Stellaris

Stellaris

Slower Than Light 2 [Unsupported]
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Update: 9 Apr, 2018 @ 10:14pm

STL V2 Release Patch 1
-Updated to Stellaris 2.0.2.
-General Ground Combat Experience, Naval Capacity Max, and Starbase Capacity Max are removed from defines, as Vanilla maxes are higher.
-File edits for Command Limit are removed and replaced with a modifier applied on game start.
-Tech files, 00_starbase_buildings, and 00_utilities_bio are no longer replaced.
-Listening Post and Bio Sensors have been overridden in stl-specific files as opposed to overriding their entire host files.
-Hyperdrives have increased FTL speed instead of reduced windup speed. Windup is largely irrelevant when travel between systems takes years.
-00_utilities_drives is now overridden.
-Interstellar speed has been increased, with the monthly modifier adjusted accordingly.
-Status Quo is forced after 60 months, instead of default 24.
-Passive War Exhaustion is no longer capped.
-The time between pirate raids has been increased to 15 years, from 5
-Piracy Defense per system, per starbase, and per starbase upgrade has been significantly increased.
-Force Disparity Bonus has been increased further.
-Fallen Empire fleet sizes have been reduced.
-The mod is now compatible with NSC.

Update: 3 Mar, 2018 @ 2:06pm

Fixed some supplementary files (Such as changelog.txt and description.txt) being not correctly updated. No changes to the actual game files were made.

Update: 3 Mar, 2018 @ 1:53pm

STL V2 Release:
-Colony Ship Maintenance reduced to 1 (Vanilla: 8)
-Science and Construction Maintenance Removed (Vanilla: 1 each)
-Shipyards should only pull reinforcements from same system
-Debris will exist for 18000 days (50 years), due to the fact that vanilla Hyperlane travel is slow, and STL doesn't help at all.
-Debris won't grant any tech progress, but will unlock the tech to research.
-Debris will grant significantly more generic research points.
-Mid-game slider adjusted to 150 years default, max 600, min 50 (Vanilla is 100/400/25)
-End-game slider adjusted to 300 years default, max 1000, min 100 (Vanilla is 200/800/50)
-Gateway distance increased to 500 (Vanilla is 200), and 3% of systems (Vanilla is 5%)
-Starting Distance has been reduced to 25 (Vanilla is 75)
-Minimum Unblocked Tiles for planets increased to 7, and mimium habitability to colonize reduced to 10% (Vanilla is 5 and 20%)
-Minimum Terra Incognita reveal distance for ships increased to 15 (Vanilla is 10)
-Relevant Diplomacy Distance decreased to 50 (Vanilla is 150)
-Max Border Friction decreased to 25 (Vanilla is 100)
-Max Trade Length Years increased to 50 (Vanilla is 30)
-Allow up to 2 subjects to be integrated at a time (Vanilla is 1)
-Decreased Science ship Work speed to 1.0 (Vanilla is 1.75) and increased Survey Time to 30 days (Vanilla is 20)
-Leader Pool increased to 5 (Vanilla is 3)
-Leader Base Cap increased to 15 (Vanilla is 10)
-Admirals and Generals get 25 base experience per combat (Vanilla is 10)
-Scientists get 25 experience from surveying and 200 experience for Anomalies and Special Projects (Vanilla is 10/100/100)
-Leaders won't start dieing until age 100, and "High Death Chance" doesn't start until Age 125. High Death Chance increases by 0.015% per year. (Vanilla is 80/100/0.02)
-War Exhastion per year decreased to 0.028, and capped at 50% max Exhaustion (Vanilla is 0.083 and 100%)
-Surrender Months to stop fighting increased to 18 (Vanilla is 6. Not sure this is implemented in Stellaris?)
-Claim Strength for systems lost in a war reduced to 3 (Vanilla is 10)
-Rebels are more likely to, well, rebel.
-Unrest warning shows up earlier, at 35% (Vanilla is 50%)
-Fleet Command Limit reduced. This is base command limit, along with maximum limit, and what is given in techs.
-Naval Capacity is increased. This makes the AI (and player) have more, smaller fleets.
-Starbase maximum capacity increased, and starbases per system and starbases per population increased. Fleets are slow to move, so being able to defend systems without them is important.
-Leaders have 2 traits, and rulers have 3. (Vanilla is 1 and 2)
-Energy and Mineral maintenance for ships is reduced by half.
-Fleet Disparity Bonus increased.
-Combat Escape chance is reduced, and emergency FTL has more penalties.
-Comabt Escape Chance in friendly systems increased significantly
-Migration made to be less likely, and slower.
-Surplus food grants more of a bonus.
-Consumer Goods cost a little less.
-AI changed to care more about distance, value some things in trade more, and be "smarter" with priorities when waging war, given everything's slow. They care more about border systems, choke points, and bypasses.
-Hyperlane Travel Speed reduced to 0.002 (Vanilla: 1.0).
-Added a monthly even to give a ship/fleet a +30x bonus to FTL speed for a day, as FTL speeds this low don't let ships actually arrive into systems.
-Added an console-only event stl.901 that grants +50x bonus to FTL speed for a day and stacks. This can be used to force ships into a system.
-Overrode a significant number of localisation strings to remove FTL/"hyper"lane references. A few are still eluding me.
-Sensors level 2/3/4 have had their Sensor Range bonus removed and replaced with +2/+4/+6 Accuracy
-Scourge sensors have had their range reduced to 1 (Vanilla: 4)
-Starbase Listening Post has had its +4 Sensor Range Bonus removed and replaced with +2 Society Research