Prison Architect

Prison Architect

Material Design UI
Showing 1-8 of 8 entries
Update: 18 Jan @ 1:07pm

Slowly reaching the goal!

* 41 icons of the D11 UI have been materialised
* Replaced the kitchen and the morgue icon
* Updated 5 weather icons
* Updated thumbnail (and broke it)

Update: 24 Mar, 2024 @ 12:26pm

This update is a step forward to the final version and brings small fixes upon the 1.5 version.

Introduced a basic support for the D11 UI. Finally.
- In the meantime, I just took the D11 icons and put them on a solid background.
- Updated the digital clock for the umpteenth time
Restored to higher resolution
Misc:
- Updated font to Roboto medium
- Updated top info bar icons
- Replaced two icons
- Replaced the rest of them to vector based
- Resized as big as possible and fixed the horizontal alignment
- Updated the colors
- Fixed some errors introduced in 1.5 version
- Updated thumbnail

Update: 16 Mar, 2024 @ 3:38pm

This might be one of the last updates. The game is not receiving new updates, most of the mods are broken (or revived thanks to this guy) and people are departing to other games. Still, I was hating myself because I didn't maintaned the mod and the game updates slowly broke it. I spent 11 hours just to make the little adjustmens below, so I'll call it a day.

Support for The Sunset update
- I left untouched the D11 UI. My frenzy wanted to upload an unfinished mod, sorry.
- The icons are now 25% bigger
- Updated background colors to match closer the Material Design counterparts
- Replaced almost all the icons
This was supposed to be just a revival, but the icons became blurry during the export process and the only fix I found was to replace all of them. I think this was caused by editing the source file into Photopea.
Revamped the guard beacons
Refined the digital clock
Misc:
- Updated the weather icons
- Some custom icons have been replaced with Google ones.
- Google moved on to its revamped Material Symbols set, leaving Material Design deprecated. I decided to stick to the old icons and fallback to the newer set.

Update: 20 Jul, 2019 @ 6:14am

- Support for Update 17
- Replaced 3 icons
- Changed the guard beacons color with a brighter one

Update: 12 Jan, 2019 @ 6:13am

- Replaced 8 icons
- New weather icons
- Minor fixes like icon sizes, color, alignment and vector sources

Update: 23 Jun, 2018 @ 8:14am

* Support for Update 14
- Updated Storage and Security icon
- Updated Deployment icons

Update: 18 Feb, 2018 @ 12:05am

Clock
  • Introducing the Material Design digital clock! Rendered at 400%, so you won't see any pixel. Enjoy the Roboto numbers!
  • Adjusted number position and clock hands. Unfortunately I can't make the clock hands longer like the Google Clock, darn.
Icons
  • Increased overall size of 5%. Lot of complaints about small icons, so here we go.
  • Removed the black trail from the status bar icons. Useless and kinda annoying.
  • Replaced particular icons because not so recognizable at a glance
    • Export (the original arrow pointed inside, the newer one points outside)
    • Freefire (lot of possible icons, the laser might be the best one)
    • Holding Cell (emphasizes the temporary function and distinguishes it from the Dormitory)
    • Intelligence (world icon was too vague)
    • Office (I thought that was the shop... now it's a briefcase)
    • Shakedown (a torch is way recognizable)
    • Utilities (a power plug is way recognizable)
    • Yard (a flower is way recognizable)
    • Logistics (the clog is way recognizable)
    • Prison Labour (a paint brush because there is a briefcase already)
Miscellaneous
  • Render: The set have been exported at 200% of its resolution. The smallest icon is crispy sharp even with huge HUD scale. The downside is that the size mod is 600kb bigger.
  • Search icon: Fixed being a pixel larger than the original.
  • Deployment: The patrolling spot have been Materialised. The colors are picked from the official palette.

Update: 11 Feb, 2018 @ 3:25am

Nothing to see here, just a new mod on the street.