Starbound

Starbound

Starbound Awakens - A continuation for the Star Wars Community Mod
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Update: 29 May, 2020 @ 4:48pm

Update: 25 May, 2020 @ 8:33pm

[1.6.2.1]
Started streamlining custom merchant inventory. Smuggler merchants should now have a unique set of stuff for sale now, plus some rare but powerful items. I will start building dungeons in space once I get the Zabrak ship sorted.

Update: 24 May, 2020 @ 9:02pm

Update: 24 May, 2020 @ 7:00pm

Update: 23 May, 2020 @ 7:30pm

Update: 22 May, 2020 @ 10:15pm

[1.6.1.2]
A block from Frackin' Universe, the Sand Pillar (version 1) is modifed by Starbound Awakens. Changes to this block are as follows:

- requires liquid carbonite to be created, but the number of blocks per resource item used is increased.
- sand pillars are now paintable, allowing you to get creative with them.

Update: 22 May, 2020 @ 9:58pm

Update: 2 May, 2020 @ 7:07am

[1.6.1.1]
Hygiene update - to maintain compatibility with FU.

Update: 20 Apr, 2020 @ 5:48am

Update: 19 Apr, 2020 @ 8:01pm

[Update 1.6.1]
Starbooze is now officially part of Starbound Awakens. I had long tried to avoid it but I realised I could not, so now components have been added in. Starbooze also uses Starbound Awaken's system for booze, where higher quality booze provides better protection against cold environments.

The next step however is to reconcile our 3 in-mod items - garrmorl, Ithorian Mist, and accarrgm - in relation to our new system. One method is to decrease the hunger replenishment thresholds of all pre-existing booze allowing people to get Full Belly easier with garrmorl but this is only a stopgap measure. Perks from spice and booze are expected to be thought over for 3 races - Wookiees, Twi'lek and Rodians.

Next in line will be to integrate madness into Starbound Awakens from Frackin' Universe, as a means of producing new side effects for Spice, as well as a means of allowing Frackin' Races support later on.