ENDLESS™ Space 2

ENDLESS™ Space 2

Endless Moons 3.1.2
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Update: 1 Dec, 2020 @ 5:57pm

Version History:
2.8.8
Fixed bug that would allow a frozen moon curiosity to generate with other moons
Reduced the upkeep for Lunar Infrastructure
Fixed Orb: Manufactory balance
Added Celestial Orb detection requirements to tooltips
Added compatibility for ESG Balance Mod
Added Spoilers.txt file describing Orbs and Temples

2.8.7
Bug preventing Hunter Guilds and Moon Exploitation Drones from showing up as buildable for Vodyani fixed

2.8.6
German localization update
Husk of Knowledge, Platform of Ys, and Spotora's Sanctum now count for full value for Infiltration Gateway
Adjustment to Orb upgrade improvements
Fixed a fertile moon to apply industry to planet

2.8.5
Fixed upkeep of Lunar Infrastructure
Fixed Moon Temple images

2.8.4
Increased compatibility by completely removing reliance on modifying technology constructibles (Should work with Enhanced Space now - but items will appear in different spots in tech tree)
Fixed fixes that were somehow lost during rapid updates - ugh!

2.8.3
Fixed anomaly generation bug

2.8.2
Updated German localization
Fixed flat FIDS bug and moved flat moon bonuses back to apply to planet instead of system.

2.8.1
Bug Fix: Moons that add flat FIDS directly to planet have been reverted to add to the system. Exploring moons via ship module causes a bug that ignores those modifiers. Hopefully this is a temporary fix.

2.8 - Quarantine Update! (Hire Me!)
Revised Celestial Orb effects
Added 8 new Celestial Orb types to discover
Increased compatibility with other mods
Revised some icons
Moon Exploration Module is now visible on tech screen
Develop Moon action no longer takes a min of 2 turns
Slight tweak to Lunar Tourism
Slight tweak to Frozen and Volcanic moons
Slight tweak to Orbital Hydroponics
Slight tweak to Lunar Mining
Slight tweak to Lunar Research
Rebalance Lunar Infrastructure (Again)
Moon Temples and Celestial Orbs now count for Historical Enclaves and Endless Enclaves
Modified Lunar Surveillance Station to include vision range
Lunar Data Network for Vodyani moved to Applied Casimir Effect (Tier 3)
Lunar Colonies now count on explored moons - changed from requiring a developed moon

2.7.2
Rebalanced Celestial Orbs
Fixed description of Infinite Caverns temple
Slightly reduced Multiple Moons frequency

2.7.1
Added A new medium and small moon for more variety
Made a couple more moons able to be discovered via a curiosity
Rebalanced Lunar Infrastructure (Again)
Slightly reduced the frequency of Cloaked Orbs
Hunter Guilds now works on Cloaked Orbs too
Fixed a bug that caused an explored frozen moon to count as developed
Fixed a bug causing pop bonuses dependent on an anomaly to fail
Increased dust upkeep cost of Lunar Infrastructure
Fixed some typos

2.7
Compatibility with DLC 4: Awakening
Rebalanced Lunar Infrastructure
Fixed some typos

2.6.5
Celestial Orb balance tweaks
Core Stack Router balance tweak

2.6.4
Updated German localization

2.6.3
Added German localization (Provided by Groo the one)
Rebalanced Lunar Infrastructure
Moved more flat FIDSI bonuses from moons to apply to planet rather than system
Fixed typos

2.6.2
Rebalancing of Celestial Orbs
Rebalanced hacking speed effect granted by Core Stack Routers
Revised Lunar Colonies to add +1 population slot on planets with a developed moon or temple
Modified DLC3 Lunar Suburbs to add +2 population slots only on planets with a developed moon
Fixed broken descriptions and typos

2.6.1
Compatibility with Patch 1.4.9
Added support for Crescent anomalies
Fixed a bug with Moon Exploration Module not working unless also having anomaly reduction tech
Fixed tech tree discount links for Umbral Choir
Fixed other miscellaneous bugs

2.6
Compatibility with DLC 3: Penumbra
Added Lunar Sanctuaries for Umbral Choir
Modified some Endless Temples to be more relevant to the Penumbra Update
Moved Moon Exploration to Pev-Scale Accelerators
Added Lunar Research planet specialization
Added Lunar Mining planet specialization
Added Cloaked Celestial Orbs
Added New Endless Temple
Added Tier 1 improvement: Lunar Infrastructure
Moved flat bonuses of moons to apply to the planet instead of the system. (Same end result, but interacts with specializations better.)
Modified Lunar Data Networks
Modified Lunar Tourism
Revised droplists for moon curiosities
Binary and Multiple Moon instances count as 2 and 3 moons, respectively.
Reduced frequency of Binary and Multiple moons.
Added a new variation of Medium Moon for variety.
Slightly tweaked some "per Owned Moon" effects.
Moved Vodyani Moon Exploitation Drones one tier earlier. (Tier 2)
Slightly increased the number of unique anomalies in galaxy generation - allows for better chances of temples.
Fixed some production cost bugs.
Fixed some typos and descriptions.

2.5
Adjusted balancing to moons and system improvements
Added Moon Exploration ship module
Added new Temple: Distributed Linkage
Added new system improvement unlock to Temple: Deep Mind
Added new system improvement unlock to Temple: Titan Wind
Adjusted Temple: Watchmaker upgrade path

2.1
Compatibility with DLC 2: Supremacy
Bug Fixes

2.0
Added more options for temple restoration
Added more interesting temple benefits including the introduction of temple granted construction options
Added a new temple
Added a new Vodyani moon temple technology
Fixed visible anomaly generation bug
Rebalanced moon technology unlocks
Various moon and temple effect balancing
Spelling and typo corrections

1.0
Initial Release

Update: 1 Dec, 2020 @ 9:05am

Version History:
2.8.8
Fixed bug that would allow a frozen moon curiosity to generate with other moons
Reduced the upkeep for Lunar Infrastructure
Fixed Orb: Manufactory balance
Added Celestial Orb detection requirements to tooltips
Added compatibility for ESG Balance Mod
Added Spoilers.txt file describing Orbs and Temples

2.8.7
Bug preventing Hunter Guilds and Moon Exploitation Drones from showing up as buildable for Vodyani fixed

2.8.6
German localization update
Husk of Knowledge, Platform of Ys, and Spotora's Sanctum now count for full value for Infiltration Gateway
Adjustment to Orb upgrade improvements
Fixed a fertile moon to apply industry to planet

2.8.5
Fixed upkeep of Lunar Infrastructure
Fixed Moon Temple images

2.8.4
Increased compatibility by completely removing reliance on modifying technology constructibles (Should work with Enhanced Space now - but items will appear in different spots in tech tree)
Fixed fixes that were somehow lost during rapid updates - ugh!

