Space Engineers

Space Engineers

DTI's Mech Driver (MkII) -- Now works with Hinges
Showing 1-6 of 6 entries
Update: 28 Jun, 2020 @ 9:46pm

2.1.4 - Added Compatibility with Hinges

Script now utilizes hinges. All of the same rules that apply to Rotors apply to Hinges.

Happy building!

Update: 6 Mar, 2020 @ 11:03pm

2.0.4 - New interface updates

Script now utilizes new programming interface and utilizes the new Programmable Block UI. Also removed deprecated code.

Thanks @BL8NT for catching the error and for your suffering :).

Update: 13 May, 2018 @ 11:14am

2.0.3 - Crouch Feature

Script now utilizes a crouch position. Engineers can use this feature to designate which position components should be in when a mech is crouching (thanks @DFC Chief Engineer).

This can be utilized for:

  • Lowering a mech to allow access w/o the need for a jetpack.
  • Taking cover.
  • Dodging.
  • Jumping!? (disclaimer: not implemented yet :p)

To use simply add the "crouch" block level configuration (update the block's name).

Ex:
Piston [mech] [a] crouch: 0
Rotor [mech] [a] crouch: 180

Update: 10 Mar, 2018 @ 12:20am

2.0.2 - Thruster Override feature

Script now utilizes Thruster Override feature. Now you can utilize forward and reverse Thrusters when walking and reversing. Simply use the CustomData configuration to tell the script how much override to use, and it will apply the override to thrusters labeled with the [forward] and [reverse] tags.

Note
I chose to use the [forward] and [reverse] tags rather than using SE's designation of a thruster's direction because SE's designation is not always accurate. This became immediately apparent on my Liger build because it started as a subgrid and once detached from main grid, the thrusters did not reorient.

Update: 20 Feb, 2018 @ 11:16pm

2.0.1 - Gyroscope and Landing Gear utilization

Script now includes a Balance Gyroscope feature. Adding the [mech] tag and utilizing CustomData configurations, you can tell the script to use one or many gyroscopes to help balance your mech while walking. The mech will use reverse configurations when walking in reverse as well!

Now you can use landing gear used as "feet". Simply add the [mech] tag to landing gear and the appropriate [a] or [b] tag and the script will use the landing gear to lock to the ground while walking. Now your mech's can traverse the toughest of terrains and climb geographical features like never before!

Update: 20 Feb, 2018 @ 12:28am

2.0 - Major Update
Script now works with all types of Mech walking patterns, designes, and number of legs. Previous version (DragonKin's Mech Driver) forced a specific build hence the reason for the new workshop item.

*NEW* WSAD Controls (thanks @CTH2004)

  • Utilize natural controls for controlling your mech.
  • W uses walk command.
  • S uses reverse command.
  • A uses reversea command (turn left).
  • D uses reverseb command (turn right).