Counter-Strike 2

Counter-Strike 2

Abbey
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Update: 13 Feb, 2019 @ 7:49am

- Fixed floating flower
- Fixed drawing distance on few props in middle area
- Changed texture in the underpass for better visibility of CT models
- Fixed nodraw being visible in few places
- Added clipping on the ramps to prevent weapons being drop there
- Added smooth clips
- Removed pixel angle on B ramp from Ivy
- Fixed z - fighting in the house on b bombsite
- Fixed collision on crate model
- Added painting
- Renovated library
- Fixed some models not being rendered in water reflections

Update: 31 Jan, 2019 @ 10:22am

- Opened mid skybox allowing T's to throw grenades from river area
- Opened mid skybox allowing players to throw grenades from A bombsites
- Opened A skybox allowing T's to throw grenades from right alley
- Replaced window model with wider one in library (T's side of middle)
- Clipped underpass ceiling
- Fixed rendering glitch on mid
- Replaced mid rock model with new one
- Added block bullets brushes in some places to prevent full penetration
- Optimisation
- Updated radar image
- Removed bomb stuck spots.
- Enabled collison on window models
- Reduced size of clip brushes in some places
- Raised ceiling in wine cellar allowing players to bunny hop
- Added name places
- Clipped cross
- Clipped roof at B bombsite
- Clipped balcony near sewer allowing players to save there
- Added missing overlays
- Fixed smoothing clip brushes in some places
- Added smoothing clip brushes in some places
- Fixed gun and c4 eating stairs
- Added new 3d skybox
- Cut down CT spawn tree
- Removed tiny mountain
- Added some color to the map
- Added buidling on mid

Update: 25 Jan, 2019 @ 12:00pm

- Fixed clipping issue on one of the roofs on B bombsite
- Added clipping on pillars on B bombsite
- Added cliiping on window near T's entrance to mid
- Fixed roof not being rendered on mid
- Added clliping near A bombsite to prevent players to boost and see A bombsite
- Added blue tarp near A bombsite so players wont be able to see unrendered area
- Removed black textures
- Optimisation
- Fixed some of the props not being reflected in water
- Removed pixelwalk on arch bridge
- Removed pillars on A long

Update: 24 Jan, 2019 @ 9:11am

- Added deathmatch spawns

Update: 18 Jan, 2019 @ 9:16am

- Optimisation
- Fixed clipping near T's side of mid
- Updated overview to Panorama

Update: 16 Sep, 2018 @ 1:53pm

- added room on B bombsite for easier retakes
- moved crate near B main route to cut the angle
- closed the gap between wooden beam and haybale near bombsite A
- changed some ground textures to add color variations
- fixed clipping near mid windows

Update: 14 May, 2018 @ 3:22pm

Update: 14 May, 2018 @ 3:12pm

- replaced old chair model with newer one
- removed railing in mid window
- removed lattice near middle
- made gap in railing near mid wider
- removed bench on A
- added clip brush near window on CT spawn
- made B bombsite wider
- moved B gate to the left
- made B route entrance (church) wider
- made A route entrance (church) wider
- fixed floating flower model
- fixed skybox issue near B bombsite

Update: 10 Jan, 2018 @ 3:54am

- Fixed few bombstuck spots
- Added new cover on A bombsite
- Moved crate near A bombsite
- Added focal point on A bombsite for better grenades line-ups
- Changed a wall on A long to a solid one, allowing CT's to bounce nades from it
- Replaced fountain outside of A bombsite with a small lavender field
- Replaced haybale model with new one
- Moved benches in the main church for a better flow
- Removed an angle from CT-A connector to T-mid main
- Removed crate on B bombsite near the wooden hat
- Changed a crate model on B bombsite to a thinner one
- Fixed lighting on foliage models
- Replaced old boat model with new one
- Replalced fence model near CT spawn with new one
- Added extra color (very subtle)
- Added few clips brushes
- Fixed missing water texture

Update: 29 Nov, 2017 @ 11:09am