Total War: ATTILA

Total War: ATTILA

AoC Campaign Enhanced
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Update: 8 Jan, 2018 @ 3:15am

Update: 7 Jan, 2018 @ 11:13pm

[Unit Markers]
-Added circular unit markers for battle mode, replacing the default triangles (similar to Rome 2 Total War).

[Missile Balance Tweaks]
-Further balance tweaks towards missiles.

Update: 7 Jan, 2018 @ 7:03am

Update: 6 Jan, 2018 @ 10:56pm

Update: 6 Jan, 2018 @ 6:05pm

Update: 6 Jan, 2018 @ 2:54am

[Mercenary overhaul]
-Increased replenishment and max pool

[AI building priorities]
-Increased AI likeliness to build baracks, which is necessary to find interesting enemy unit compositions.

Update: 5 Jan, 2018 @ 2:12am

[Town Overhaul]
-Markets and manors/estates have improved bonuses.

Update: 4 Jan, 2018 @ 5:44am

[Battle Changes]
I've made some changes to combat for 2 goals: to make armor more useful and to make missiles like in RTW1. If requested these could be made into a separate mod possibly...

-AoC: all archers have more ammo (compatible with my other mods).
-AoC: minor changes to soldier entity masses and radii.
-AoC: minor adjustments to some missile projectile stats (javelins and archers).
-AoC: added formed attack to certain elite heavy, disciplined units for certain cultures.
-Global: adjusted global armor penetration effects (armor is more effective at reducing non-AP damage).
-Global: reduced global hit chances of melee to increase battle duration.


Overall these changes are made to make missiles less deadly over short periods... but still effective over long periods (akin to older Total War games). Missile units are effective for attrition before/during battles, but should excel more so near the end stages to pick off units.

I feel these minor changes are necessary for good gameplay and I won't likely mod combat in other areas.

Update: 3 Jan, 2018 @ 6:16am

[AoC Food Consumption Overhaul]
-It was too easy in AoC to accumulate food... Increased the food consumption of Major Settlement primary building and barracks (minor) and the Empire Consumption at increased Imperium Tiers. This is intended to just make players consider the food mechanic more in AoC.

Update: 2 Jan, 2018 @ 8:02am

Replaced Mercenary Welsh Archers with Mercenary Welsh Longbowmen in the mercenary pool for the campaign map.

Minor changes to unit spacing.

Added minor buffs of +10 missile reflect change to shield wall and spear wall abilities.