RimWorld

RimWorld

RimTweaks
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Update: 21 Jan, 2018 @ 5:27pm

RimTweaks v1.0
Changelog:

Crafting:
-Crafting Stone Blocks now uses the Crafting skill, Skill Learn Factor increased
-Added bulk recipe for Stone Blocks
-Components and Advanced Components now stack to 75
-Component recipe reduced to 15 Steel, Work Amount reduced to 1000
-Advanced components Work Amount reduced to 2000
-Added bulk recipes for both Component types
-Smelting Slag now produces 25 Steel
-Added bulk Slag smelting recipe
-Made Glitterworld Medicine craftable
-Research for Glitterworld Medicine added
-Changed Vitals Monitor recipe to 150 Steel and 1 Component from 180 Steel
-Tool Cabinet recipe lowered to 100 Steel from 200 Steel

Facilities:
-Tool Cabinet Work Speed buff raised to 10%
-Vitals Monitor recipe changed to 150 Steel and 1 Component
-Vitals Monitor Tend Quality raised to 10%
-Vitals Monitor Immunity Gain Speed raised to 5%
-Vitals Monitor Surgery Success raised to 20%
-Vitals Monitor no longer needs to be adjacent to bed - Max Distance of 4 tiles away
-End Table Max Simultaneous increased to 2 (because double beds exist)
-Dresser Max Simultaneous increased to 2 (because double beds exist)
-Dresser Max Distance increased to 10

Storage
-Removed Default categories from the Shelf
-Made Dressers store Apparel

Power
-Torch fuel consumption lowered to 1.1 (cut in half)
-Standing Lamp power consumption reduced to 15 from 75
-Sunlamp power consumption reduced to 1500 from 2900
-Vitals Monitor power consumption reduced to 75 from 150
-Multi-Analyzer power consumption reduced to 50 from 200
-Ground Penetrating Scanner power consumption reduced to 500 from 1500
-Heater power consumption reduced to 100 from 175
-Cooler power consumption reduced to 125 from 200

Map Generation
-Increased river spawn chance
-Increased Steam Geyser spawn chance

Traders
-Slightly increased Ally Visit chance
-Increased Orbital Trader chance

Incidents
-Increased Raid chance
-Decreased Infestation chance
-Increased Manhunter Pack chance
-Increased Mass Animal Insanity chance
-Increased Single Animal Insanity chance

Thoughts(Memory_Death):
-Guest Executed
-Duration down to 3 days
-Stack Limit down to 3
-Added Cannibal to Null Traits
-Colonist Executed
-Guilty Colonist executed Description changed
-Guilty Colonist executed Mood Effect raised to 5
-Colonist died from Organ Harvesting Mood Effect raised to -10
-Stack Limit down to 3
-Added Cannibal and Bloodlust to Null Traits
-Prisoner Died Innocent
-Duration down to 1 day
-Stack Limit down to 3
-Added Cannibal and Bloodlust to Null Traits
-Mood Effect down to -3
-Colonist Died
-Stack Limit down to 3
-Mood Effect raised to -5
-Bonded Animal Died
-Duration down to 8 days
-Pawn With Good Opinion Died
-Duration down to 10 days
-Stack Limit down to 3
-Added Bloodlust to Null Traits
-Pawn With Bad Opinion Died
-Duration down to 5 days
-Stack Limit down to 3
-Added Kind to Null Traits

Thoughts(Memory_Eating)
-Ate Awful Meal
-Mood Effect down to -3
-Ate Raw Food
-Mood Effect down to -5
-Ate Kibble
-Mood Effect down to -10
-Ate Corpse
-Mood Effect raised to -25
-Added Cannibal and Psychopath Null Traits
-Ate Humanlike Meat
-Mood Effect down to -20
-Added Psychopath to Null Traits
-Ate Humanlike Meat As Ingredient
-Mood Effect down to -15
-Added Psychopath to Null Traits

Thoughts(Memory_Misc)
-Know Prisoner Sold
-Duration down to 1 days
-Stack Limit down to 3
-Stacked Effect Multiplier down to 0.5
-Guest/Prisoner Organ Harvested
-Duration down to 3 days
-Stack Limit down to 3
-Stacked Effect Multiplier down to 0.5
-Mood Effect down to -3
-Added Cannibal and Bloodlust to Null Traits
-Colonist Organ Harvested
-Duration down to 3 days
-Stack Limit down to 3
-Stacked Effect Multiplier down to 0.5
-Added Cannibal and Bloodlust to Null Traits
-My Organ Harvested
-Mood Effect down to -20
-Butchered Human
-Duration down to 3 days
-Stack Limit down to 3
-Mood Effect raised to -15
-Know Human Butchered
-Duration down to 3 days
-Stack Limit down to 3
-Mood Effect raised to -10
-Observed Rotting Corpse
-Stack Limit down to 3
-Added Cannibal and Psychopath to Null Traits
-Witness Ally Death
-Duration down to 3 days
-Stack Limit down to 3
-Witness Non-Ally Death
-Duration down to 3 days
-Stack Limit down to 3
-Witnessed Death Family
-Added Stacked Effect Multiplier - 1.25
-Duration raised to 7 days
-Stack Limit raised to 3
-Mood Effect raised to -15
-Failed To Rescue Relative
-Duration down to 7 days
-Stack Limit raised to 3
-Mood Effect raised to -10
-Rescued Relative
-Duration down to 7 days
-Stack Limit raised to 3

