Total War: WARHAMMER II

Total War: WARHAMMER II

War of the Beard Overhaul [Not updated yet]
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Update: 15 Dec, 2017 @ 4:24am

Version 0.805
- full update for Patch 2/Reprisal patch
- the problem with a crash when selecting the third Dwf lord in campaign menu is fixed
- the Dwf lords have gotten the new unique skills of the vanilla lords with this update, they should work fine for them and make things more interesting, later we will change them a bit to make them more unique

Update: 14 Dec, 2017 @ 2:38pm

Version 0.804
Update for the Reprisal Patch
- this update fixed problems with the scripts and now the campaign start seems to work fine
- tomorrow I will have a more in-depth look at the changes of the Patch, this may lead to another small update (especially because of the changed skills of the lords)

Update: 13 Dec, 2017 @ 2:18pm

Version 0.803
- some changes to the chaos-script, because in some cases the chaos invasion started, I think thats not possible anymore
- some wrong texts have been changed and replaced by new ones

Update: 13 Dec, 2017 @ 7:45am

Version 0.802
small patch with bugfixes:
- Tor Alduar (Waterfall Palace, the northern settlement in Athel Loren, occupied by HEFs) now uses a slot like normal settlements (but with more building slots), this should allow to create buildings there for HEFs and other factions
- I tried to stop the generation of Bretonnian dilemmas for Elves. Not sure if this fixes it, I hope so.
- Skaven culture is now named "Thagoraki" (old Dwf name for them)

Update: 13 Dec, 2017 @ 6:30am

Version 0.801
small patch with bugfixes:
- the Building "Workshop 1" is now activated for the Dwarfs (---> Grudgethrower and Ballista recruitable)
- no compatibility issues as the Dwarfs with the Building Progression Icon mod (my mod now overwirtes the files for two DWF buildings)

Another Patch with more Bugfixes is following soon.

Update: 11 Dec, 2017 @ 8:07am