Surviving Mars

Surviving Mars

AutoGatherTransport
Showing 21-30 of 35 entries
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Update: 4 May, 2018 @ 11:26am

- Add option to disable tunnel handling (default off now) to avoid certain looping behaviors
- Make sure script reloads don't duplicate the rover controls (GitHub contribution #1)

Update: 18 Apr, 2018 @ 9:23am

- Forgot to save some changes to the script file.

Update: 18 Apr, 2018 @ 9:19am

- Fixed errors caused by the "New Game" preparation screen (which acts as a game map but it isn't really one).

Update: 18 Apr, 2018 @ 7:26am

- The logic should now ignore Tunnels connecting the same zone.
- The logic no longer traverses all objects to find rovers to manage. This should reduce the chance of lag in late game.

Update: 16 Apr, 2018 @ 6:37am

- Add battery threshold configuration via ModConfig: below that percentage the rover will go to recharge
- Update period configurable via ModConfig: should help reduce lag in games with a lot of objects
- Changed the deposit search logic to avoid the O(N^2) computation cost
- Added option to specify drop coordinates.

Update: 1 Apr, 2018 @ 10:44am

Add AutoGatherTransport.StringIdBase = 20182401 to allow translating the mod text

Update: 29 Mar, 2018 @ 2:45pm

- Modified the zone building logic to scan a larger zone per grid element so that if the exact spot is not passable but the nearby grids could be, the grid will be marked as passable and will be part of the same zone. This should allow prreviously zoneless resource deposits to be collected.

Update: 29 Mar, 2018 @ 11:12am

- Fix crashes when the rover ends up in a location that is outside the zoning map.
- Added handling of "SurfaceDepositGroup" which encompass multiple resources into a group. These sub-resources have to be targeted specifically.
- [Known issue]: some deposits can appear unreachable because their zone identifier is missing: the zone building logic somehow misses them. Not sure how to fix that.

Update: 29 Mar, 2018 @ 4:44am

- Fixed object lookup; ForEach doesn't support a filter argument thus the conditions have to be included in the exec body.

Update: 28 Mar, 2018 @ 2:47pm

- Fixed the RC Transport's trying to get to unreachable deposits. In addition, they will now use tunnels beyond the limits of the vanilla game's pathfinding abilities.