Arma 3
THA_Sharks
Showing 1-10 of 14 entries
< 1  2 >
Update: 25 Jun @ 6:41am

Fixed missing soundfx

Update: 18 Jun @ 10:50pm

Made some small corrections in some of the animaton files.
Hopefully everything is working, if not let me know.

ps. the error messages about some of the fish who dont have a number of transitionsInterpolations still need to be fixed.

Greetings

B@Co

Update: 31 Jul, 2023 @ 4:38am

Fixed the Mako anims (turn anims are still broken but they dont play a roll in the current config so i left it)

Update: 26 Jul, 2023 @ 12:35pm

Made the animation correction on the Mako big shark
I lowered the armor of some sharks

Update: 6 Apr, 2023 @ 4:59am

Update: 4 Apr, 2023 @ 3:39am

Added Mako shark and Megaladon, all pbo's are signed

Update: 23 Feb, 2021 @ 6:55am

Update: 13 Jul, 2020 @ 12:10pm

Hello Arma community,
here an update of THA_Sharks.
It is possible to use this in multiplayer but will give some issues, such as animations that wil not see on client side, i dont have the knowledge to fix this
so any ideas or examples would be appriciated.
I'm also not that good in writting things as in this read me file, forgive me for that.

Included in this mod folder are the following species:

Great White Shark
Hammerhead shark
Whale shark
Manta Ray
Some tropical fishes and dive equipment

Most bugs are gone but keep me informed.

Enjoy!

Greetings B@Co

Update: 2 Mar, 2019 @ 7:31am

Hi all, now that i found some time and a new system i finnaly made the GreatWhite and if i change the right thing ;) Zeus compatible.
And added a small line of code from community member JohnnyBoy (creator of JBOY Dog and more recently JBOY Speargun).
This is the line:
if !(alive _sharky2 or (_sharky2 getVariable ["SHARKY_HuntingDisabled", false])) exitWith
and his explanation:
A mission designer can set that variable to true and the hunting script would exit. This allows shark to be manipulated anyway designer wants.
Let me know if everything works properly, have fun! B@Co

Update: 23 Jan, 2018 @ 9:05am

Bikey Sharkcage correction