Cossacks 3

Cossacks 3

New Terrain Mod
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Update: 1 Jul, 2018 @ 6:41pm

Version 1.6.0.3: - Steam Public Version

Fix for online crash, game version 2.2.1.92.5962

Update: 23 Jun, 2018 @ 4:12am

Version 1.6.0.2: - Steam Public Version

Updated for the latest patch, game version 2.2.0.91.5961


Update: 8 Feb, 2018 @ 3:04am

Version 1.5.2.2: - Steam Public Version

- Added some extra editor objects (crows:flying and on the ground), horses, donkey
- Reduced the amounts of birds spawning on maps, in some area''s it was too much.
- Tried adding an 'urban' map type with villages, but ended up taking it out as the map generation was taking too long.
- Removed unintended ability for clients to change the seasons in multiplayer (possible cause of failed loading/synch errors). Only the host should be able to change the season.
- Removed ground collision on the flying stork, it could interfere in an annoying way with building placement and is unnecessary.
- Fixed some bad collisions on some of the farms/rubbled buildings.

Update: 25 Jan, 2018 @ 7:51pm

Version 1.4.2.5: - Steam Beta Test Version - Public - "Bird Update"

- Added flying birds (falcon, generic bird, stork) to the random maps who will fly around randomly. You''ll find them on the various maps (except desert).
- Added more decoration patterns on the country side map ('churches with graveyards, castles, rubbled buildings')
- Added 2 new map size options (Medium & Very large) : current options now are : tiny (256), normal(320), medium (400), large (480), very large (560), huge (640) (Suggested by Homey-G-Funk)
- Added winter textures to the 'farmhouses' you see on the country side maps.
- Replaced 3 bad new road textures with better one''s matching the buildings decals better, for later use.

Update: 20 Jan, 2018 @ 1:36am

Version 1.3.3.7: - Steam Beta Test version - Public -"Animal Update"

- Improved the generation time for the 'black forest' option. Reduced the amount of trees/patterns that were being generated. Still one of the 'longest' generation times, but managed to reduce it by up to 30 seconds. I''ll try to improve more in the next version.

- Added a 'transport only' option for the 'warships' option. Usefull for river/lake maps if you do not want fishboats/warships, but only ferries.

- Added a 'union' additional start option. On choosing a nation it will be paired with one other nation.
(Austria - Hungary; Turkey - Algeria; Spain - Portugal; Venice - Piemonte; Sweden - Denmark; France - Switzerland; Ukraine - Russia; Poland - Prussia; Bavaria - Saxony.
On choosing England you will be paired with Netherlands because not everyone has the scotland dlc, but if you have and you choose Scotland you will be paired with England.

- Added an 'expensive mercenaries' option. They will cost 3 times as much as normal when this option is enabled.

- Added animals: Farm animals (cow, goose, hen, pig, sheep) & wild animals (bear, deer, fox, wild pigs, wolf). You''l find farm animals on the 'country side' maps, and wild animals in forests & plains on the various maps. These bring variety and make the maps more lively.

Update: 16 Jan, 2018 @ 6:20pm

Version 1.3.2.4
- Updated to Game version 2.0.4.85.5830 . Thanks GSC! :)

Update: 16 Jan, 2018 @ 6:19pm

Version 1.3.2.4

Update: 16 Jan, 2018 @ 5:31pm

Version 1.3.2.3
- Updated to Game version 2.0.3.85.5829
- Fixed 2 farm patterns having bad decoration trees with no winter textures.
- Added some rubbled decor buildings on countryside & default start option.
- Added few larger tree patterns for countryside start option, it wasn''t having enough of them.

Update: 11 Jan, 2018 @ 11:21pm

Version 1.3.1.2:
- Fixed bad texture display on some trees (on taiga) after work transform. (Reported by @Foeurdr , Gal Gadot, Anderson)
- Fixed issue with patterns not loading on choosing 'random' foreststype. (Reported by Грушевський)
- Added custom autumn lightning table: less red than previous versions, darker ambient. (Suggested by Przemek_kondor)
- Added longer shadows for autumn maps. (Suggested by Przemek_kondor)
- Added colourtables to onloadfull.inc & docreate.inc for completions sake.
- Temporary disabled AI treating a river/lakes maps as an 'island/water' map, because it behaves weirdly. It needs a proper setup for these types of maps. (@Foeurdr)
- Fixed new mixed tree patterns/stones spawning on taiga maps around the start position.

Update: 10 Jan, 2018 @ 7:56am

Version 1.2.9.1:
- Fixed issue with bad loading of custom map masks through Steam. Thanks GSC!