Divinity: Original Sin 2

Divinity: Original Sin 2

Blade Master Class
Viser 1-9 af 9 forekomster
Opdatering: 31. mar. 2018 kl. 21:25

Version 1.2.0.0 is out! Changes:
- Players can now adjust the restrictions of: abilities, skills and weapons via mod settings. 2H ability is still the key one for tiering of damage skills. Although player can disable weapon type checks I'm quite sure that Blade Master will not work with ranged weapons.
- Tried to fix combat freezes when Blade Master looses control (charm, chicken, taunt, etc.). Need feedback if the fix helped
- Removed the dialogue option to respec because it is too buggy - it is way too easy to loose ability and/or talent points via it. If you need early respecs (in Fort joy) I would suggest to use one of the dedicated mods for it

Opdatering: 25. feb. 2018 kl. 10:42

Hotfix v1.1.2:
- used stance skills are now properly removed
- improved mod updating procedures (better cleanup)

Opdatering: 25. feb. 2018 kl. 5:13

Hotfix v1.1.1:
- small performance and stability update

Opdatering: 25. feb. 2018 kl. 3:45

MAJOR UPDATE. Version 1.1 is now live!

Major features:
- By a popular demand - Lone Wolf is now allowed (disabled by default) via mod settings avilable at Blade Master Historian
- Damage versatility: Swordie now has 2 aspects: Mastery and Chaos focusing on physical or random damage respectively. Now Blade Master can easily compliment almost any team setup
- On demand gap closer: New ability "In The Right Place": teleport self up to 9m away, no stance required, 1 AP cost, 5 turns CD, can be used in combat only (this is a gap-closer skill and not an out-of-combat teleport skill)
- Easier access to SP-expensive skills: All tiers of Battle focus now reduce SP cost by 3; AP reduction for some tiers - final cost is now 1 AP; reduced stats buff for later tiers

Minor features:
- Temporal cage: buffed radius and damage of early tiers
- Agony unleashed: increased jump distance of early tiers
- No more "New skills gained" spam all the time
- On save load when mod update is finished a notification will be shown
- Experimental hotbar fix: when skill is updated to the different tier/version of it (tier change, aspect change, etc.) it should stay on the same position on the hotbar

Bugfixes:
- Ruining Wave now properly kills targets instead of leaving it with 0 HP
- Fixed a description of "Exploit Weakness" to mention extra Piercing Damage. Damage was always a part of the skill but was previously not mentioned in tooltip
- Fixed Agony Unleashed tiers 5 and 6 damage
- Provoking whispers now can target almost anyone but allies (for some reason it does not initiate combat)

Opdatering: 14. feb. 2018 kl. 15:01

Version 1.0.4.0 has been released. Changes:
- Made few skill descriptions shorter so they can fit on screen
- Fixed skill properties of several skills to match proper tiers progressions
- Fixed a few spelling and grammar issues

Opdatering: 13. feb. 2018 kl. 11:21

Version 1.0.3.0 has been released. Changes:
- over 200 spelling and grammar mistakes are fixed
- a rare bug that could cause players loosing talent points is fixed
- "source muted" status inflicted by a collar should no longer be removed by Battle Focus skill

Opdatering: 12. feb. 2018 kl. 22:59

Version 1.0.2.0 has been released. Changes:
- Blade Master Historian NPC can now help players refund Lone Wolf talent (next dialogue option after respec)

Opdatering: 12. feb. 2018 kl. 14:27

Version 1.0.1.0 has been released. Changes:
- Sebille is no longer level 10 when starting a new game
- Lone Wolf notification spam is fixed
- Points in Necromancy, Summoning and Polymorph will no longer prevent class activation. Instead values of these abilities are reduced to 0 while class is active and restored back to original values when class is deactivated

Opdatering: 12. feb. 2018 kl. 0:19