Total War: WARHAMMER II

Total War: WARHAMMER II

Boyz Will Be Boyz - Closer to Tabletop overhaul (CTT)
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Update: 11 Dec, 2017 @ 12:12pm

- minobus lost siege attacker for campaign balance. (beastmen don't like walls)
- lords of change have the right ward save now, including the mark.
- a few tooltips improvements.

Update: 10 Dec, 2017 @ 9:32am

- launcher y u upload wrong version.
- removed summon crumbling from fortress gate Eagles.

Update: 10 Dec, 2017 @ 6:50am

- nerfed ASF to 5% and to a duration for each combat.
- buffed Shieldwall to 40s duration.
- follow up on Mixu animation changes on Bohemond.
- added (first?) batch of Horde units for custom battle only.

Update: 8 Dec, 2017 @ 1:54am

- added background blah blah for mixu's custom mounts to not disappear in absentia.

Update: 7 Dec, 2017 @ 12:09pm

- imported icon for Shieldwall passive.
- added Emp regiments to all Provinces in custom battle if they're unlocked.

Update: 7 Dec, 2017 @ 5:36am

- added support for Mixu LLs.
- fixed Witch hunter's armour.
- added Shieldwall passive for some dorf units.

Update: 5 Dec, 2017 @ 12:48am

Update: 4 Dec, 2017 @ 10:36am

- strider fix for ror black knights.
- summoned skink is fully ethereal.

Update: 4 Dec, 2017 @ 5:51am

- TEB pavises now give 50% block chance.
- Increased (sometimes dramatically) gate damage for big stuff. Most big stuff at 300, Stegadons and similar at 500, Kholek 1000 coz Kholek smash.

Update: 4 Dec, 2017 @ 12:50am

- fixed armour on estalian inq lord on hippo.