2.8.3
Fixed anomaly generation bug

2.8.2
Updated German localization
Fixed flat FIDS bug and moved flat moon bonuses back to apply to planet instead of system.

2.8.1
Bug Fix: Moons that add flat FIDS directly to planet have been reverted to add to the system. Exploring moons via ship module causes a bug that ignores those modifiers. Hopefully this is a temporary fix.

2.8 - Quarantine Update! (Hire Me!)
Revised Celestial Orb effects
Added 8 new Celestial Orb types to discover
Increased compatibility with other mods
Revised some icons
Moon Exploration Module is now visible on tech screen
Develop Moon action no longer takes a min of 2 turns
Slight tweak to Lunar Tourism
Slight tweak to Frozen and Volcanic moons
Slight tweak to Orbital Hydroponics
Slight tweak to Lunar Mining
Slight tweak to Lunar Research
Rebalance Lunar Infrastructure (Again)
Moon Temples and Celestial Orbs now count for Historical Enclaves and Endless Enclaves
Modified Lunar Surveillance Station to include vision range
Lunar Data Network for Vodyani moved to Applied Casimir Effect (Tier 3)
Lunar Colonies now count on explored moons - changed from requiring a developed moon

2.7.2
Rebalanced Celestial Orbs
Fixed description of Infinite Caverns temple
Slightly reduced Multiple Moons frequency

2.7.1
Added A new medium and small moon for more variety
Made a couple more moons able to be discovered via a curiosity
Rebalanced Lunar Infrastructure (Again)
Slightly reduced the frequency of Cloaked Orbs
Hunter Guilds now works on Cloaked Orbs too
Fixed a bug that caused an explored frozen moon to count as developed
Fixed a bug causing pop bonuses dependent on an anomaly to fail
Increased dust upkeep cost of Lunar Infrastructure
Fixed some typos

2.7
Compatibility with DLC 4: Awakening
Rebalanced Lunar Infrastructure
Fixed some typos

2.6.5
Celestial Orb balance tweaks
Core Stack Router balance tweak

2.6.4
Updated German localization

2.6.3
Added German localization (Provided by Groo the one)
Rebalanced Lunar Infrastructure
Moved more flat FIDSI bonuses from moons to apply to planet rather than system
Fixed typos

2.6.2
Rebalancing of Celestial Orbs
Rebalanced hacking speed effect granted by Core Stack Routers
Revised Lunar Colonies to add +1 population slot on planets with a developed moon or temple
Modified DLC3 Lunar Suburbs to add +2 population slots only on planets with a developed moon
Fixed broken descriptions and typos

2.6.1
Compatibility with Patch 1.4.9
Added support for Crescent anomalies
Fixed a bug with Moon Exploration Module not working unless also having anomaly reduction tech
Fixed tech tree discount links for Umbral Choir
Fixed other miscellaneous bugs

2.6
Compatibility with DLC 3: Penumbra
Added Lunar Sanctuaries for Umbral Choir
Modified some Endless Temples to be more relevant to the Penumbra Update
Moved Moon Exploration to Pev-Scale Accelerators
Added Lunar Research planet specialization
Added Lunar Mining planet specialization
Added Cloaked Celestial Orbs
Added New Endless Temple
Added Tier 1 improvement: Lunar Infrastructure
Moved flat bonuses of moons to apply to the planet instead of the system. (Same end result, but interacts with specializations better.)
Modified Lunar Data Networks
Modified Lunar Tourism
Revised droplists for moon curiosities
Binary and Multiple Moon instances count as 2 and 3 moons, respectively.
Reduced frequency of Binary and Multiple moons.
Added a new variation of Medium Moon for variety.
Slightly tweaked some "per Owned Moon" effects.
Moved Vodyani Moon Exploitation Drones one tier earlier. (Tier 2)
Slightly increased the number of unique anomalies in galaxy generation - allows for better chances of temples.
Fixed some production cost bugs.
Fixed some typos and descriptions.

2.5
Adjusted balancing to moons and system improvements
Added Moon Exploration ship module
Added new Temple: Distributed Linkage
Added new system improvement unlock to Temple: Deep Mind
Added new system improvement unlock to Temple: Titan Wind
Adjusted Temple: Watchmaker upgrade path

2.1
Compatibility with DLC 2: Supremacy
Bug Fixes

2.0
Added more options for temple restoration
Added more interesting temple benefits including the introduction of temple granted construction options
Added a new temple
Added a new Vodyani moon temple technology
Fixed visible anomaly generation bug
Rebalanced moon technology unlocks
Various moon and temple effect balancing
Spelling and typo corrections

1.0
Initial Release

Update: 30 Nov, 2020 @ 10:43pm

Version History:
2.8.8
Fixed bug that would allow a frozen moon curiosity to generate with other moons
Reduced the upkeep for Lunar Infrastructure
Fixed Orb: Manufactory balance
Added Celestial Orb detection requirements to tooltips
Added compatibility for ESG Balance Mod
Added Spoilers.txt file describing Orbs and Temples

2.8.7
Bug preventing Hunter Guilds and Moon Exploitation Drones from showing up as buildable for Vodyani fixed

2.8.6
German localization update
Husk of Knowledge, Platform of Ys, and Spotora's Sanctum now count for full value for Infiltration Gateway
Adjustment to Orb upgrade improvements
Fixed a fertile moon to apply industry to planet

2.8.5
Fixed upkeep of Lunar Infrastructure
Fixed Moon Temple images

2.8.4
Increased compatibility by completely removing reliance on modifying technology constructibles (Should work with Enhanced Space now - but items will appear in different spots in tech tree)
Fixed fixes that were somehow lost during rapid updates - ugh!

2.8.3
Fixed anomaly generation bug

2.8.2
Updated German localization
Fixed flat FIDS bug and moved flat moon bonuses back to apply to planet instead of system.

2.8.1
Bug Fix: Moons that add flat FIDS directly to planet have been reverted to add to the system. Exploring moons via ship module causes a bug that ignores those modifiers. Hopefully this is a temporary fix.

