Don't Starve Together

Don't Starve Together

Player Possession
Showing 31-40 of 82 entries
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Update: 18 Mar, 2018 @ 9:42am

2.01
• Hotfix!

Update: 18 Mar, 2018 @ 9:20am

2.0
• Any emote can be used on a victim if the possessor has it unlocked.
• Possession logs are now stored on the server.
• Fixed an issue that occurs when the possessor is Wes.
• Fixed a crash when the possessor gets deleted.

Update: 12 Feb, 2018 @ 10:39pm

1.9
• Speed-related lag compensation issues should be fixed.
• Possessor's talking text is no longer in orbit.
• Fixed a crash.

Update: 11 Feb, 2018 @ 4:04pm

1.87
• Added tutorial option.
• Fixed a rare bug which let the victim regain control early.

Update: 10 Feb, 2018 @ 5:01pm

1.86
• Fixed crash when two possessors haunt the same victim
• Fixed bug added in 1.85

Update: 10 Feb, 2018 @ 4:27pm

1.85
• Improved mod compatibility.
• Possessor target indicators shouldn't show up.

Update: 10 Feb, 2018 @ 12:51am

1.84
• ListenForEvent stacking issue resolved.
• Manual shutoff added outside of permanent mode.
• Crash fixed.

Update: 9 Feb, 2018 @ 7:26pm

1.834
• Further improved "bonesaw-to-cancel".

Update: 9 Feb, 2018 @ 6:16pm

1.833
• Bonesaw cancellation counter should reset when possessions start and end.

Update: 9 Feb, 2018 @ 3:40pm

1.832
• Changed FX because "weaponsparks" can be extremely dangerous.[i.imgur.com]
Once weaponsparks are spawned, they don't get deleted, so they build up in your world and slowly make things laggier: That sucks, so the mod won't use weaponsparks for fx any more.

If weaponsparks built up in your world and made it laggy, I'd suggest using this console command:

for i,e in pairs(Ents) do if e.prefab == "weaponsparks" then e:Remove() end end

to clean them all up.