Killing Floor 2

Killing Floor 2

HL2 Monsters [Updated]
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Update: 18 Jun, 2018 @ 12:11am

Updated HL2Monsters so Headcrabs work again.

Update: 13 May, 2018 @ 5:22am

Updated to fix issues with large HL2Monsters not spawning/getting stuck inside buildings.

Update: 5 May, 2018 @ 7:57pm

May 5th Update:
- Boss Wave spawns fixed
- New Boss Wave variables included in the new ini file so make sure to update it (download here > https://www.dropbox.com/s/hqy9nhyz38yr5wn/KFHL2Monsters.ini?dl=0 )

Update: 7 Apr, 2018 @ 10:51am

Removed the included config when downloading HL2Monsters from the workshop due to it resetting to default every time a change was made to it. If your having problems after this, clear your cache or more specifically remove the HL2Monsters from your cache (Search for 1327380929 inside your cache folder) so it can redownload a working version.

Update: 4 Apr, 2018 @ 9:41pm

Update: 3 Apr, 2018 @ 12:31am

Update: 3 Apr, 2018 @ 12:27am

Update: 2 Apr, 2018 @ 11:39pm

- Raised damage on on the following:
*Classic Headcrab
*Classic Zombie
*Fast Headcrab
*Fast Zombie
*Poison Zombie
*Zombine

- New Spawn System (Created by Pharrahnox)
* Includes a very customizable config with instructions inside

Update: 18 Mar, 2018 @ 12:41am

- Reduced Poison Headcrab Neurotoxin level

Update: 17 Mar, 2018 @ 11:38pm

- More balancing done to HL2Monsters but still needs more work on the for the following: Strider, Gunship, Chopper, Fast Zombie, Poison Headcrab
- Headcrabs only spawn in when certain zeds die/spawn in themselves

NOTE: Make sure to update your ini file as the changes effect how headcrabs spawn from now on