Arma 3
ZEI - Zeus and Eden Interiors
Showing 11-18 of 18 entries
< 1  >
Update: 25 Mar, 2019 @ 1:14pm

* Ground placement fixed.

Update: 25 Mar, 2019 @ 6:44am

* Objects now correctly positioned over water
* Rebuilt Garrison Module

Update: 4 Dec, 2018 @ 11:52am

* 3den Module Usage Fix
* UI Parameters remembered for next use
* Zeus AI Placement Fixed

Update: 3 Dec, 2018 @ 10:21am

* Arma 1.86 Crash fix (Thx Shukari)
* Garrision faction choice is now persistent.
* Increased wait time for Zeus Interface for ZEI Modules.
* Few templates added/updated.

Update: 9 Jul, 2018 @ 6:40am

v1.2
* ZEI Modules now added to Zeus on dedicated host
* User templates added
* Non-zeus controls hidden in Eden
* Garrisoned units now hold position
* Option to allow building damage (allows breaking windows)

Update: 29 May, 2018 @ 5:41am

* Rewrote the interior modules and added features according to feedback.
* Zeus now has the option of spawning editable interior objects to move/remove.
* Garrison module added with unit direction algorithm.
* Object Switch module added to convert Green Tanoa sandbags to Vanilla sandbags etc
* Development Section added to make it easier for people to help out.
* List Buildings module added to show missing templates.
* Save Template module added so no need to paste code now.
* Rotation on XY now supported in templates.

Update: 17 Jan, 2018 @ 9:16am

Tons of interiors added.

Update: 31 Dec, 2017 @ 7:02am