Arma 3
[SP/COOP 12] The Days After Zero
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Update: 7 Jul, 2019 @ 10:09am

[SP/COOP 12] The Days After Zero Mission Update...

- Fix Weapons Loot Scripts
- Adjust More Mission Parameters Scripts
- Add More Ai Bandit Spawn
- Add more Ai Friendly Trader
- Add More Zombie Spawn
- Update Ravage Module to latest Version

If u seen more Bug in This Scenario you can Contact me to Fix it...

Have a Nice Day

XFiRE...

Update: 14 May, 2018 @ 2:50am

Update 5/14/2018

- Change MOD Request list
- Update Ravage mod to Steam workshop version
- Change preset ai equipment to standard
- Test MP save game from ravage system
- Reduce not important mod use

Have a nice day

Update: 31 Jan, 2018 @ 10:38pm

Fix no sound after respawn

Update: 31 Jan, 2018 @ 2:40am

Update 31/1/2018

Mission file Update
- Update Ravage MOD to 0.1.49
- Change Respawn Scripts to vanilla
- Change Revive system to vanilla
- Remove BTC q Revive Scripts
- Trader back
- Remove save MP Charecter on MP
- Weapons loot Drop on Ground are back but can't sell on trader
- Add Warfare thai Zombie Support

Ravage MOD v0.1.49 Update
Tweaked :
Ushankas from IFA3 removed from the "Altis" preset.
AI units now have better "hearing" when it comes to zombies.
Max number of mines before clean-up was increased from 20 to 100.
Refactored and optimized Zed LoS process (WIP).

Fixed :
Added missing renegade identities cfg.
Cached vehicles could end up with duplicate actions.
Fixed an error preventing objects from spawning loot daily.
The Loot module now deletes old fireplaces, and forgotten bedrolls and tents.
Fixed a potential issue when cancelling repairs or scavenging vehicles.
Caching system for spawned vehicles and wrecks was broken.
Distance check before deleting AIs is now proportional to max AI spawn distance.
The "noVoice" profile was missing breathing sounds.

New :

Added asian renegade faces.
Zombie screams can be pitched up or down via module.
Zombie damage output can be adjusted via module.

Update: 13 Jan, 2018 @ 2:22pm

- Update Mission to support Ravage Main Mod to 0.1.48. Please delete old Ravage mod and download new mod at https://forums.bohemia.net/forums/topic/183264-ravage-mod
- Add Parameters Mission to use External loot drop weapons scripts loot drop 100% on multiplayer Default = off.
- Tweak loot Drop %.
- Add intro Hint in game.
- Add Basic Survival pack on Start.
- Add Random Radioactive zones - Water

*This update will broke your savegame sorry.

Know issuse.
Multiplayer will broke your save game on vanilla save.
Trader don't work on this update Wait for main mod fix.

Ravage mod v0.1.48

Tweaked :
Zed LoS tweaks.

Fixed :
The Loot Module was causing framerate drops on dedicated servers.
The Loot Module was failling to exclude vanilla weapons & mags.
Vehicles spawned mid-game were missing several actions.
Vehicles spawned via module were using an obsolete init script (causing unwanted behaviours).

See more > https://forums.bohemia.net/forums/topic/183264-ravage-mod/

Update: 24 Dec, 2017 @ 2:21pm

Small Update
- Add more loot Drop for Survival item..

Update: 21 Dec, 2017 @ 1:49am

Final Update?

- Change Loot Spawn Basic Weapon System.

- Add 15+ Zombie around Player.

- Remove Random radiation.

Next Project on Tanoa.. Thanks everyone.

Update: 18 Dec, 2017 @ 1:40pm

- Update New Frontier Patch

- Add Trader Safezone Town New Frontier.
- Reduce Ai Spawn Hunting Player.
- Change Respawn System
- Add Advanced UrbanRappelling, Towing, SlingLoading, Rappelling Scripts. Thank for Duda
- Change first position Spawn on Multiplayer.
- Add more loot Drop lowgrade
- Add Bandit Camp in some Village
- Add Zombie Hode Spawn Some location
- Remove stamina on single player

Make sure use new version of Ravage mod Check out this.
https://forums.bistudio.com/forums/topic/183264-ravage-mod/

Know issue.
- Save Charecter on Multiplayer canbe broken.
- After load save game on Multiplayer no more loot drop.

GLHF

Update: 17 Dec, 2017 @ 1:39pm

- Update new Patch of Ravage mod V0147

147

Tweaked :
Zed pathfinding updates should execute a bit faster.
Reduced unnecessary zed pathfinding updates.
Minor optimizations to zombie AI.
Tweaked list of lootable props.
Positioning of spawned vehicles and wrecks.
Wrecks are now spawned as simpleObjects.
Edited gear lists for NPCs.
Added a new default uniform to zombies.
Traders will greet nearby players.
It is now possible to sleep on sofas.
Zombies have been assigned proper nameSounds.
Traders will update their supplies at least once a day.
Restored vanilla models for most civilian structures.
The Loot system module has been upgraded.
Demo missions have been updated for the upgraded loot module.
Slightly reduced volume on a few zombie audio samples.

Fixed :
Zombies had trouble updating their pathfinding when in large groups.
Zombies were able to detect deployed mines and explosives.
Vehicles and wrecks spawning on top of each others.
The Vehicles Module would destroy critical parts, causing vehicles to explode.
Spawned wrecks sometimes sunk into the ground.
Fixed nomad traders failing to stop when approached.
Fixed an issue with backpacks grabbed by zombies.
Fixed another issue/exploit when selling weapons to traders.
Fixed incorrect loot spawn chances evaluation.
List of looted props wasn't correctly synchronized across clients.
Fixed an issue preventing players from looting multiple props of the same type.
Fixed script error during zed AI init.
Fixed an issue when making fires indoors.
Fixed several issues when using inventory items.

New :
Added an Ambient Conversation setting to the AI module.
Zombies have a small chance to disarm players.
Added an Ambient Furnitures setting to the loot module.
Each loot category (civilian, military etc) has its own loot type probabilities setting.
Added support for Laws of War DLC.

https://forums.bistudio.com/forums/topic/183264-ravage-mod/?page=269

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- Fix Spawn loot system
- Add Trader Safezone in.............

Have a Nice Day

Update: 17 Dec, 2017 @ 1:26pm