Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Forget Everything
Showing 31-38 of 38 entries
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Update: 6 Apr, 2018 @ 12:16pm

Added solution checking animation.
Fixed being able to spin dials and turn the key when enough modules have been solved but the display is being held.

Update: 5 Apr, 2018 @ 3:13pm

Minor manual wording change to clarify which dial position is used for stages ending in 0.
Added stage display delays, similar to FMN.

Update: 5 Apr, 2018 @ 2:04pm

Major change: Modified rules to not require full dial information for every stage.

Update: 5 Apr, 2018 @ 12:01pm

Removed number wires inside nixie tubes for numbers that are not turned on, to improve legibility.

Update: 5 Apr, 2018 @ 9:28am

Modified stage order picking to not be fully random, each stage now picks from the next 10 unshown stages.

Update: 5 Apr, 2018 @ 6:55am

Added twitch plays support.
Other minor tweaks.
First public release.

Update: 4 Apr, 2018 @ 4:36pm

Added ability to re-show a specific stage that was missed, at the expense of a strike.

Update: 4 Apr, 2018 @ 2:50pm

Initial release.