Kenshi
General Modifications
Showing 261-268 of 268 entries
< 1 ... 25  26  27 >
Update: 10 Dec, 2017 @ 5:14am

removed some walls out of houses Sho-Battai

Update: 9 Dec, 2017 @ 8:51pm

Sets hide Hair to False
Iron Hat
Straw Hat
Bandana

Update: 9 Dec, 2017 @ 4:12am

Version 6

adds new food , large ration pack, it needs survival food and
ingredients are 2 foodcubes, 2 driet meats.
Size = 3x3

Update: 8 Dec, 2017 @ 12:51am

Version 5

Added building fix.

Update: 7 Dec, 2017 @ 8:05pm

Version 4

+ Outpost guards can longer be hired (added 10 days, 20 days, a month)

+ Adds new Research: Survival Food, allows to craft ration packs.
Survival food needs advanced cooking and desert cooking.

Update: 6 Dec, 2017 @ 8:32pm

Version 3

Max. Operators to 5

Backpacks stackmultiplicator now increased with size:
Small : 5x
Medium: 10x
Large: 20x

+ New Starts :
Wanderer (The Hub)
Wanderer (Worlds End)
Nobodys (Sho-Battai)
Nobodys (Worlds End)

+ More & higher Bountys

Update: 6 Dec, 2017 @ 1:40am

Version 2

+ More recruits of Hive/Shek/Scorchlander

Update: 5 Dec, 2017 @ 8:50am

Version 1

Clothes have stats
Food & Medic is stackable
Iron/Copper ore mine can hold a stack of 50
Max. Operators changed to 6
Sold NPC Slaves gives 600 Cats (Before 400 Cats)
Some Shopkeeper have more stuff & money
Backpacks have a higher Stackmultiplicator
Food have more charges and new prices.
Recruitment Limit has a higher limit. Faction Size : 256 / Squad Size 50 / max Squads 20
Nights are darker
Sunrise and Sunset are changed
Added Copper Ore Drill 1 - 3 (Like Iron Ore Drill)
Added a New Map (Map of the great Desert)
Training Dummys MKI out put rate changed to 10
Training Dummys MKII out put rate changed to 15
Training Dummys MKIII out put rate changed to 20
Animal Skin/Teeth are stackable to 5
Books have increased stacklimit