2.8 - Quarantine Update! (Hire Me!)
Revised Celestial Orb effects
Added 8 new Celestial Orb types to discover
Increased compatibility with other mods
Revised some icons
Moon Exploration Module is now visible on tech screen
Develop Moon action no longer takes a min of 2 turns
Slight tweak to Lunar Tourism
Slight tweak to Frozen and Volcanic moons
Slight tweak to Orbital Hydroponics
Slight tweak to Lunar Mining
Slight tweak to Lunar Research
Rebalance Lunar Infrastructure (Again)
Moon Temples and Celestial Orbs now count for Historical Enclaves and Endless Enclaves
Modified Lunar Surveillance Station to include vision range
Lunar Data Network for Vodyani moved to Applied Casimir Effect (Tier 3)
Lunar Colonies now count on explored moons - changed from requiring a developed moon

2.7.2
Rebalanced Celestial Orbs
Fixed description of Infinite Caverns temple
Slightly reduced Multiple Moons frequency

2.7.1
Added A new medium and small moon for more variety
Made a couple more moons able to be discovered via a curiosity
Rebalanced Lunar Infrastructure (Again)
Slightly reduced the frequency of Cloaked Orbs
Hunter Guilds now works on Cloaked Orbs too
Fixed a bug that caused an explored frozen moon to count as developed
Fixed a bug causing pop bonuses dependent on an anomaly to fail
Increased dust upkeep cost of Lunar Infrastructure
Fixed some typos

2.7
Compatibility with DLC 4: Awakening
Rebalanced Lunar Infrastructure
Fixed some typos

2.6.5
Celestial Orb balance tweaks
Core Stack Router balance tweak

2.6.4
Updated German localization

2.6.3
Added German localization (Provided by Groo the one)
Rebalanced Lunar Infrastructure
Moved more flat FIDSI bonuses from moons to apply to planet rather than system
Fixed typos

2.6.2
Rebalancing of Celestial Orbs
Rebalanced hacking speed effect granted by Core Stack Routers
Revised Lunar Colonies to add +1 population slot on planets with a developed moon or temple
Modified DLC3 Lunar Suburbs to add +2 population slots only on planets with a developed moon
Fixed broken descriptions and typos

2.6.1
Compatibility with Patch 1.4.9
Added support for Crescent anomalies
Fixed a bug with Moon Exploration Module not working unless also having anomaly reduction tech
Fixed tech tree discount links for Umbral Choir
Fixed other miscellaneous bugs

2.6
Compatibility with DLC 3: Penumbra
Added Lunar Sanctuaries for Umbral Choir
Modified some Endless Temples to be more relevant to the Penumbra Update
Moved Moon Exploration to Pev-Scale Accelerators
Added Lunar Research planet specialization
Added Lunar Mining planet specialization
Added Cloaked Celestial Orbs
Added New Endless Temple
Added Tier 1 improvement: Lunar Infrastructure
Moved flat bonuses of moons to apply to the planet instead of the system. (Same end result, but interacts with specializations better.)
Modified Lunar Data Networks
Modified Lunar Tourism
Revised droplists for moon curiosities
Binary and Multiple Moon instances count as 2 and 3 moons, respectively.
Reduced frequency of Binary and Multiple moons.
Added a new variation of Medium Moon for variety.
Slightly tweaked some "per Owned Moon" effects.
Moved Vodyani Moon Exploitation Drones one tier earlier. (Tier 2)
Slightly increased the number of unique anomalies in galaxy generation - allows for better chances of temples.
Fixed some production cost bugs.
Fixed some typos and descriptions.

2.5
Adjusted balancing to moons and system improvements
Added Moon Exploration ship module
Added new Temple: Distributed Linkage
Added new system improvement unlock to Temple: Deep Mind
Added new system improvement unlock to Temple: Titan Wind
Adjusted Temple: Watchmaker upgrade path

2.1
Compatibility with DLC 2: Supremacy
Bug Fixes

2.0
Added more options for temple restoration
Added more interesting temple benefits including the introduction of temple granted construction options
Added a new temple
Added a new Vodyani moon temple technology
Fixed visible anomaly generation bug
Rebalanced moon technology unlocks
Various moon and temple effect balancing
Spelling and typo corrections

1.0
Initial Release

Update: 20 Jul, 2020 @ 8:14pm

Version History:
2.8.7
Bug preventing Hunter Guilds and Moon Exploitation Drones from showing up as buildable for Vodyani fixed

2.8.6
German localization update
Husk of Knowledge, Platform of Ys, and Spotora's Sanctum now count for full value for Infiltration Gateway
Adjustment to Orb upgrade improvements
Fixed a fertile moon to apply industry to planet

2.8.5
Fixed upkeep of Lunar Infrastructure
Fixed Moon Temple images

2.8.4
Increased compatibility by completely removing reliance on modifying technology constructibles (Should work with Enhanced Space now - but items will appear in different spots in tech tree)
Fixed fixes that were somehow lost during rapid updates - ugh!

2.8.3
Fixed anomaly generation bug

2.8.2
Updated German localization
Fixed flat FIDS bug and moved flat moon bonuses back to apply to planet instead of system.

2.8.1
Bug Fix: Moons that add flat FIDS directly to planet have been reverted to add to the system. Exploring moons via ship module causes a bug that ignores those modifiers. Hopefully this is a temporary fix.

2.8 - Quarantine Update! (Hire Me!)
Revised Celestial Orb effects
Added 8 new Celestial Orb types to discover
Increased compatibility with other mods
Revised some icons
Moon Exploration Module is now visible on tech screen
Develop Moon action no longer takes a min of 2 turns
Slight tweak to Lunar Tourism
Slight tweak to Frozen and Volcanic moons
Slight tweak to Orbital Hydroponics
Slight tweak to Lunar Mining
Slight tweak to Lunar Research
Rebalance Lunar Infrastructure (Again)
Moon Temples and Celestial Orbs now count for Historical Enclaves and Endless Enclaves
Modified Lunar Surveillance Station to include vision range
Lunar Data Network for Vodyani moved to Applied Casimir Effect (Tier 3)
Lunar Colonies now count on explored moons - changed from requiring a developed moon

