ARK: Survival Evolved

ARK: Survival Evolved

Immersive Taming
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Actualizare: 14 mart. 2018 @ 17:41

V4.01

- Attempted fix for missing items and engrams

Actualizare: 14 mart. 2018 @ 15:30

V4.0

- Tweaked properties of bait arrows in water. Will come to a natural stop and spawn a bait, preventing arrows from falling to the bottom of the ocean.
- Dinos will now look at dropped baits
- Affinity tweaks for default non-tameable creatures
- Added support for combat taming for alphas/ skeletal Dinos using trophy baits.
- Updated Dinos animation for combat tame start up
- Reduced gift chance
- In the starting stages of a Combat Tame, you can no longer gain affinity by attacking the Dino when it's fleeing, ensuring the Dino is actually engaged in fair combat to progress the tame.
- Check to ensure higher level dinos which are spawned with taming disabled cannot be immersive tamed, such as cave dinos and Aberration surface Reapers.
- Further checks to prevent old allies of a recently tame dino turning hostile instantly.

Added numerous ini options to customise exactly which dinos accept which baits, are KO tames, are combat tames, and are excluded from being Immersive Tamed. See this thread. Due to these options being added, drag weight options for KO and Prime baits have been removed.

Actualizare: 8 mart. 2018 @ 16:24

V3.6

- Reimplemented corpse feeding. Dinos will eat the corpse when arriving at the player when following. Will only eat the corpse of a creature who grants resources that Dino would normally eat when harvested. Eg, Archa's can be fed Scorpions as they give Chitin, Otters can be fed Coel and Salmon as they grant fish meat. Affinity per bite is equal to 25% to the affinity of the item, due to potential multiple bites at a time. However, grants a reduced cooldown until the Dino is hungry again.
- Tweaked target prevention on tame to prevent newly tamed dinos being attacked by nearby old allies
- Tweaked protecting - Can no longer "protect" a dino you're taming from a dino that is fleeing.
- Nearby Allies are now Dino Name Tag specific, as opposed to Class Specific - Allowed manual assignment of different Dinos species, such as Nameless and Reapers, and then all Wyvern types, to be classed as allies and grant target prevention.

Actualizare: 6 mart. 2018 @ 19:44

V3.53

- Fixed Rock Elementals to actually be attracted to Rex Arm Baits
- Mod now works alongside PreventDinoTameClassNames ini option, to ensure immersive taming cannot be started on any specified dinos (wouldn't actually tame the dinos, but would start the buff which would be a waste of a bait)

Actualizare: 5 mart. 2018 @ 15:04

V3.52

- Reduced Immersive Taming cooldown to 3 minutes
- Hopeful final fix for radial menu options. Clients wouldn't receive the option to pet or hand feed after the first time, despite sufficient time passing. Was due to checking duration of time passed on the server, as opposed to client, meaning if a client loaded in 5 minutes after the server started, client would have to wait an additional 5 minutes. (seems to have worked after checking on a player dedi)

Actualizare: 2 mart. 2018 @ 21:21

V3.51

- Re-added ini option to disable passive taming of more powerful dinos.

Actualizare: 2 mart. 2018 @ 20:09

V3.5

- Reintroduced Apex Taming, re-branded as Combat Taming. Enabled by default but can be disabled via ini. Each trophy bait attracts a number of Dinos - see discussions.
- Enabled all babies to be a passive tame by default. No longer an ini option.
- Additional ini options to tweak various taming mechanics - see discussions
- Various general fixes

Actualizare: 1 mart. 2018 @ 18:37

V3.4

- Handfeeding gives 20% more affinity vs baits eaten from the ground
- Fixed dino animations on clients not playing when viewing the dino from a distance
- Added check for dino being tamed to release taming player or creatures once target prevention is unlocked (Karkinos, Mega, Kapro etc)
- Added additional ini options to tweak KO tames

Actualizare: 28 febr. 2018 @ 17:13

V3.3

- Added Reapers to OP Dino passive prevention list (If enabled via ini)
- Fix for radial UI timer mismatch on clients
- Updated non tameable and Alpha support. Clients can now see taming glow, progress bar and interact via the radial menu. However, once tamed the creatures will follow but they will not have the follow distance text overlay. Support is also creature dependent, example being Nameless, who seem to instantly burrow once tamed.
- Fix to allow both untameables and alpha ini option to be enabled at the same time

Actualizare: 27 febr. 2018 @ 16:19

V3.2

- Adjusted bait attractiveness to search for dinos that can currently be tamed, and not dinos that are tameable by default (should prevent being able to tame higher level cave creatures)
- Adjusted Basilisk Affinity Requirements
- Added Basilisk and all Alphas to OP Dino passive prevention list (If enabled via ini)
- Prevented autonomous egg activity for Basilisk and Titanboa while being Immersive tamed
- Added rotation checks while Dinos are moving to a bait or following the player. Should prevent an issue with larger Dinos that used an oddly low turning rate, and take a day and a half to each their destination.
- Enabled Dinos to damage carnivores if protecting the player - Some dinos would previously attack but not cause any damage.
- Increased taming buff radius by 25%
- Added 2 semi experimental ini options to enable immersive taming untameable creatures and alphas (excluding bosses) - Some known issues -
Clients will not see the the taming bar, glow or be able to interact via the radial menu, but will still be able to tame via thrown baits and arrows. Host or single player will work as normal. Not yet tested if tames will persist on a game/ server restart.