XCOM 2
[WotC] Vanilla Balance Overhaul
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Update: 2 Dec, 2017 @ 5:50am

Updated the way new bosses spawn after gatecrasher (gatecrasher versions are unchanged):

- All bosses recieve +15 dodge (+10 on Rookie), no longer drop weapon upgrades and their conventional weapons are replaced with more powerful magnetic counterparts
- Commando gains +2 mobility and Sniper gains additional +5 dodge on higher difficulty levels
- Commando and Sniper spawn ranges are changed to force levels 5-10, spawn chances are increased
- Captain spawn range is changed to force levels 8-15, spawn chance is significantly increased

Full changelog is coming soon (hopefully)

Update: 2 Dec, 2017 @ 4:46am

Update: 29 Nov, 2017 @ 6:43am

- Centurion model is replaced with a different one from ABA
- Blazing Pinions damage is increased to 5-7, shred is increased to 1
- Vanilla pods on tutorial recovery mission are replaced with new ones
- Predator Armor no longer requires trooper corpses to be built, Equipment Fragment cost is increased to compensate
- Added trooper corpse cost to EXO Suit, Equipment Fragment cost is reduced to compensate
- All final mission enemies as well as Sectopod can be affected by Barrier dark event now
- Sniper ai tweaks

Update: 29 Nov, 2017 @ 5:23am

Update: 26 Nov, 2017 @ 3:43am