2.7.2
Rebalanced Celestial Orbs
Fixed description of Infinite Caverns temple
Slightly reduced Multiple Moons frequency

2.7.1
Added A new medium and small moon for more variety
Made a couple more moons able to be discovered via a curiosity
Rebalanced Lunar Infrastructure (Again)
Slightly reduced the frequency of Cloaked Orbs
Hunter Guilds now works on Cloaked Orbs too
Fixed a bug that caused an explored frozen moon to count as developed
Fixed a bug causing pop bonuses dependent on an anomaly to fail
Increased dust upkeep cost of Lunar Infrastructure
Fixed some typos

2.7
Compatibility with DLC 4: Awakening
Rebalanced Lunar Infrastructure
Fixed some typos

2.6.5
Celestial Orb balance tweaks
Core Stack Router balance tweak

2.6.4
Updated German localization

2.6.3
Added German localization (Provided by Groo the one)
Rebalanced Lunar Infrastructure
Moved more flat FIDSI bonuses from moons to apply to planet rather than system
Fixed typos

2.6.2
Rebalancing of Celestial Orbs
Rebalanced hacking speed effect granted by Core Stack Routers
Revised Lunar Colonies to add +1 population slot on planets with a developed moon or temple
Modified DLC3 Lunar Suburbs to add +2 population slots only on planets with a developed moon
Fixed broken descriptions and typos

2.6.1
Compatibility with Patch 1.4.9
Added support for Crescent anomalies
Fixed a bug with Moon Exploration Module not working unless also having anomaly reduction tech
Fixed tech tree discount links for Umbral Choir
Fixed other miscellaneous bugs

2.6
Compatibility with DLC 3: Penumbra
Added Lunar Sanctuaries for Umbral Choir
Modified some Endless Temples to be more relevant to the Penumbra Update
Moved Moon Exploration to Pev-Scale Accelerators
Added Lunar Research planet specialization
Added Lunar Mining planet specialization
Added Cloaked Celestial Orbs
Added New Endless Temple
Added Tier 1 improvement: Lunar Infrastructure
Moved flat bonuses of moons to apply to the planet instead of the system. (Same end result, but interacts with specializations better.)
Modified Lunar Data Networks
Modified Lunar Tourism
Revised droplists for moon curiosities
Binary and Multiple Moon instances count as 2 and 3 moons, respectively.
Reduced frequency of Binary and Multiple moons.
Added a new variation of Medium Moon for variety.
Slightly tweaked some "per Owned Moon" effects.
Moved Vodyani Moon Exploitation Drones one tier earlier. (Tier 2)
Slightly increased the number of unique anomalies in galaxy generation - allows for better chances of temples.
Fixed some production cost bugs.
Fixed some typos and descriptions.

2.5
Adjusted balancing to moons and system improvements
Added Moon Exploration ship module
Added new Temple: Distributed Linkage
Added new system improvement unlock to Temple: Deep Mind
Added new system improvement unlock to Temple: Titan Wind
Adjusted Temple: Watchmaker upgrade path

2.1
Compatibility with DLC 2: Supremacy
Bug Fixes

2.0
Added more options for temple restoration
Added more interesting temple benefits including the introduction of temple granted construction options
Added a new temple
Added a new Vodyani moon temple technology
Fixed visible anomaly generation bug
Rebalanced moon technology unlocks
Various moon and temple effect balancing
Spelling and typo corrections

1.0
Initial Release

Update: 19 May, 2020 @ 4:00pm

Version History:
2.8.6
German localization update
Husk of Knowledge, Platform of Ys, and Spotora's Sanctum now count for full value for Infiltration Gateway
Adjustment to Orb upgrade improvements
Fixed a fertile moon to apply industry to planet

2.8.5
Fixed upkeep of Lunar Infrastructure
Fixed Moon Temple images

2.8.4
Increased compatibility by completely removing reliance on modifying technology constructibles (Should work with Enhanced Space now - but items will appear in different spots in tech tree)
Fixed fixes that were somehow lost during rapid updates - ugh!

2.8.3
Fixed anomaly generation bug

2.8.2
Updated German localization
Fixed flat FIDS bug and moved flat moon bonuses back to apply to planet instead of system.

2.8.1
Bug Fix: Moons that add flat FIDS directly to planet have been reverted to add to the system. Exploring moons via ship module causes a bug that ignores those modifiers. Hopefully this is a temporary fix.

2.8 - Quarantine Update! (Hire Me!)
Revised Celestial Orb effects
Added 8 new Celestial Orb types to discover
Increased compatibility with other mods
Revised some icons
Moon Exploration Module is now visible on tech screen
Develop Moon action no longer takes a min of 2 turns
Slight tweak to Lunar Tourism
Slight tweak to Frozen and Volcanic moons
Slight tweak to Orbital Hydroponics
Slight tweak to Lunar Mining
Slight tweak to Lunar Research
Rebalance Lunar Infrastructure (Again)
Moon Temples and Celestial Orbs now count for Historical Enclaves and Endless Enclaves
Modified Lunar Surveillance Station to include vision range
Lunar Data Network for Vodyani moved to Applied Casimir Effect (Tier 3)
Lunar Colonies now count on explored moons - changed from requiring a developed moon

2.7.2
Rebalanced Celestial Orbs
Fixed description of Infinite Caverns temple
Slightly reduced Multiple Moons frequency

2.7.1
Added A new medium and small moon for more variety
Made a couple more moons able to be discovered via a curiosity
Rebalanced Lunar Infrastructure (Again)
Slightly reduced the frequency of Cloaked Orbs
Hunter Guilds now works on Cloaked Orbs too
Fixed a bug that caused an explored frozen moon to count as developed
Fixed a bug causing pop bonuses dependent on an anomaly to fail
Increased dust upkeep cost of Lunar Infrastructure
Fixed some typos

2.7
Compatibility with DLC 4: Awakening
Rebalanced Lunar Infrastructure
Fixed some typos

2.6.5
Celestial Orb balance tweaks
Core Stack Router balance tweak

2.6.4
Updated German localization

2.6.3
Added German localization (Provided by Groo the one)
Rebalanced Lunar Infrastructure
Moved more flat FIDSI bonuses from moons to apply to planet rather than system
Fixed typos

2.6.2
Rebalancing of Celestial Orbs
Rebalanced hacking speed effect granted by Core Stack Routers
Revised Lunar Colonies to add +1 population slot on planets with a developed moon or temple
Modified DLC3 Lunar Suburbs to add +2 population slots only on planets with a developed moon
Fixed broken descriptions and typos

