Conan Exiles

Conan Exiles

Less Building Placement Restrictions - v7.5.3
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更新于:2019 年 9 月 6 日 上午 4:19

Version is 6.8.6
  • Compatibility update for the most recent Funcom official update. Fixes crashes

  • Made more progress on the arrow tweaks. Not yet complete, stopped in the middle in order to push this update to fix the critical problems with crashing.

更新于:2019 年 9 月 3 日 上午 4:23

Version is 6.8.5
  • Compatibility update for the most recent Funcom official update. Fixes crashes

  • Changed direction on the arrow for Khitain Ceiling

  • Changed arrow directions on the Pythagoras 90 degree foundations and ceilings. Also fixed a type on the highlands ceiling for Pythagoras, which will enable the arrow for it.

  • Added two building pieces from Amunet's Dungeon Asset mod

  • Made several tweaks to various wall type arrows to make it easier to see their direction when they are otherwise blocked. That includes fattening them up so you can see the arrow still when a ceiling covers the wall, pushing it out the back so you can still see a slight glow from the arrow's rear side to represent the back side, and enlarging the arrow for Gate Frames to make it easier to see.

    This was done for all vanilla and most DLC pieces. For modded pieces, I ran out of time and will do so for the rest at another date.

  • Added the first wave of Arena DLC Arrows. Will do more later in the next update when I have more time.

更新于:2019 年 6 月 25 日 下午 9:38

  • Compatibility update for the most recent Funcom official update

    Honestly, didn't really find any changes (or bugs), but BP_BuildingBase was edited so it's necessary to update to be officially compatible. There are, however, optimizations done to improve upgrading buildings. So the Fence + Doorway upgrade bug is gone. Which is awesome because now I don't need to make more drastic mod based changes to fix that since I added the overlap ability a few patches ago.

  • There are some pending minor arrow changes I want to make, but decided I'm going to wait a bit on that so I can place a focus on my mods across the board that need urgent attention.

更新于:2019 年 5 月 8 日 下午 11:53

  • Compatibility update for the most recent Funcom official update

  • Added arrow directions and overlap exceptions for the Fence Gates mod

  • Changed all wedges/triangles to be 90 degrees on the arrow instead of -25 degrees.

    This change was implemented based on player feedback. Player pointed out that many patterns on the wedges flowed along the 90 degree line and made the suggestion to change them. For consistancy sakes, I changed them all. Not all wedges have a one direction flow and won't matter. This is the first wave, I'm hoping I changed them all but might have missed a few. Let me know if I did.

    For mods, it's too much work for me alone to determine individual pattern flow direction, so I will rely on community feedback for mods if the arrow direction needs to change to match up with pattern direction.

  • Changed the original vanilla 5 ceilings to 90 degrees on the arrow from 0 degrees

    This is to matchup with the bottom supports as it makes sense for them to have the arrow point in the direction of the supports. In the case of T2 Insulated Wood, it also will match up with the texture pattern direction. DLC's don't have the bottom support, so they are left unchanged (and in the case of the Pict DLC, they are already pointing in the right direction).

    Like before, it's an impossible task for me to do alone for all the mods out there. So if you see a pattern direction that isn't consistent with the arrow direction, follow the appropriate directions and I can adjust as need be.

  • Changed T2 Insulated Wood Foundation arrow to 90 degrees from 0 degrees.

    Same reason as the ceilings, to match up with the pattern direction.

  • Added arrow and text indicators for Amunet Dungeon Assets new fence piece

  • Final Note:

    Obviously the arrow direction will never be perfect, but since it was designed to let me have full control over every individual piece, I might as well take advantage of that and improve it over time. If you would like to help contribute to this ongoing project, please see this thread on what I will need from you.

**UPDATE**

I got the blueprint name wrong for Amunet's New Fence piece for the Dungeon Asset mod. Since it's a minor bug, I'll wait a couple days before pushing an update to address it unless some other stuff comes up.

更新于:2019 年 4 月 27 日 上午 12:54

  • Added arrow and text directions as appropriate for Amunets Dungeon Asset mod

  • Added arrow directions for roofs.

    Please let me know how the roofing arrow directionals feel since they were just added

更新于:2019 年 4 月 23 日 上午 12:18

  • Bug fix to let you place Pillars on normal ground like you normally can.

更新于:2019 年 4 月 21 日 上午 12:56

  • After a lot of work (and all thanks to Hades), there are now directional arrows on appropriate building pieces

    I didn't add arrows to everything, only to building pieces that made sense. Please also see this thread on the full details about this change.

  • Through a non-invasive, but long process, I have also introduced a couple of overlap friendly exceptions. For now I made it so Walls can overlap with Foundations, and Fences with Doorways. Subject to change.

    You can take a look at the new screenshot in the gallery for a visual, but please also see this thread on the full details about this change. For LBPROE users (if you are reading this for some reason), this change won't be part of of your own update, as it's stuff you are used to seeing already.

  • There was also a compatibility update for one of the last hotfixes. This is normally something I do right away, but I was in the middle of the feature update, so I waited a bit longer then usual since it wasn't super urgent.

更新于:2019 年 3 月 26 日 上午 5:24

  • Enabled a checkbox to display outside text

    This basically gives you directional indicators on ceilings and other stuff. Kudos to LilMissHentai for the find

更新于:2019 年 3 月 2 日 下午 2:33

  • Updated to match the latest version of the game.

  • Bug fix to restrictive areas. You no longer need to do the work around for Thralls, and upgrading building pieces now works correctly in these areas too.

  • As part of this version update, I also uploaded a fix for the Fish and Shell Traps into a seperate smaller mod a few days ago (due to having 4 versions of LBPR and wanting to keep LBPR's flexibility of switching versions and removing). This will make it so you cannot place Fish and Shell Traps anywhere except water designated areas.

更新于:2018 年 12 月 10 日 下午 7:13

  • Updated to match the latest version of the game. Let me know not already known bugs occur.

    I got nothing else, happy building.