ARK: Survival Evolved

ARK: Survival Evolved

Dino Storage [Outdated]
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Update: 21 May, 2018 @ 7:52am

● Admin Mode of the Soul Gun now works in Single Player.
● When trapping a dino in single player you will no longer see a broken cube.
● Dino Souls will now show the base level after being tamed. So a 300 wild, being tamed at max efficiency becomes 450, and that 450 is what the Dino Soul now shows.
● Dino Souls will now show the color regions: https://gyazo.com/53df7b7ffc3ff3b232649019f02ab7fa
• Dino Souls not containing this data will be red, but it's up to you if it's worth retrapping for the additional detail.
• The color regions are the regions depicted when using admin commands to change color. Looking for feedback on the accuracy with mutations and such.
● Player inventory clamped to 60 Souls Max (uses SoulLimit INI config and just clamps it to 60 if it's set above 60).
• Change is to help some users reporting a buffer limit when trying to load in. It's likely due to the server trying to load the character and the items at, or closely to, the same time.
• Remote inventories can still hold up to 102 Souls Max (uses SoulLimit INI configurable)
• The SoulLimit is only a soft limit for player inventories. Due to the lack of ability to read INI, you will always be able to hold 60 Souls, but the INI will at least prevent trapping if over the limit you specify.
● New INI config DownloadRelease
• Enable to check if the dino class is allowed to be downloaded before releasing.
● INI config PreventUpload removed.
• It was not warning the user when true, leading to items disappearing. Ultimately, the real issue is downloading so now there is the new DownloadRelease option available.
● Terminal now dynamically changes destroyed mesh to match the mesh chosen.
● Structure placement preview image can now be toggled by pressing G during placement.
• This is a workaround since the preview image runs client side and can't read INI options.
● New Terminal mesh, the standard vault (nothing fancy)
• Can be swapped with MU wheel if not locked out by INI config.
● New INI config BasicTerminal
• Enable to change icon, destructible mesh, and static mesh to a vault by default.
● Recovery and Trade UI now have a search function: https://gyazo.com/e4916b875bed1ba6744965495466ccc6
• It pulls up anything that matches the search text.
• Searching Male will bring up Female. To avoid this, you can search (Male since the strings are either (Female Dino) or (Male Dino) respectively.
• Use commas without spaces to do "and" conditions to help narrow down your search.
● You can now set dynamic text through MU wheel: https://gyazo.com/63f3d66d2f8600af87e82439bdbeb548

Update: 18 May, 2018 @ 1:36pm

Update: 18 May, 2018 @ 11:26am

Update: 15 May, 2018 @ 12:22pm

Update: 15 May, 2018 @ 10:44am

Update: 10 May, 2018 @ 12:30am

● Hotfix to fix the exclusion check and a few other things that were still in "test mode"
● It's safe to say that late night releases are bad. Usually results in mistakes. Sorry for the update again guys!

Update: 9 May, 2018 @ 10:28pm

● Soul Gun now only traps same team.
● Soul Gun is now single fire.
● Soul Gun range reduced to ~25 foundations (feedback welcomed).
● Soul Gun projectile speed is 3x faster.
● Soul Gun now displays failure messages.
● Soul Gun now has an Admin mode that bypasses all rules except for the adult and tamed check: https://gyazo.com/2ef3a7fb139f8a7c996864a21861c4f8
• Enable by pressing the targeting key as an Admin (default: right click)
• Dinos trapped in Admin mode retain their original ownership status until being released. Allows for Admins to clean up in a streamlined manner.
• For example, Admins store Lethal's dinos for him because he was lazy or went on vacation and doesn't want them to starve. Admins can then put them in one of Lethal's storage chests so that Lethal can release them later.
● All inventories, including player inventories now, can only hold 102 Dino Souls each.
● Added INI config option SoulLimit
• Sets the maximum number of Dino Souls allowed in remote inventory. Clamped between 1-102.
● Added INI config option TerminalStorageOnly
• If enabled, it only allows Dino Souls to be stored in Terminals or on the player.
● Changed INI config ExcludeDinos
• It now detects the end of the blueprint path.
• If you want to block a trike you can do trike_character_bp, or character_bp, or even p because it ends with a P.
• Therefore, to block all vanilla you can do p, or bp, or character_bp, or racter_bp.
• Since aberrant dinos always end with character_bp_aberrant, you can block aberrant dinos using t, rant, aberrant, bp_aberrant, racter_bp_aberrant, etc.
● Added INI config IncludeDinos
• Works the same way as ExcludeDinos, but this list will force allow any dino that matches this list regardless of any other exclusion settings.
• Great for "ExcludeFlyers, but allow Argies" type situations if desired.
● Added INI config FreeRelease
• Allows you to bypass dino exclusion lists when releasing. Does not bypass anything else.
● Admins can now release any dino, but the condition to release remains (cooldowns, ownership, zones, etc.)