2.6.1
Compatibility with Patch 1.4.9
Added support for Crescent anomalies
Fixed a bug with Moon Exploration Module not working unless also having anomaly reduction tech
Fixed tech tree discount links for Umbral Choir
Fixed other miscellaneous bugs

2.6
Compatibility with DLC 3: Penumbra
Added Lunar Sanctuaries for Umbral Choir
Modified some Endless Temples to be more relevant to the Penumbra Update
Moved Moon Exploration to Pev-Scale Accelerators
Added Lunar Research planet specialization
Added Lunar Mining planet specialization
Added Cloaked Celestial Orbs
Added New Endless Temple
Added Tier 1 improvement: Lunar Infrastructure
Moved flat bonuses of moons to apply to the planet instead of the system. (Same end result, but interacts with specializations better.)
Modified Lunar Data Networks
Modified Lunar Tourism
Revised droplists for moon curiosities
Binary and Multiple Moon instances count as 2 and 3 moons, respectively.
Reduced frequency of Binary and Multiple moons.
Added a new variation of Medium Moon for variety.
Slightly tweaked some "per Owned Moon" effects.
Moved Vodyani Moon Exploitation Drones one tier earlier. (Tier 2)
Slightly increased the number of unique anomalies in galaxy generation - allows for better chances of temples.
Fixed some production cost bugs.
Fixed some typos and descriptions.

2.5
Adjusted balancing to moons and system improvements
Added Moon Exploration ship module
Added new Temple: Distributed Linkage
Added new system improvement unlock to Temple: Deep Mind
Added new system improvement unlock to Temple: Titan Wind
Adjusted Temple: Watchmaker upgrade path

2.1
Compatibility with DLC 2: Supremacy
Bug Fixes

2.0
Added more options for temple restoration
Added more interesting temple benefits including the introduction of temple granted construction options
Added a new temple
Added a new Vodyani moon temple technology
Fixed visible anomaly generation bug
Rebalanced moon technology unlocks
Various moon and temple effect balancing
Spelling and typo corrections

1.0
Initial Release

Update: 2 May, 2020 @ 12:05am

Version History:
2.8.5
Fixed upkeep of Lunar Infrastructure
Fixed Moon Temple images

2.8.4
Increased compatibility by completely removing reliance on modifying technology constructibles (Should work with Enhanced Space now - but items will appear in different spots in tech tree)
Fixed fixes that were somehow lost during rapid updates - ugh!

2.8.3
Fixed anomaly generation bug

2.8.2
Updated German localization
Fixed flat FIDS bug and moved flat moon bonuses back to apply to planet instead of system.

2.8.1
Bug Fix: Moons that add flat FIDS directly to planet have been reverted to add to the system. Exploring moons via ship module causes a bug that ignores those modifiers. Hopefully this is a temporary fix.

2.8 - Quarantine Update! (Hire Me!)
Revised Celestial Orb effects
Added 8 new Celestial Orb types to discover
Increased compatibility with other mods
Revised some icons
Moon Exploration Module is now visible on tech screen
Develop Moon action no longer takes a min of 2 turns
Slight tweak to Lunar Tourism
Slight tweak to Frozen and Volcanic moons
Slight tweak to Orbital Hydroponics
Slight tweak to Lunar Mining
Slight tweak to Lunar Research
Rebalance Lunar Infrastructure (Again)
Moon Temples and Celestial Orbs now count for Historical Enclaves and Endless Enclaves
Modified Lunar Surveillance Station to include vision range
Lunar Data Network for Vodyani moved to Applied Casimir Effect (Tier 3)
Lunar Colonies now count on explored moons - changed from requiring a developed moon

2.7.2
Rebalanced Celestial Orbs
Fixed description of Infinite Caverns temple
Slightly reduced Multiple Moons frequency

2.7.1
Added A new medium and small moon for more variety
Made a couple more moons able to be discovered via a curiosity
Rebalanced Lunar Infrastructure (Again)
Slightly reduced the frequency of Cloaked Orbs
Hunter Guilds now works on Cloaked Orbs too
Fixed a bug that caused an explored frozen moon to count as developed
Fixed a bug causing pop bonuses dependent on an anomaly to fail
Increased dust upkeep cost of Lunar Infrastructure
Fixed some typos

2.7
Compatibility with DLC 4: Awakening
Rebalanced Lunar Infrastructure
Fixed some typos

2.6.5
Celestial Orb balance tweaks
Core Stack Router balance tweak

2.6.4
Updated German localization

2.6.3
Added German localization (Provided by Groo the one)
Rebalanced Lunar Infrastructure
Moved more flat FIDSI bonuses from moons to apply to planet rather than system
Fixed typos

2.6.2
Rebalancing of Celestial Orbs
Rebalanced hacking speed effect granted by Core Stack Routers
Revised Lunar Colonies to add +1 population slot on planets with a developed moon or temple
Modified DLC3 Lunar Suburbs to add +2 population slots only on planets with a developed moon
Fixed broken descriptions and typos

2.6.1
Compatibility with Patch 1.4.9
Added support for Crescent anomalies
Fixed a bug with Moon Exploration Module not working unless also having anomaly reduction tech
Fixed tech tree discount links for Umbral Choir
Fixed other miscellaneous bugs

2.6
Compatibility with DLC 3: Penumbra
Added Lunar Sanctuaries for Umbral Choir
Modified some Endless Temples to be more relevant to the Penumbra Update
Moved Moon Exploration to Pev-Scale Accelerators
Added Lunar Research planet specialization
Added Lunar Mining planet specialization
Added Cloaked Celestial Orbs
Added New Endless Temple
Added Tier 1 improvement: Lunar Infrastructure
Moved flat bonuses of moons to apply to the planet instead of the system. (Same end result, but interacts with specializations better.)
Modified Lunar Data Networks
Modified Lunar Tourism
Revised droplists for moon curiosities
Binary and Multiple Moon instances count as 2 and 3 moons, respectively.
Reduced frequency of Binary and Multiple moons.
Added a new variation of Medium Moon for variety.
Slightly tweaked some "per Owned Moon" effects.
Moved Vodyani Moon Exploitation Drones one tier earlier. (Tier 2)
Slightly increased the number of unique anomalies in galaxy generation - allows for better chances of temples.
Fixed some production cost bugs.
Fixed some typos and descriptions.

