Stellaris

Stellaris

Doctor Who
Showing 1-10 of 26 entries
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Update: 17 May, 2020 @ 4:10am

• Compatibility for Stellaris v2.7.x

Update: 9 Apr, 2020 @ 2:22pm

• Updated the mod for Stellaris v2.6.x.
• Added new soundtracks (hence the big size difference).

Update: 25 Oct, 2019 @ 5:35am


Updated the mod for Stellaris v.2.5.0

Update: 21 Oct, 2019 @ 11:59am


Added Steam Workshop tags.

Update: 21 Oct, 2019 @ 11:50am


Updated the mod for Stellaris v.2.4.1

Update: 1 Jan, 2019 @ 5:53am

Added compatibility for Portuguese, Spanish, French, German, Polish, Russian and Chinese. Mod related texts are STILL English. This just fixes the broken texts.

Update: 16 Dec, 2018 @ 5:47am

Minor bug fix (will not affect save games):

-Completing a Doctor Who tradition was not opening an Ascention Perk slot. It's fixed now.

Update: 14 Dec, 2018 @ 7:10pm

Changelog for Stellaris v2.2 (Dec 12th, 2018):
• Trait/Civic/Tradition bonuses for all 12 empires completely changed for balancing. Have a look at them in the game.
• Added 10 new technology [imgur.com] for Time Lords and Daleks.
• Most of the Empires' ethic/authority types are changed.
• Daleks are now Fanatic Purifiers.
• Cybermen are now Driven Assimilator (if you have the Synthetic Dawn DLC).
• Weeping Angels are now immortal.
• Human companions of Doctor will not show up as Time Lords anymore.
• TARDIS Ship Class is removed but TARDIS Science Ship Model still remains for Time Lords. They have to research related techs to achieve full TARDIS power (max speed etc).
• Daleks no more starts with armor bonus. Instead, they have to research related techs (Polycarbide etc) to achieve their famous armor bonuses.

Update: 6 Oct, 2018 @ 1:56am

Bugfix: Temporarily fixed a bug where Cybermen pops were disappearing during building process.

Update: 22 Sep, 2018 @ 8:53am

Just changed the main menu background, nothing to worry about.