Arma 3
STALKER VOICES FOR AI
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Update: 20 Apr, 2023 @ 8:17am

- code optimization
- added macroses
- fixed voiceline repeating twice
- added new voicelines for Grenades

Update: 18 Apr, 2023 @ 8:41am

- IMPROVED script logic and optimization (completely rewriten)
- ADDED new MP voiceline controller
- ADDED new voicelines (sounds)
- ADDED new voiceline triggers and rules
- FIXED some bugs

Update: 16 Jun, 2018 @ 2:19am

- fixed: sound name errors
- fixed: wrong samples for non "COMBAT" units without weapons

Update: 1 Mar, 2018 @ 1:03am

- info update

Update: 1 Mar, 2018 @ 12:56am

- fixed possible voice spam for JIPs if AI unit is near 70m from spawn point

Update: 24 Feb, 2018 @ 3:40pm

1) added option to choose sides to activade sound mod.

place this in InitServer.sqf or Init.sqf:
missionNamespace setVariable ["FGSVsides",[WEST,EAST,RESISTANCE,CIVILIAN]];

choose sides you want to be affected by addon in free order

//Only WEST units will talk
missionNamespace setVariable ["FGSVsides",[WEST]];

//Only EAST and RESISTANCE will talk
missionNamespace setVariable ["FGSVsides",[EAST,RESISTANCE]];

if no command - default options will be applied - all sides.

Update: 22 Feb, 2018 @ 1:24pm

Update: 22 Feb, 2018 @ 1:21pm

Update: 22 Feb, 2018 @ 12:50pm

Update: 22 Feb, 2018 @ 12:48pm