2.5
Adjusted balancing to moons and system improvements
Added Moon Exploration ship module
Added new Temple: Distributed Linkage
Added new system improvement unlock to Temple: Deep Mind
Added new system improvement unlock to Temple: Titan Wind
Adjusted Temple: Watchmaker upgrade path

2.1
Compatibility with DLC 2: Supremacy
Bug Fixes

2.0
Added more options for temple restoration
Added more interesting temple benefits including the introduction of temple granted construction options
Added a new temple
Added a new Vodyani moon temple technology
Fixed visible anomaly generation bug
Rebalanced moon technology unlocks
Various moon and temple effect balancing
Spelling and typo corrections

1.0
Initial Release

Update: 1 May, 2020 @ 10:45pm

Version History:
2.8.4
Increased compatibility by completely removing reliance on modifying technology constructibles (Should work with Enhanced Space now - but items will appear in different spots in tech tree)
Fixed fixes that were somehow lost during rapid updates - ugh!

2.8.3
Fixed anomaly generation bug

2.8.2
Updated German localization
Fixed flat FIDS bug and moved flat moon bonuses back to apply to planet instead of system.

2.8.1
Bug Fix: Moons that add flat FIDS directly to planet have been reverted to add to the system. Exploring moons via ship module causes a bug that ignores those modifiers. Hopefully this is a temporary fix.

2.8 - Quarantine Update! (Hire Me!)
Revised Celestial Orb effects
Added 8 new Celestial Orb types to discover
Increased compatibility with other mods
Revised some icons
Moon Exploration Module is now visible on tech screen
Develop Moon action no longer takes a min of 2 turns
Slight tweak to Lunar Tourism
Slight tweak to Frozen and Volcanic moons
Slight tweak to Orbital Hydroponics
Slight tweak to Lunar Mining
Slight tweak to Lunar Research
Rebalance Lunar Infrastructure (Again)
Moon Temples and Celestial Orbs now count for Historical Enclaves and Endless Enclaves
Modified Lunar Surveillance Station to include vision range
Lunar Data Network for Vodyani moved to Applied Casimir Effect (Tier 3)
Lunar Colonies now count on explored moons - changed from requiring a developed moon

2.7.2
Rebalanced Celestial Orbs
Fixed description of Infinite Caverns temple
Slightly reduced Multiple Moons frequency

2.7.1
Added A new medium and small moon for more variety
Made a couple more moons able to be discovered via a curiosity
Rebalanced Lunar Infrastructure (Again)
Slightly reduced the frequency of Cloaked Orbs
Hunter Guilds now works on Cloaked Orbs too
Fixed a bug that caused an explored frozen moon to count as developed
Fixed a bug causing pop bonuses dependent on an anomaly to fail
Increased dust upkeep cost of Lunar Infrastructure
Fixed some typos

2.7
Compatibility with DLC 4: Awakening
Rebalanced Lunar Infrastructure
Fixed some typos

2.6.5
Celestial Orb balance tweaks
Core Stack Router balance tweak

2.6.4
Updated German localization

2.6.3
Added German localization (Provided by Groo the one)
Rebalanced Lunar Infrastructure
Moved more flat FIDSI bonuses from moons to apply to planet rather than system
Fixed typos

2.6.2
Rebalancing of Celestial Orbs
Rebalanced hacking speed effect granted by Core Stack Routers
Revised Lunar Colonies to add +1 population slot on planets with a developed moon or temple
Modified DLC3 Lunar Suburbs to add +2 population slots only on planets with a developed moon
Fixed broken descriptions and typos

2.6.1
Compatibility with Patch 1.4.9
Added support for Crescent anomalies
Fixed a bug with Moon Exploration Module not working unless also having anomaly reduction tech
Fixed tech tree discount links for Umbral Choir
Fixed other miscellaneous bugs

2.6
Compatibility with DLC 3: Penumbra
Added Lunar Sanctuaries for Umbral Choir
Modified some Endless Temples to be more relevant to the Penumbra Update
Moved Moon Exploration to Pev-Scale Accelerators
Added Lunar Research planet specialization
Added Lunar Mining planet specialization
Added Cloaked Celestial Orbs
Added New Endless Temple
Added Tier 1 improvement: Lunar Infrastructure
Moved flat bonuses of moons to apply to the planet instead of the system. (Same end result, but interacts with specializations better.)
Modified Lunar Data Networks
Modified Lunar Tourism
Revised droplists for moon curiosities
Binary and Multiple Moon instances count as 2 and 3 moons, respectively.
Reduced frequency of Binary and Multiple moons.
Added a new variation of Medium Moon for variety.
Slightly tweaked some "per Owned Moon" effects.
Moved Vodyani Moon Exploitation Drones one tier earlier. (Tier 2)
Slightly increased the number of unique anomalies in galaxy generation - allows for better chances of temples.
Fixed some production cost bugs.
Fixed some typos and descriptions.

2.5
Adjusted balancing to moons and system improvements
Added Moon Exploration ship module
Added new Temple: Distributed Linkage
Added new system improvement unlock to Temple: Deep Mind
Added new system improvement unlock to Temple: Titan Wind
Adjusted Temple: Watchmaker upgrade path

2.1
Compatibility with DLC 2: Supremacy
Bug Fixes

2.0
Added more options for temple restoration
Added more interesting temple benefits including the introduction of temple granted construction options
Added a new temple
Added a new Vodyani moon temple technology
Fixed visible anomaly generation bug
Rebalanced moon technology unlocks
Various moon and temple effect balancing
Spelling and typo corrections

1.0
Initial Release

Update: 1 May, 2020 @ 11:57am

Version History:
2.8.3
Fixed anomaly generation bug

2.8.2
Updated German localization
Fixed flat FIDS bug and moved flat moon bonuses back to apply to planet instead of system.

2.8.1
Bug Fix: Moons that add flat FIDS directly to planet have been reverted to add to the system. Exploring moons via ship module causes a bug that ignores those modifiers. Hopefully this is a temporary fix.

