STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Star Wars Alliance Rebellion by Nomada_Firefox
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Update: 19 Aug, 2018 @ 2:52pm

-Rogue/Gaunlet Squadron fighter fixed.

Update: 19 Aug, 2018 @ 4:22am

-Fixed Black Sun Golan II hardpoint.
-Replaced ability from the Advanced Construction Ship. Now they build some stations in battles.
-Fixed Thrawn recruit mission in the New Republic GC.
-Added GC model for the Advanced Construcion Ship.
-Fixed some missing structures in the sell filters.
-Fixed Colossus. Now it can be builded.
-Fixed Old Mandalorian Fleet amount builded by the AI.
-Replaced the ground factory reinforces for the Empire, Black Sun and Rebels. Now they are not unlimited.
-Other small things.

Update: 17 Aug, 2018 @ 6:25pm

-Added Rebellion GCs where you can play a Rebel vs Empire GCs similar to the Total War but researching the technology, building more of one shipyard improving the speed of them and more.
-Additional heroes recruit. Now there are just a few main heroes, some of them can start recruit heroes missions when they are in orbit. With this way, you can recruit randomly new heroes.
-New special unit, the Advance Construction Ship unlocks the Shipyards and the Advance Command Center when it is in orbit. This unit adds the Empirical and YB-300 space models.
-Added several ground teams which they are formed by more of one team. Without be too big as the ground commanders. These are the ground units builded by the Rebel, Empire and Black Sun AI.
-Darth Vader travels in the ISD Devastator. Better than an alone fighter squadron.
-Several improves in heroes and some new Rebel heroes as Borsk Fey'lya, General Laryn Kre'fey and the Admiral Traest Kre'fey with the Ralroost.
-MC90, MC80C, MC60 and MC75 are not longer a upgrade from MC80 or MC40. These units can be found as a normal unit.
-First Order Supremacy. It builds all the other units from First Order.
-New Multiplayer Galactic Conquest, now you can build almost everything. In this game mode, you build groups of ships and the Rebellion ground teams playing Empire, Rebels and Black Sun.
-Thousands of smaller changes/improves.

Update: 20 Jun, 2018 @ 2:08pm

-Dark Saber 67 galactic conquest fixed crash.

Update: 19 Jun, 2018 @ 4:57am

-Prices increased for all big starships.
-Prices increased for all fleets
-Imperial Fleet Tech 1 icon fixed.
-Imperial Fleet Tech 5 units spawned fixed.
-Added fleets from Imperials, Rebels and Black Sun in skirmiss building the communications ship in the Xq3 station.

Update: 18 Jun, 2018 @ 3:46am

-Fix with hidden starbases.
-Fix selling Golans.
-Fleets icon in the row 0.
-Destroyed starbases from Empire, Rebel, Underworld and FreeSide are in the debriefing screen.
-Fleets building times reduced.
-Empire Fleet Tech 1 icon, price and building time fixed.

Update: 16 Jun, 2018 @ 2:41am

-Vergesso ground map passability problems fixed.
-Command fleets added.
-Vergesso asteroid props edited.
-Smark space map fix blink shadows.
-Ord Cantrell space map fix blink shadows.
-Combat alert description and ability improved.
-Full Salvo ability reduced time, reduce weapon delay, less time, more damage, making it different from the power to weapons.
-All abilities from weapons improved, transfer energy reduce shields or weapons.
-SSD Whelm and SSD Reaper are used by the AI many times at same time, increased z height from SSD Reaper.
-Sovereign Death Clone improved.
-Improving more the shield down when transfer power to weapons, engines or activate the missile shield.
-Improved several explosions and effects from death clones.
-Toydaria space map fix blink shadows.
-Fixed problem with Toydaia space map and other maps where old additional starbases could cause crashes.
-A5RX tracks effect in terrain fixed.
-Tynna space map fix blink shadows.
-Balanced amount of space units builded by the AI.
-Rebel T10B Death animation added.
-Replaced ground Kir Kanos model.
-Replaced ground Carnor Jax model.
-Fixed Kir Kanos code.
-Fixed Carnor Jax code.
-Mon Calamari ground fighter company now spawns 2 units.
-Rebel T10B tracks effect fixed.
-Secutor Death animation improved.
-Reduced at size very big explosions used in death clones.
-Mon Remonda death animation improved.
-MC80 Gold death animation improved.
-MC80C Brown death animation improved.
-Wild Karrde reinforces fixed.
-Rebel V-Wing speeder missile launchers improved.
-Improved missile launchers at several ground units.
-Hapan T2B or Heavy T2B improved.
-Increased missile recharge time from T8B and ACC.
-Improved starships movement.
-Added Rebel AAC 2 & AAC3.
-Added Rebel Speeder.
-Added Rebel T12B.
-Edited several ground vehicles hardpoints.
-Added Rebel Heavy HTT.
-Added Ground Rebel Assault Fighter.
-Fixed Nebulon C ability.
-Reduced Nebulon C engines size.
-1Kalaan space map fix blink shadows.
-Added Death animation from Imperial Transport.
-Added Death animation from Imperial Transport Loader.
-Improved size from Heavy HTT.
-Improved size from ground Rebel Assault Fighter.
-Improved speed from XP-38.
-Improved Rebel Lightspeeder.
-Added Rebel Ground Gunship.
-Added Death animation from T12B.
-Added Death animation from Heavy HTT.
-Added Death animation from Rebel Ground Gunship.
-Myrkr space map fix blink shadows.
-Myrkr can not build more of a level 1 starbase now.
-Added Death animation from AAC2.
-Added Death animation from AAC3.
-Added KOTOR Walker Prototipe for a old Republic additional Rebel company.
-Added correct intro text for the Legacy era GC.
-Added a bigger Legacy era GC with more of 100 planets.
-Added variants from other GC with more planets.
-Ground Coruscant map edited.
-Fix shipyards, golans and other problems from the last update.

Update: 15 Jun, 2018 @ 5:02pm

Before I fix somethings............I revert the mod to the last good version.

Update: 15 Jun, 2018 @ 2:26pm

-Possible crashes playing some GC. Need be tested.

Update: 15 Jun, 2018 @ 7:59am

-Some unfinished stuff removed.