Tabletop Simulator

Tabletop Simulator

Alien Frontiers (Tragic Edition)
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Update: 16 Dec, 2017 @ 8:45pm

UPDATE - 17 / 12 / 2017

CHANGED :Moved the "Resource Readouts" under the actual storage locations to make the association between them a little clearer. This also opens more room in front of the player for permanent effect Alien Tech Cards and Asteroid Cards to be placed, as in card that are not supposed to be drawn back into your hand at the start of your turn.

FIXED :The Orange Die Bag now functions correctly. For those of you that have not noticed, the die bag shows the number of the current die that is ready to be built. So if you have 4 die in play, the bag shows a 5.. if you destroy a die and place a die back in the bag, it now shows 4. This is just a visual thing, but will be used if I ever script payment costs for ships.
FIXED :The Terraforming Station needed a small change, as one of the Faction Boards allows you to pay a fee for the chance to change your die to a "1". In this case the die is NOT destroy OR rolled, but sent to the "Maintenance Bay" to be rolled on the next turn. This now works in that way. If a Die at the Terraformer is ever showing anything other than a 6 it will be sent to the Maintenance Bay.

ADDED :I forgot to include a small model for the REV. The REV is a "Mars Rover" looking thing that is used by one of the Player Factions. It is now included in the game for people to use!

Update: 16 Dec, 2017 @ 8:19pm

Update: 16 Dec, 2017 @ 7:40pm

HOT FIX

ADDED : You can now hold down ALT and mouse over the Outer Belt "Navigation Die" information to get a pop-up to make them easy to read (like the other points of interest on the board)

FIXED : There was a small error on the "Raiders Outpost". The button (pressing the spanner) will now work and send the die at the station to the Maintenance Bay
FIXED : The three Alien Tech and two Asteroid Cards that gave vps were incorrectly named so when placed on the VP board were not getting calculated. This is now working!
FIXED : Original Mod upload had the Alien Tech Card Offer already dealt by accident. Meaning on setup it dealt cards and crated 3 small 2 card deep decks on the offer. This has been fixed.
FIXED : There was a small debug print out on the "draw agenda card" button I forgot to disable before release printing random information into chat. This has been disabled.

CHANGED :The "Take Resource" and "Take Energy" buttons have been increased in size. It looks a little less neat, but in live games people noticed that when playing zoomed out it was hard to actually click on the buttons. They are now nice and big and easy to click.
CHANGED :As the mod automatically refreshes the Alien Tech Card Offer, the "replenish" button is not really needed. So I have swapped its position with the "Cycle Offer Button". The "Cycle Offer" button is much more often used by the player and is not in the more immediate location for clicking.
CHANGED :After playing a few live games we all decided that the 'Field Generator" tokens were way to large. These have been significantly reduced in size.

Update: 16 Dec, 2017 @ 7:22pm

Update: 16 Dec, 2017 @ 7:21pm

Update: 16 Dec, 2017 @ 7:18pm

Update: 16 Dec, 2017 @ 1:09am

Update: 16 Dec, 2017 @ 12:47am

Update: 15 Dec, 2017 @ 11:24pm