XCOM 2
[WotC] Vanilla Balance Overhaul
Showing 31-40 of 75 entries
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Update: 26 Jul, 2018 @ 11:24pm

- Sectoid HP is reduced to 9 on Legend difficulty
- ADVENT General defense is reduced across all tiers

Update: 24 Jul, 2018 @ 8:47pm

- Hotfix: weapon upgrade slots are removed from SPARK weapons. Again. (It was my fault, forgot to actually remove them before)
- While at it, t3 SPARK weapon damage is slightly increased (to compensate for the lack of breakthrough for their weapon)
- Advanced Repeater is replaced with basic one in the first mission boss loot pool (t2 repeaters are too strong even compared to other advanced upgrades)

Update: 24 Jul, 2018 @ 6:51am

Hotfix: ADVENT Troopers are added to the lists of followers for some of EXALT units to prevent bugs related to show of force sitrep

Update: 24 Jul, 2018 @ 5:48am

- Fixed incorrect images for Advanced Repeater and Advanced Stock (caused by reverting one of the previous changes)
- Fixed first mission boss loot pool: Advanced Repeaters can now be dropped by said bosses
- Equipment Fragment drop is increased to 2 for EXALT Marauder. This change should help the player to get more of them in the mid-game

Update: 24 Jul, 2018 @ 2:08am

- New Hunker Down AI code is updated
- Swapped the weapons of ADVENT Priests and Shieldbearers (this is mostly an aesthetic change, because shieldbearers are more fit to carry machine guns)

Update: 23 Jul, 2018 @ 12:39am

All resent updates were made in preparation for potential upcoming lifestreams with the mod. No further changes are planned

- Reimplemented tier 2 Repeater and Stock
- ADVENT turrets will no longer attempt to overwatch if the player haven't engaged in combat yet
- EXALT Apprentice's Mindfray damage is reduced from 1-3 to 1-2
- All EXALT units recieved Hunker Down ability and learned how to use it

Update: 21 Jul, 2018 @ 1:14pm

Update: 21 Jul, 2018 @ 12:51pm

Update: 21 Jul, 2018 @ 12:23pm

Update: 21 Jul, 2018 @ 11:51am