Stellaris

Stellaris

Automated Trade
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Update: 28 Feb, 2018 @ 11:25am

- Correction to the capital planet spawn chance.
- Reconstructed part of the fleet orders to optimize trading between capital planet and capital starbase.
- Added posibility for trade ships to prioritize the capital planets of countries instead of the planet where they originated.
- Excluded countries with devouring swarm as they kill the ships.
- Changed the conditions for trade with other countries.
- Restructuring and simplifying of the fleet orders.
- Merged the trade and destroy effects.
- Added timed planet flags for navigation purposes.

Update: 26 Feb, 2018 @ 3:03pm

- Added support for one planet country. A trade ship will now spawn if you have two planets or a starbase with a trading hub.
- Added trade at trading hubs. Any starbase with a trading hub module will also be a valid trade point to the ships.
- Optimized the policy settings use.
- Reduced the minimum travel distance to allow for planet to starbase travel.
- Added an extra policy settings option without players for testing purposes.
- Added a big bonus to the spawn chance of a trading ship at the capital of a country. 25% chance.

Update: 26 Feb, 2018 @ 1:53pm

- Forgot localisations for languages other than English.

Update: 26 Feb, 2018 @ 1:46pm

- Simplified cleanup event.
- Added policy settings. Integrated the policy settings in the event script.

Update: 25 Feb, 2018 @ 4:29am

- Reduced the amount of planets the trade ships visit before returning home.
- Reduced the maximum distance the trade ships are allowed to travel.
- Increased the minimum distance to prevent ships from staying in one system for too long.

Update: 23 Feb, 2018 @ 5:00am

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