2.8 - Quarantine Update! (Hire Me!)
Revised Celestial Orb effects
Added 8 new Celestial Orb types to discover
Increased compatibility with other mods
Revised some icons
Moon Exploration Module is now visible on tech screen
Develop Moon action no longer takes a min of 2 turns
Slight tweak to Lunar Tourism
Slight tweak to Frozen and Volcanic moons
Slight tweak to Orbital Hydroponics
Slight tweak to Lunar Mining
Moon Temples and Celestial Orbs now count for Historical Enclaves and Endless Enclaves
Modified Lunar Surveillance Station to include vision range
Lunar Data Network for Vodyani moved to Applied Casimir Effect (Tier 3)
Lunar Colonies now count on explored moons - changed from requiring a developed moon

2.7.2
Rebalanced Celestial Orbs
Fixed description of Infinite Caverns temple
Slightly reduced Multiple Moons frequency

2.7.1
Added A new medium and small moon for more variety
Made a couple more moons able to be discovered via a curiosity
Rebalanced Lunar Infrastructure (Again)
Slightly reduced the frequency of Cloaked Orbs
Hunter Guilds now works on Cloaked Orbs too
Fixed a bug that caused an explored frozen moon to count as developed
Fixed a bug causing pop bonuses dependent on an anomaly to fail
Increased dust upkeep cost of Lunar Infrastructure
Fixed some typos

2.7
Compatibility with DLC 4: Awakening
Rebalanced Lunar Infrastructure
Fixed some typos

2.6.5
Celestial Orb balance tweaks
Core Stack Router balance tweak

2.6.4
Updated German localization

2.6.3
Added German localization (Provided by Groo the one)
Rebalanced Lunar Infrastructure
Moved more flat FIDSI bonuses from moons to apply to planet rather than system
Fixed typos

2.6.2
Rebalancing of Celestial Orbs
Rebalanced hacking speed effect granted by Core Stack Routers
Revised Lunar Colonies to add +1 population slot on planets with a developed moon or temple
Modified DLC3 Lunar Suburbs to add +2 population slots only on planets with a developed moon
Fixed broken descriptions and typos

2.6.1
Compatibility with Patch 1.4.9
Added support for Crescent anomalies
Fixed a bug with Moon Exploration Module not working unless also having anomaly reduction tech
Fixed tech tree discount links for Umbral Choir
Fixed other miscellaneous bugs

2.6
Compatibility with DLC 3: Penumbra
Added Lunar Sanctuaries for Umbral Choir
Modified some Endless Temples to be more relevant to the Penumbra Update
Moved Moon Exploration to Pev-Scale Accelerators
Added Lunar Research planet specialization
Added Lunar Mining planet specialization
Added Cloaked Celestial Orbs
Added New Endless Temple
Added Tier 1 improvement: Lunar Infrastructure
Moved flat bonuses of moons to apply to the planet instead of the system. (Same end result, but interacts with specializations better.)
Modified Lunar Data Networks
Modified Lunar Tourism
Revised droplists for moon curiosities
Binary and Multiple Moon instances count as 2 and 3 moons, respectively.
Reduced frequency of Binary and Multiple moons.
Added a new variation of Medium Moon for variety.
Slightly tweaked some "per Owned Moon" effects.
Moved Vodyani Moon Exploitation Drones one tier earlier. (Tier 2)
Slightly increased the number of unique anomalies in galaxy generation - allows for better chances of temples.
Fixed some production cost bugs.
Fixed some typos and descriptions.

2.5
Adjusted balancing to moons and system improvements
Added Moon Exploration ship module
Added new Temple: Distributed Linkage
Added new system improvement unlock to Temple: Deep Mind
Added new system improvement unlock to Temple: Titan Wind
Adjusted Temple: Watchmaker upgrade path

2.1
Compatibility with DLC 2: Supremacy
Bug Fixes

2.0
Added more options for temple restoration
Added more interesting temple benefits including the introduction of temple granted construction options
Added a new temple
Added a new Vodyani moon temple technology
Fixed visible anomaly generation bug
Rebalanced moon technology unlocks
Various moon and temple effect balancing
Spelling and typo corrections

1.0
Initial Release

Update: 1 May, 2020 @ 10:17am

Version History:
2.8.2
Updated German localization
Fixed flat FIDS bug and moved flat moon bonuses back to apply to planet instead of system.

2.8.1
Bug Fix: Moons that add flat FIDS directly to planet have been reverted to add to the system. Exploring moons via ship module causes a bug that ignores those modifiers. Hopefully this is a temporary fix.

2.8 - Quarantine Update! (Hire Me!)
Revised Celestial Orb effects
Added 8 new Celestial Orb types to discover
Increased compatibility with other mods
Revised some icons
Moon Exploration Module is now visible on tech screen
Develop Moon action no longer takes a min of 2 turns
Slight tweak to Lunar Tourism
Slight tweak to Frozen and Volcanic moons
Slight tweak to Orbital Hydroponics
Slight tweak to Lunar Mining
Moon Temples and Celestial Orbs now count for Historical Enclaves and Endless Enclaves
Modified Lunar Surveillance Station to include vision range
Lunar Data Network for Vodyani moved to Applied Casimir Effect (Tier 3)
Lunar Colonies now count on explored moons - changed from requiring a developed moon

2.7.2
Rebalanced Celestial Orbs
Fixed description of Infinite Caverns temple
Slightly reduced Multiple Moons frequency

2.7.1
Added A new medium and small moon for more variety
Made a couple more moons able to be discovered via a curiosity
Rebalanced Lunar Infrastructure (Again)
Slightly reduced the frequency of Cloaked Orbs
Hunter Guilds now works on Cloaked Orbs too
Fixed a bug that caused an explored frozen moon to count as developed
Fixed a bug causing pop bonuses dependent on an anomaly to fail
Increased dust upkeep cost of Lunar Infrastructure
Fixed some typos

2.7
Compatibility with DLC 4: Awakening
Rebalanced Lunar Infrastructure
Fixed some typos

2.6.5
Celestial Orb balance tweaks
Core Stack Router balance tweak

2.6.4
Updated German localization

2.6.3
Added German localization (Provided by Groo the one)
Rebalanced Lunar Infrastructure
Moved more flat FIDSI bonuses from moons to apply to planet rather than system
Fixed typos

2.6.2
Rebalancing of Celestial Orbs
Rebalanced hacking speed effect granted by Core Stack Routers
Revised Lunar Colonies to add +1 population slot on planets with a developed moon or temple
Modified DLC3 Lunar Suburbs to add +2 population slots only on planets with a developed moon
Fixed broken descriptions and typos

2.6.1
Compatibility with Patch 1.4.9
Added support for Crescent anomalies
Fixed a bug with Moon Exploration Module not working unless also having anomaly reduction tech
Fixed tech tree discount links for Umbral Choir
Fixed other miscellaneous bugs

