aug, 2018 @ 5:23am

- Primary weapon damage of late-game Chosen enemies is increased
- Minor updates to Sectopod AI
- Number of charges is increased back to 2 for Icarus Jump ability

Update: 14 Aug, 2018 @ 4:30am

Updated misleading description of Rocket Launcher

Update: 14 Aug, 2018 @ 1:27am

Final Centurion update:

- New passive is added: Unstable Thrusters. (The Centurion's mobility is permanently reduced after taking damage)
- Mobility debuff from Rapid Reactions ability is removed

Update: 13 Aug, 2018 @ 7:41am

Rapid Reactions ability should now correctly work with frost effect

Update: 13 Aug, 2018 @ 6:42am

Centurion update (it was too boring before):

- Third action point is removed
- New passive is added: Rapid Reactions. Centurions are now able to either attack or move (with reduced mobility) after taking damage

Update: 6 Aug, 2018 @ 1:38am

- Heavy Muton is removed from the list of alien leaders on regular missions. (It's too weak compared to Andromedons or even Archons)
- Heavy Muton defense is increased to 15 on Commander and Legend
- Tier 2 Spectre is renamed to Elite Spectre

Update: 3 Aug, 2018 @ 1:50am

- EXALT Captain, Commando and Sniper can no longer appear as leaders on regular missions
- Random unit from the list above will spawn as blacksite boss instead

Update: 31 Jul, 2018 @ 2:52am

- Max damage on tier 3 sniper rifle is reduced
- Armor shred is added to SPARK's Strike ability
- Revival Protocol description is updated (it doesn't actually remove stun effect)

Update: 29 Jul, 2018 @ 9:44pm

- Sectoid HP reduction change is reverted (was done mostly for testing purposes)