ARK: Survival Evolved
Immersive Taming
Показані результати 31–40 із 77
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Оновлено: 5 трав. 2018 о 14:08

V6.0

- Added Taming Customizer UI menu. All mod settings are now managed via the menu, and ini commands are no longer supported. Menu can be opened by entering the following in the console...

admincheat ScriptCommand ITSettings

See this thread for more info.

- Added Option for Immersive Taming to be the only method of taming. Can be enabled via Taming Customizer UI menu.
- Added Raw Mutton Bait and Arrow
- Added Botany Bale Bait and Arrow (Herbivore Mutton Equivalent)
- Numerous AI tweaks.
- Dinos will now look at the player more often.
- Creatures will react when petted if target prevention is not unlocked. Skittish creatures even flee for a short period.
- Added additional support to certain dinos who's default behaviours would interfere with Immersive Taming, in particular, the Hyaenodon, MoleRat and Queen Bee.
- Fixed bait arrows spawning multiple baits when colliding with objects while in water volumes.
- Further fixes to ensure tame limit cannot be exceeded.
- Allowed certain item classes to be placed within crafting stations.

Оновлено: 17 квіт. 2018 о 15:29

V5.13

- Tweaked bait collision to address issues with baits vanishing at Rag Swamp. Should also address any other areas of any other maps with similar properties.

Оновлено: 15 квіт. 2018 о 10:22

V5.12

- Added slow down to baits that come close to colliding to terrain, to prevent/ reduce the amount that fall through.
- Tweaked hotbar usage to only throw one bait at a time (UI will show you to have dropped them all, but then amount -1 will be returned to your inventory)

Оновлено: 13 квіт. 2018 о 19:46

V5.11

- Corrected extra Dinos with stricter diets to once again be attracted to baits - Titanboa, Achatina etc.
- Added checks to ensure tame limit cannot be exceeded for the dino being tamed and/ or any additional pack members which would go over the limit. Players are notified via UI. As to ensure your baits are not wasted, the actual dino being tamed will still tame, but as unclaimed, allowing you to make room if required.
- Updated in game buff and taming icon.

Оновлено: 10 квіт. 2018 о 18:02

V5.1

- Added damage allowance window. Only activates if target prevention is unlocked. Notifies players that a dino will lose all trust if it or one of its allies continues to be attacked within a 3 second period. Adds a 90 second debuff in which the dino can only be comforted/ petted, with minimal affinity increases. You will also be unable to start immersive taming its allies while the bebuff is active. The window resets after the 90 seconds and the dino can once again be tamed with any of the unlocked methods.
- Dinos will now return to the last place they were fed when hungry. Clever girl. Should help with flyers going off to sea.
- All baits exluding those shot from an arrow can now be picked up, regardless of stack size.
- All baits can now be destroyed via radial menu.
- Tweaked dropped bait collision logic. Should greatly reduce the amount of baits that fall through the terrain (A lower fps will lower the success)
- Added additional scaling for allied dinos and following player range to be in line with dinos natural targetting range.
- Baby dinos now use their own offsets for determining if they've reached a bait or player, Scales with baby age.
- Allowed crafing stations to be placed on the ground. Allows crafting baits on the go.
- Reduced protection and helping in battle affinity gains by 50%.
- Corrected invalid item references on Dilo, Oviraptor and Iguanodon kibble baits.
- Corrected baits auto destroying if the attracted dino couldn't reach it or obtained a target.
- Blood Vials now show dino name if used on tamed creatures, with an updated icon when being analysed in the Chemistry Bench.
- Added glow to dropped baits. Will help if unable to locate in busy environments.
- Edited hair material on trophy baits.
- Combat tames are now identified by Dino Tag in addition to class name. Should allow support for mods that create copies as opposed to children of certain dino classes to be attracted to trophy baits.
- Combat tames will now indicate when target prevention is unlocked by playing an appropriate animation.
- Added ini options for kibble baits - Allows you to create your own custom kibble trees!
- Added ini option for combat tame damage percentage, CombatTameDamagePercent= (default 0.5).

Disabling vanilla taming is going to take a little longer. While this is being worked on, the ini options for allowing alphas and untameables have been removed as they conflict. Enabling them also required a lot of updates being sent to clients in order to get them to look correct, with limited results.

Оновлено: 31 берез. 2018 о 18:48

V5.0

- Added Kibble Baits (Bait only, no arrow)
- Added Blood Vial Rack, Blood Vials and Blood Vial Darts (See mod description for more details)
- Added Food, Kibble, and Trophy crafting stations - Baits themselves are no longer crafted in the player's inventory.
- Added icon to indicate hunger. Visible when up close and via spyglass.
- Immersive taming wild babies will now also set the player who initiated the tame as the imprinting player (For now, no actual imprinting increases are granted during the tame)
- Reworked corpse feeding. Now handles via radial menu (Similar to Otter taming). Grants x2 the resource item the corpse provides.
- Slightly reduced hand feeding bonus to 15%.
- Tweaked feeding intervals per bait. Similar to vanilla, the more affinity the item grants the longer the interval.
- Fixed target prevention on newly tamed creatures when still taming others of its species.
- Tweaked dino rotations when moving towards the player or a bait.
- Clamped combat tame taming increases at 25% taming progress. Prevents gaining higher than intended affinity from a powerful final attack.
- Reduced ally range for targeting prevention and attacking the tames allies by 50%
- Removed spoiling on baits that shouldn't spoil.

Оновлено: 19 берез. 2018 о 19:06

V4.11

- Fixed Raw Fish Meat engram to be unlockable on certain server setups

Оновлено: 19 берез. 2018 о 12:11

4.1

- Water dinos will now only attempt to travel to baits or players that are in water, thus preventing suicide by beaching
- If a dino is unable to reach a bait, it will attempt to jump or start flying (where possible), before giving up reaching it. Short timer of 15 secs is then added to ensure it doesn't attempt to go after the same bait again.
- Slight crafting requirement reduction - Fiber changed from 12 to 8

Оновлено: 16 берез. 2018 о 15:45

V4.03

- Corrected certain engrams and items not showing or functioning as intended.

Оновлено: 14 берез. 2018 о 18:12

V4.02

- Another attempted fix for missing items and engrams