Stellaris

Stellaris

Automated Trade
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Update: 2 Jun, 2018 @ 9:33am

- Reuploaded because of incorrect descriptor file.

Update: 31 May, 2018 @ 1:36pm

- Increased version from 2.0.* to 2.1.*.
- Updated distance triggers syntax.
- Updated scripted effects to implement new else_if syntax.
- Added aditional check for starbase to support systems with more than one star.

Update: 15 Apr, 2018 @ 2:50pm

- Extended fleet orders with a maiden voyage/aka backup for when no other planet is in range. Trade ships now venture to the closest target first before visiting 4 random targets and returning home.
- Made the fleet creation a scripted effect for convenience.
- Modified the trade country to always be neutral. Not really relevant as it seems to be the default.
- Overwritten the can spawn debris game rules to exclude the automated trade country.

Update: 11 Apr, 2018 @ 1:22pm

- Modified the script related to the starbase to use the star as reference instead of the starbase.

Update: 4 Apr, 2018 @ 7:37am

- Fixed a bug concerning the destruction of the starbase where the trade ship originated from.

Update: 2 Apr, 2018 @ 5:10am

- Automated trade ships will also be deployed by starbases with an offworld trading company building.

Update: 29 Mar, 2018 @ 1:30pm

- Changes for v2.0.2
- Added new thrusters for the trade ships.
- Updated thruster components with new modifiers.
- Updated localisations.

Update: 15 Mar, 2018 @ 5:49am

- Modified the check for automated testing so it has a hard limit of 100.
- Added Russian localisations from [KaMyH?K?] Kpoxa

Update: 12 Mar, 2018 @ 10:34am

- Added German localisation from Noobier.
- Added credits to the localisation files.

Update: 7 Mar, 2018 @ 7:44am

- Removed redundant checks from spawn planet trigger.
- Added French localisation from khyinn.