2.6
Compatibility with DLC 3: Penumbra
Added Lunar Sanctuaries for Umbral Choir
Modified some Endless Temples to be more relevant to the Penumbra Update
Moved Moon Exploration to Pev-Scale Accelerators
Added Lunar Research planet specialization
Added Lunar Mining planet specialization
Added Cloaked Celestial Orbs
Added New Endless Temple
Added Tier 1 improvement: Lunar Infrastructure
Moved flat bonuses of moons to apply to the planet instead of the system. (Same end result, but interacts with specializations better.)
Modified Lunar Data Networks
Modified Lunar Tourism
Revised droplists for moon curiosities
Binary and Multiple Moon instances count as 2 and 3 moons, respectively.
Reduced frequency of Binary and Multiple moons.
Added a new variation of Medium Moon for variety.
Slightly tweaked some "per Owned Moon" effects.
Moved Vodyani Moon Exploitation Drones one tier earlier. (Tier 2)
Slightly increased the number of unique anomalies in galaxy generation - allows for better chances of temples.
Fixed some production cost bugs.
Fixed some typos and descriptions.

2.5
Adjusted balancing to moons and system improvements
Added Moon Exploration ship module
Added new Temple: Distributed Linkage
Added new system improvement unlock to Temple: Deep Mind
Added new system improvement unlock to Temple: Titan Wind
Adjusted Temple: Watchmaker upgrade path

2.1
Compatibility with DLC 2: Supremacy
Bug Fixes

2.0
Added more options for temple restoration
Added more interesting temple benefits including the introduction of temple granted construction options
Added a new temple
Added a new Vodyani moon temple technology
Fixed visible anomaly generation bug
Rebalanced moon technology unlocks
Various moon and temple effect balancing
Spelling and typo corrections

1.0
Initial Release

Update: 30 Apr, 2020 @ 5:03pm

Version History:
2.8.1
Bug Fix: Moons that add flat FIDS directly to planet have been reverted to add to the system. Exploring moons via ship module causes a bug that ignores those modifiers. Hopefully this is a temporary fix.

2.8 - Quarantine Update! (Hire Me!)
Revised Celestial Orb effects
Added 8 new Celestial Orb types to discover
Increased compatibility with other mods
Revised some icons
Moon Exploration Module is now visible on tech screen
Develop Moon action no longer takes a min of 2 turns
Slight tweak to Lunar Tourism
Slight tweak to Frozen and Volcanic moons
Slight tweak to Orbital Hydroponics
Slight tweak to Lunar Mining
Slight tweak to Lunar Research
Rebalance Lunar Infrastructure (Again)
Moon Temples and Celestial Orbs now count for Historical Enclaves and Endless Enclaves
Modified Lunar Surveillance Station to include vision range
Lunar Data Network for Vodyani moved to Applied Casimir Effect (Tier 3)
Lunar Colonies now count on explored moons - changed from requiring a developed moon

2.7.2
Rebalanced Celestial Orbs
Fixed description of Infinite Caverns temple
Slightly reduced Multiple Moons frequency

2.7.1
Added A new medium and small moon for more variety
Made a couple more moons able to be discovered via a curiosity
Rebalanced Lunar Infrastructure (Again)
Slightly reduced the frequency of Cloaked Orbs
Hunter Guilds now works on Cloaked Orbs too
Fixed a bug that caused an explored frozen moon to count as developed
Fixed a bug causing pop bonuses dependent on an anomaly to fail
Increased dust upkeep cost of Lunar Infrastructure
Fixed some typos

2.7
Compatibility with DLC 4: Awakening
Rebalanced Lunar Infrastructure
Fixed some typos

2.6.5
Celestial Orb balance tweaks
Core Stack Router balance tweak

2.6.4
Updated German localization

2.6.3
Added German localization (Provided by Groo the one)
Rebalanced Lunar Infrastructure
Moved more flat FIDSI bonuses from moons to apply to planet rather than system
Fixed typos

2.6.2
Rebalancing of Celestial Orbs
Rebalanced hacking speed effect granted by Core Stack Routers
Revised Lunar Colonies to add +1 population slot on planets with a developed moon or temple
Modified DLC3 Lunar Suburbs to add +2 population slots only on planets with a developed moon
Fixed broken descriptions and typos

2.6.1
Compatibility with Patch 1.4.9
Added support for Crescent anomalies
Fixed a bug with Moon Exploration Module not working unless also having anomaly reduction tech
Fixed tech tree discount links for Umbral Choir
Fixed other miscellaneous bugs

2.6
Compatibility with DLC 3: Penumbra
Added Lunar Sanctuaries for Umbral Choir
Modified some Endless Temples to be more relevant to the Penumbra Update
Moved Moon Exploration to Pev-Scale Accelerators
Added Lunar Research planet specialization
Added Lunar Mining planet specialization
Added Cloaked Celestial Orbs
Added New Endless Temple
Added Tier 1 improvement: Lunar Infrastructure
Moved flat bonuses of moons to apply to the planet instead of the system. (Same end result, but interacts with specializations better.)
Modified Lunar Data Networks
Modified Lunar Tourism
Revised droplists for moon curiosities
Binary and Multiple Moon instances count as 2 and 3 moons, respectively.
Reduced frequency of Binary and Multiple moons.
Added a new variation of Medium Moon for variety.
Slightly tweaked some "per Owned Moon" effects.
Moved Vodyani Moon Exploitation Drones one tier earlier. (Tier 2)
Slightly increased the number of unique anomalies in galaxy generation - allows for better chances of temples.
Fixed some production cost bugs.
Fixed some typos and descriptions.

2.5
Adjusted balancing to moons and system improvements
Added Moon Exploration ship module
Added new Temple: Distributed Linkage
Added new system improvement unlock to Temple: Deep Mind
Added new system improvement unlock to Temple: Titan Wind
Adjusted Temple: Watchmaker upgrade path

2.1
Compatibility with DLC 2: Supremacy
Bug Fixes

2.0
Added more options for temple restoration
Added more interesting temple benefits including the introduction of temple granted construction options
Added a new temple
Added a new Vodyani moon temple technology
Fixed visible anomaly generation bug
Rebalanced moon technology unlocks
Various moon and temple effect balancing
Spelling and typo corrections

1.0
Initial Release