Update: 8 May, 2018 @ 10:28am

● More Red Dino Souls, sorry guys. If the souls are red, it allows unconditional release by anyone but keeps ownership and immediately retraps them as blue. Once blue, it follows all conditionals set by the server owner. This way Admins can go around and update items if they desire without it changing ownership.
● Soul Trappers now have a dropped static mesh. Was needed for the Soul Gun.
● Added Soul Gun to trap dinos faster: https://gyazo.com/f2c601c6a40ba4c2e358aad3ff1f66bc
● Fixed it giving an incorrect return of terminals if terminal limits were set. It now returns 1.
● I have reduced the load of the Dino Souls by 50%
• Souls are made and used effortlessly. The only time it's unperformant is opening/reading a large quantity in a remote inventory. It seems player inventory is not effected.
• As a safe guard, only 102 Souls are allowed in remote inventories. Why 102? Well, 100 is the safe zone and inventory rows are 6 across so 102 makes it a clean 6x17 grid.
• Player inventories remain unlimited, as only remote inventories cause server load.
• Limit works automatically. If you have 150 Souls and transfer all, only 102 actually transfer.
• Transfer guns obeying this limit is unlikely. It requires checking template quantities rather than if the inventory is maxed out.
● TerminalSlots INI option is now clamped between 1 and 102 due to the above.
• This update will clamp the "max" inventory allowed and any excess items will not dissapear.
• All of this is done to provide a safe haven where you can pull Souls to if you overfill an inventory because transfer tools may not obey various settings like the Souls limit which requires exclusively checking for item template quantities.
● Removed INI config TrapExcludes.
● New INI config options:

[DinoStorage]
ExcludeDinos=
ExcludeAmphibious=False
ExcludeBig=False
ExcludeBoss=False
ExcludeClone=False
ExcludeFlyer=False
ExcludeRaid=False
ExcludeVehicle=False
ExcludeWater=False
•ExcludeDinos is a comma seperated array and follows same blueprint path rules. Replaces TrapExcludes but prevents trapping and releasing.
•The other exclusions are to prevent various types of dinos from being trapped and released. While this makes it easier to disable dino types, be aware that it's not perfect detection for modded dinos. It largely depends on if the modder has enabled the default booleans on the dino they make.

Update: 3 May, 2018 @ 8:54am

● The dino data now resides within the item itself. It no longer relies on the DinoSouls.sav file.
This Means That:
• Unversioned Dino Souls will appear red. Please retrap them so that they are blue to enable the new functionality and ensure your dinos safety against references being lost!
• Cross server support, if not disabled!
• Admin recovery can be disabled by INI due to the potential duplication exploit.
• No item relies on an outside reference source, so you will always be able to spawn your dino indefinately regardless of server rollbacks or otherwise.
• While the items no longer needs DinoSouls.sav, the file will remain functionable as I feel that it's a nice way to back up some dinos if you don't have a previous world save to fall back on when your world gets corrupted for any particular reason.
• Due to the double feature of dino data being stored on the item and within the file, it's possible for Admins to duplicate dinos, if not disabled by the server owner.
• New INI configuration for said features:

[DinoStorage]
PreventUpload=False
PreventRecovery=False

Update: 1 May, 2018 @ 10:02am

● TrapExcludes INI config now works properly. Sorry about that!
● The Soul Trapper now gives you the dino's equipped items directly and only drops it's main inventory.
● New Soul Trapper INI config:

[DinoStorage]
InfiniteTrapper=False
If true, this will make it not consume the trapper, and return the trapper used directly to your inventory.