Thoughts(Memory_RoomStats)
-Ate in Dining Room
-Added "Gross" Dining Room
-Mood Effect of -4
-Added "Awful" Dining Room
-Mood Effect of -2
-Added "Mediocre" Dining Room
-Mood Effect of 0
-"Very Impressive" Dining Room Mood Effect raised to 6
-"Extremely Impressive" Dining Room Mood Effect raised to 8
-"Unbelievably Impressive" Dining Room Mood Effect raised to 10
-"Wondrously Impressive" Dining Room Mood Effect raised to 12
-Joy Activity in Rec Room
-Added "Awful" Rec Room
-Mood Effect of -4
-Added "Dull" Rec Room
-Mood Effect of -2
-Added "Mediocre" Rec Room
-Mood Effect of 0
-"Very Impressive" Rec Room Mood Effect raised to 6
-"Extremely Impressive" Rec Room Mood Effect raised to 8
-"Unbelievably Impressive" Rec Room Mood Effect raised to 10
-"Wondrously Impressive" Rec Room Mood Effect raised to 12
-Slept in Bedroom
-"Very Impressive" Bedroom Mood Effect raised to 6
-"Extremely Impressive" Bedroom Mood Effect raised to 8
-"Unbelievably Impressive" Bedroom Effect raised to 10
-"Wondrously Impressive" Bedroom Mood Effect raised to 12
-Slept in Barracks
-"Awful" Barrack Mood Effect raised to -10
-"Dull" Barrack Mood Effect down to -5
-"Mediocre" Barrack Effect down to -3
-"Decent" Barrack Mood Effect raised to -1
-"Slightly Impressive" Barrack Effect raised to 0
-"Impressive" Barrack Effect raised to 1
-"Very Impressive" Barrack Effect raised to 2
-"Extremely Impressive" Barrack Mood Effect raised to 3
-"Unbelievably Impressive" Barrack Effect raised to 4
-"Wondrously Impressive" Barrack Mood Effect raised to 5

Thoughts(Mem_Social)
-Insulted Me
-Duration down to 10 days
-Harmed Me
-Duration raised to 20 days
-Botched My Surgery
-Duration down to 30 days
-Stack Limit down to 3
-Stack Effect Multiplier down to 0.5
-Rebuffed My Romance Attempt
-Duration down to 1 day
-Stack Limit per Pawn down to 3
-Failed Romance Attempt on Me
-Duration down to 2 days
-Stack Limit per Pawn down to 3
-Failed Romance Attempt on Me Low Opinion
-Duration raised to 5 days
-Stack Limit down to 1
-Mood Effect down to -5

Thoughts(Sit_General)
-Dead Man's Apparel
-2 Pieces - Mood Effect raised to -6
-3 Pieces - Mood Effect raised to -9
-4 Pieces - Mood Effect raised to -12
-Added Cannibal and Psychopath to Null Traits
-Human Leather Apparel Sad
-1 Piece - Mood Effect raised to -5
-2 Pieces - Mood Effect raised to -7
-3 Pieces - Mood Effect raised to -10
-4 Pieces - Mood Effect raised to -15
-Human Leather Apparel Happy
-1 Piece - Mood Effect raised to 5
-2 Pieces - Mood Effect raised to 7
-3 Pieces - Mood Effect raised to 10
-4 Pieces - Mood Effect raised to 15
-Environment Hot
-"Very Hot" - Mood Effect down to -8
-"Extremely Hot" - Mood Effect down to -10
-"Burning Hot" - Mood Effect down to -15

Thoughts(Sit_RoomStats)
-Hospital Patient
-"Slightly Impressive" Hospital Mood Effect raised to 4
-"Very Impressive" Hospital Mood Effect raised to 6
-"Extremely Impressive" Hospital Mood Effect raised to 8
-"Unbelievably Impressive" Hospital Effect raised to 10
-"Wondrously Impressive" Hospital Mood Effect raised to 12

Thoughts(Sit_Social)
-Ugly trait
-Added "Kind" to Null Traits
-Annoying Voice