Counter-Strike 2

Counter-Strike 2

Biome
Showing 11-20 of 42 entries
< 1  2  3  4  5 >
Update: 13 Dec, 2018 @ 6:22am

-Experimental changes on A and mid
-Improved performance

Update: 11 Dec, 2018 @ 5:53am

-Improved performance.
-Clipping improvements.
-Fixed several bomb stucks.
-Fixed several minor visual bugs.

Update: 27 Nov, 2018 @ 6:38pm

-Fixed crate draw distance (thanks _eliten)
-Fixed displacement on A (thanks Rebze)
-Fixed clip at locker room (thanks ham5)

Update: 25 Nov, 2018 @ 11:11am

-Added place names.
-Fixed boost with visibility glitch on A long.
-Fixed stuck spot on stairs at A.
-Fixed armored van collisions
-Improved metal trim collisions
-Added more crates at B boost.
-Widened mid.
-CT side of mid now splits into upper and lower.
-Redesigned connector at top of mid - now "vent".
-Opened a window above mid, allowing nades.
-Fixed several spots where nades would be blocked by invisible walls.
-Lowered skybox and added visual cues for nading.
-Removed path between T spawn and catwalk.
-Clipped death pit.
-Cut the sightline between A short and outside.
-New crate on B allows jumping from site to heaven.
-Thanks hamilton5, Vaya, Exodus, Roald and 3kliksphilip for their input!

Update: 25 Nov, 2018 @ 10:42am

Update: 11 Nov, 2018 @ 11:40pm

Testing potential layout changes:
-Closed lower CT entry into mid

Update: 7 Nov, 2018 @ 8:29am

Update: 7 Nov, 2018 @ 5:11am

Testing potential layout changes:
-Widened mid
-Introduced upper mid entry for CT
-Changes to connector between a short and back of mid.

Update: 16 Oct, 2018 @ 2:30pm

-Fixed out of map exploit
-Fixed several stuck spots
-Fixed several incorrect collisions

Update: 16 Oct, 2018 @ 2:02pm