Sid Meier's Civilization V

Sid Meier's Civilization V

Ancient Techs Rebalanced - Vox Populi
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Update: 14 Jan, 2018 @ 5:46am

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Buildings
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Carpenter:

- Reduced +2 production to +1
- Gets +1 production with machinery

Update: 13 Jan, 2018 @ 1:26am

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Buildings
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Carpenter:

- Removed engineer slot
- Added 2 default production
- Fixed issue where carpenter was also giving 10% boost to unit production

Update: 7 Jan, 2018 @ 1:14am

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Wonders
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Lascaux Caves:

- Removed great work of art slot
- Removed artist specialist slot
- Base culture set to 3 (from 1)

Update: 5 Jan, 2018 @ 1:37pm

Corrected text for fire pit obsolescence

Update: 4 Jan, 2018 @ 3:48am

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Buildings
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Fire Pit:

Cost reduced to 20 (down from 30).
Obsolete with theology (from philosophy).

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Units
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Light Axeman:

No longer requires stone working.

Update: 3 Jan, 2018 @ 11:21pm

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Buildings
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Furrier: removed happiness (building was already strong without it)

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Text Updates
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Fixed misleading / incomplete texts with knossos / apiary.

- Knossos requres stone (not improved) though that was not properly specified
- Apiary gives science and gold, not food and gold

Update: 3 Jan, 2018 @ 6:17am

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Buildings
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- Added Fire Pit:
- +1 culture
- No tech requirements
- Obsolote with philosophy

Update: 31 Dec, 2017 @ 3:19am

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Bug Fixes
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Fixed issue with city bombardment range defaulting to 2 and going back to 1 with agriculture. It is now set to 1 as in VP

Update: 30 Dec, 2017 @ 11:47pm

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Units
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- Pathfinder set to hunting
- Scout set to optics

Update: 26 Dec, 2017 @ 3:23am

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Bug Fixes / Improvements
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Final fix for unimproved resource scanning function that Lascaux Caves, Fish Traps and Knossos are using.