Arma 3
TRGM2 - Takistan
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Update: 20 May, 2018 @ 11:11am

v2.0.23
- Fixed : Virtual Arsenal bug which caused game to crash

v2.0.22

- Localisation (Chinese added)
- Localisation (Spanish added)
- Can now turn in a campaign day at either base or AO notice board (will lose 0.2 rep though)
- New friendly faction/loadouts : RHS Chernarus Ground Forces
- New enemy faction : RHS - ChDKZ Insurgents

- Adjusted: Only command/teamleaders can end mission, request next day or turn in mission
- Adjusted: shooting officer (when "interrogate officer" mission) will cause him to drop his weapon and will no longer fire back when rolling around in pain!
- Adjusted: Enemy Scout chopper/drone should now fly slow while searching for players
- Adjusted: maximum of 10 civs per AO limit
- Adjusted: waypoints for civs cut down (was getting hundreds of waypoints generating)
- Adjusted: because packed building is fixed, have increased chance of buildings being occupied
- Adjusted: increased chance of civs
- Adjusted: 50/50 chance if you will be notified of incoming sandstorm
- Adjusted: Once POW or reporter joined group, you still have option to carry now.
- Adjusted: when reporter/pow RTB, he will now leave group and be deleted
- Adjusted: Enemy AI response time and spot distance reduced further during sand storm!

- Fixed: will not flood a small building up with loads of enemy (also, not add unit inside another unit on same spot!)
- Fixed: adjusted script so friendly vehicles wont blow up when starting on a ship (in prep of a future release)
- Fixed: mission over animation would sometimes show at start of mission
- Fixed: Civs are actually mixed now (wasnt fully fixed in last update!)
- Fixed: Support requests where not always working on dedicated (may have fixed single player issue too, I havent been able to replicate since this fix)
- Fixed: sometimes ammo was mixed with vanilla and mod or missing ammo (like launcher ammo for example)
- Fixed: Virtual arsenal would only show for host or nobody if on dedicated at the ammo box near AO
- Fixed: if carry pow/reporter, It wasn't allowing transport chopper to fly into AO to extract
- Fixed: after you interrogate office, It wasn't allowing transport chopper to fly into AO to extract
- Fixed: When pow/reporter joins group, It wasnt allowing transport chopper to fly into AO to extract
- Fixed: Enemy scout chopper/drone should not just vanish!
- Fixed: If intel required, was sometimes not giving a mission that had intel
- Fixed: failing the main objective then ending mission, would show as success!

Update: 12 Apr, 2018 @ 12:02pm

Version 2.0.21

New Features:
- New objective POW and reporter rescue (pow can be shot by enemy when rescued, reporter will not be shot at by enemy
- Events added: These events are optional, and you may not even encounter them. Helping out at an event will increase your rep (making it easier to maintain your rep, or if campaign mode, then will help you move up the ranks!)
- Event: Medical Assistance (talk to the paramedics to see what is needed)
- Event: Pilot or Press Rescue
- Event: Civilian breakdown assist (could be a trap)
- Event: Ambushed Convoy, help extract wounded units
- New mode, "Main, with two unmarked optional sides"
- New mode "Three hidden missions"

Possible Event Outcomes
- VBIED (Vehicle-Borne Improvised Explosive Device)
- Enemy Ambush
- Suicide Bombers
- Simply Nothing!(edited)

Other Tweaks
- can now get intel from comms tower
- civs are no longer all the same
- UAV option will now constantly show once you get to the main marker building of a main AO, also, will fail task if target dead or escaped
- maintain rep task harder to fulfil now, however, you can assist in side or events to increase rep to help maintain this task
- Added playable civilian cameramen (invisible civs that can move fast and teleport, kind of like a spectator, but with TFAR or other radio mod, you can hear comms!)
- rhs F22 CHANGE A10 (CAS)
- smoke rounds added for all factions (in ammo crate)
- Tank DLC sound tracks added to intro music

Bug Fixes
Fixed: Campaign didn’t have option to end and debrief (future version will have some closing credits and report data)
Fixed: Issue that would not always allow to call transport chopper inside an AO after task completed
Fixed: Bug when trying to set sandstorm to endless
Fixed: Warning message for friendly and enemy faction changes were around the wrong way
Fixed - Saving campaign on server wasn’t working correctly
Fixed - rep increase reason didn’t show when killed weapon dealer

Update: 9 Feb, 2018 @ 3:49pm

- Laser designator for takistan loadouts
- UAV terminal added
- comms towers added

Update: 4 Feb, 2018 @ 1:38am

Fixed: CUP antitank unit was missing Javelin ammo
Fixed: AI respawn without adjusted loadout (actually fixed now)
Fixed: Takistan, radio guy was floating above bunker
Adjusted: Script adjusted that will now make sure enemy are not created too close to HQ (allows for missiont to be ported to smaller maps)

Update: 3 Feb, 2018 @ 6:14am

fixed: issue with looping all objects and placing AAA markers (again)
fixed: all base objects was sometimes deleted when campaign started next day
fixed: transport will now never run out of fuel!
fixed: Arti and Airsupport request issues fixed (cant see to use CUP aircraft for support vehilce, so used vanilla wipeout)
fixed: When friendly AI respawned, they was resetting loadout to default

Update: 30 Jan, 2018 @ 2:27pm

- Fixed: custom loadout will take priority over mission loadout
- Fixed: Issue with intel not showing correctly on server (sometimes causing infinite loop of AAA markers)

Update: 29 Jan, 2018 @ 4:16pm

Update: 29 Jan, 2018 @ 4:00pm

- Fixed: AAA marker loop issue
- Fixed: Call transport and virtual arsenal should no longer show multiple times when respawn
- Fixed: Game options vanished and caused TFAR issues when revive active and CBA running
- CUP British forces faction (desert and MTP)
- CUP Takistan army and milita added
- Dust storm advanced option

Update: 29 Jan, 2018 @ 3:59pm