Sid Meier's Civilization VI

Sid Meier's Civilization VI

Ballistic Missiles (Outdated)
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Update: 17 Feb, 2019 @ 12:45pm

Updated for Gathering Storm expansion.

Update: 23 Jul, 2018 @ 11:04am

Minor bugs fixed.

Update: 12 May, 2018 @ 6:50am

Extended ICBM Attack range (From 40 to 50). Increased ICBM Maintenance (From 36 Gold to 60).

Update: 6 May, 2018 @ 1:51pm

Added stealth mechanic for IRBM and ICBM. Units embarking issue and some minor bugs fixed.

Update: 30 Apr, 2018 @ 11:28pm

Extended IRBM and ICBM Attack range.

Update: 30 Apr, 2018 @ 12:58pm

Supports Rise and Fall expansion & Vanilla
Adds all 6 kinds of ballistic missiles in the game.

Battlefield range ballistic missile (BRBM)
Available at Combustion tech.
May not perform a Nuclear and Thermonuclear Strike.
Combat Strength: 40 Bombard Strength: 60 Attack Range: 5

Short-range ballistic missile (SRBM)
Available at Combustion tech.
May perform a Nuclear and Thermonuclear Strike, if your civilization has these weapons.
Combat Strength: 40 Bombard Strength: 60 Attack Range: 10

Theatre ballistic missile (TBM)
Available at Rocketry tech.
May not perform a Nuclear and Thermonuclear Strike.
Combat Strength: 60 Bombard Strength: 80 Attack Range: 15

Medium-range ballistic missile (MRBM)
Available at Rocketry tech.
May perform a Nuclear and Thermonuclear Strike, if your civilization has these weapons.
Combat Strength: 60 Bombard Strength: 80 Attack Range: 20

Intermediate-range ballistic missile (IRBM)
Available at Lasers tech.
May not perform a Nuclear and Thermonuclear Strike.
Combat Strength: 80 Bombard Strength: 100 Attack Range: 30
Requires Aluminum.

Intercontinental ballistic missile (ICBM)
Available at Lasers tech.
May perform a Nuclear and Thermonuclear Strike, if your civilization has these weapons.
Combat Strength: 80 Bombard Strength: 100 Attack Range: 40
Requires Aluminum.